Utilizing unsupervised representation learning for quantum architecture search (QAS) represents a cutting-edge approach poised to realize potential quantum advantage on Noisy Intermediate-Scale Quantum (NISQ) devices. Most QAS algorithms combine their search space and search algorithms together and thus generally require evaluating a large number of quantum circuits during the search process. Predictor-based QAS algorithms can alleviate this problem by directly estimating the performance of circuits according to their structures. However, a high-performance predictor generally requires very time-consuming labeling to obtain a large number of labeled quantum circuits. Recently, a classical neural architecture search algorithm Arch2vec inspires us by showing that architecture search can benefit from decoupling unsupervised representation learning from the search process. Whether unsupervised representation learning can help QAS without any predictor is still an open topic. In this work, we propose a framework QAS with unsupervised representation learning and visualize how unsupervised architecture representation learning encourages quantum circuit architectures with similar connections and operators to cluster together. Specifically, our framework enables the process of QAS to be decoupled from unsupervised architecture representation learning so that the learned representation can be directly applied to different downstream applications. Furthermore, our framework is predictor-free eliminating the need for a large number of labeled quantum circuits. During the search process, we use two algorithms REINFORCE and Bayesian Optimization to directly search on the latent representation, and compare them with the method Random Search. The results show our framework can more efficiently get well-performing candidate circuits within a limited number of searches.
The use of automatic short answer grading (ASAG) models may help alleviate the time burden of grading while encouraging educators to frequently incorporate open-ended items in their curriculum. However, current state-of-the-art ASAG models are large neural networks (NN) often described as "black box", providing no explanation for which characteristics of an input are important for the produced output. This inexplicable nature can be frustrating to teachers and students when trying to interpret, or learn from an automatically-generated grade. To create a powerful yet intelligible ASAG model, we experiment with a type of model called a Neural Additive Model that combines the performance of a NN with the explainability of an additive model. We use a Knowledge Integration (KI) framework from the learning sciences to guide feature engineering to create inputs that reflect whether a student includes certain ideas in their response. We hypothesize that indicating the inclusion (or exclusion) of predefined ideas as features will be sufficient for the NAM to have good predictive power and interpretability, as this may guide a human scorer using a KI rubric. We compare the performance of the NAM with another explainable model, logistic regression, using the same features, and to a non-explainable neural model, DeBERTa, that does not require feature engineering.
Developing theoretical guarantees on the sample complexity of offline RL methods is an important step towards making data-hungry RL algorithms practically viable. Currently, most results hinge on unrealistic assumptions about the data distribution -- namely that it comprises a set of i.i.d. trajectories collected by a single logging policy. We consider a more general setting where the dataset may have been gathered adaptively. We develop theory for the TMIS Offline Policy Evaluation (OPE) estimator in this generalized setting for tabular MDPs, deriving high-probability, instance-dependent bounds on its estimation error. We also recover minimax-optimal offline learning in the adaptive setting. Finally, we conduct simulations to empirically analyze the behavior of these estimators under adaptive and non-adaptive regimes.
Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods.We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.
We introduce a class of neural controlled differential equation inspired by quantum mechanics. Neural quantum controlled differential equations (NQDEs) model the dynamics by analogue of the Schr\"{o}dinger equation. Specifically, the hidden state represents the wave function, and its collapse leads to an interpretation of the classification probability. We implement and compare the results of four variants of NQDEs on a toy spiral classification problem.
We utilize extreme learning machines for the prediction of partial differential equations (PDEs). Our method splits the state space into multiple windows that are predicted individually using a single model. Despite requiring only few data points (in some cases, our method can learn from a single full-state snapshot), it still achieves high accuracy and can predict the flow of PDEs over long time horizons. Moreover, we show how additional symmetries can be exploited to increase sample efficiency and to enforce equivariance.
This research explores the application of Large Language Models (LLMs) for automating the extraction of requirement-related legal content in the food safety domain and checking legal compliance of regulatory artifacts. With Industry 4.0 revolutionizing the food industry and with the General Data Protection Regulation (GDPR) reshaping privacy policies and data processing agreements, there is a growing gap between regulatory analysis and recent technological advancements. This study aims to bridge this gap by leveraging LLMs, namely BERT and GPT models, to accurately classify legal provisions and automate compliance checks. Our findings demonstrate promising results, indicating LLMs' significant potential to enhance legal compliance and regulatory analysis efficiency, notably by reducing manual workload and improving accuracy within reasonable time and financial constraints.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.
Recently, graph neural networks (GNNs) have revolutionized the field of graph representation learning through effectively learned node embeddings, and achieved state-of-the-art results in tasks such as node classification and link prediction. However, current GNN methods are inherently flat and do not learn hierarchical representations of graphs---a limitation that is especially problematic for the task of graph classification, where the goal is to predict the label associated with an entire graph. Here we propose DiffPool, a differentiable graph pooling module that can generate hierarchical representations of graphs and can be combined with various graph neural network architectures in an end-to-end fashion. DiffPool learns a differentiable soft cluster assignment for nodes at each layer of a deep GNN, mapping nodes to a set of clusters, which then form the coarsened input for the next GNN layer. Our experimental results show that combining existing GNN methods with DiffPool yields an average improvement of 5-10% accuracy on graph classification benchmarks, compared to all existing pooling approaches, achieving a new state-of-the-art on four out of five benchmark data sets.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.