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Video Temporal Grounding is to identify specific moments or highlights from a video corresponding to textual descriptions. Typical approaches in temporal grounding treat all video clips equally during the encoding process regardless of their semantic relevance with the text query. Therefore, we propose Correlation-Guided DEtection TRansformer(CG-DETR), exploring to provide clues for query-associated video clips within the cross-modal attention. First, we design an adaptive cross-attention with dummy tokens. Dummy tokens conditioned by text query take portions of the attention weights, preventing irrelevant video clips from being represented by the text query. Yet, not all words equally inherit the text query's correlation to video clips. Thus, we further guide the cross-attention map by inferring the fine-grained correlation between video clips and words. We enable this by learning a joint embedding space for high-level concepts, i.e., moment and sentence level, and inferring the clip-word correlation. Lastly, we exploit the moment-specific characteristics and combine them with the context of each video to form a moment-adaptive saliency detector. By exploiting the degrees of text engagement in each video clip, it precisely measures the highlightness of each clip. CG-DETR achieves state-of-the-art results on various benchmarks for temporal grounding.

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Reconstructing 4D scenes from video inputs is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view video inputs, known camera parameters, or static scenes, all of which are typically absent under in-the-wild scenarios. In this paper, we relax all these constraints and tackle a highly ambitious but practical task, which we termed as AnyV4D: we assume only one monocular video is available without any camera parameters as input, and we aim to recover the dynamic 4D world alongside the camera poses. To this end, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video (3D) to a 4D explicit representation, entailing a flow of Gaussian splatting through space and time. GFlow first clusters the scene into still and moving parts, then applies a sequential optimization process that optimizes camera poses and the dynamics of 3D Gaussian points based on 2D priors and scene clustering, ensuring fidelity among neighboring points and smooth movement across frames. Since dynamic scenes always introduce new content, we also propose a new pixel-wise densification strategy for Gaussian points to integrate new visual content. Moreover, GFlow transcends the boundaries of mere 4D reconstruction; it also enables tracking of any points across frames without the need for prior training and segments moving objects from the scene in an unsupervised way. Additionally, the camera poses of each frame can be derived from GFlow, allowing for rendering novel views of a video scene through changing camera pose. By employing the explicit representation, we may readily conduct scene-level or object-level editing as desired, underscoring its versatility and power. Visit our project website at: //littlepure2333.github.io/GFlow

Human image animation involves generating a video from a static image by following a specified pose sequence. Current approaches typically adopt a multi-stage pipeline that separately learns appearance and motion, which often leads to appearance degradation and temporal inconsistencies. To address these issues, we propose VividPose, an innovative end-to-end pipeline based on Stable Video Diffusion (SVD) that ensures superior temporal stability. To enhance the retention of human identity, we propose an identity-aware appearance controller that integrates additional facial information without compromising other appearance details such as clothing texture and background. This approach ensures that the generated videos maintain high fidelity to the identity of human subject, preserving key facial features across various poses. To accommodate diverse human body shapes and hand movements, we introduce a geometry-aware pose controller that utilizes both dense rendering maps from SMPL-X and sparse skeleton maps. This enables accurate alignment of pose and shape in the generated videos, providing a robust framework capable of handling a wide range of body shapes and dynamic hand movements. Extensive qualitative and quantitative experiments on the UBCFashion and TikTok benchmarks demonstrate that our method achieves state-of-the-art performance. Furthermore, VividPose exhibits superior generalization capabilities on our proposed in-the-wild dataset. Codes and models will be available.

Singing Voice Conversion (SVC) is a technique that enables any singer to perform any song. To achieve this, it is essential to obtain speaker-agnostic representations from the source audio, which poses a significant challenge. A common solution involves utilizing a semantic-based audio pretrained model as a feature extractor. However, the degree to which the extracted features can meet the SVC requirements remains an open question. This includes their capability to accurately model melody and lyrics, the speaker-independency of their underlying acoustic information, and their robustness for in-the-wild acoustic environments. In this study, we investigate the knowledge within classical semantic-based pretrained models in much detail. We discover that the knowledge of different models is diverse and can be complementary for SVC. To jointly utilize the diverse pretrained models with mismatched time resolutions, we propose an efficient ReTrans strategy to address the feature fusion problem. Based on the above, we design a Singing Voice Conversion framework based on Diverse Semantic-based Feature Fusion (DSFF-SVC). Experimental results demonstrate that DSFF-SVC can be generalized and improve various existing SVC models, particularly in challenging real-world conversion tasks.

Track reconstruction is a vital aspect of High-Energy Physics (HEP) and plays a critical role in major experiments. In this study, we delve into unexplored avenues for particle track reconstruction and hit clustering. Firstly, we enhance the algorithmic design effort by utilising a simplified simulator (REDVID) to generate training data that is specifically composed for simplicity. We demonstrate the effectiveness of this data in guiding the development of optimal network architectures. Additionally, we investigate the application of image segmentation networks for this task, exploring their potential for accurate track reconstruction. Moreover, we approach the task from a different perspective by treating it as a hit sequence to track sequence translation problem. Specifically, we explore the utilisation of Transformer architectures for tracking purposes. Our preliminary findings are covered in detail. By considering this novel approach, we aim to uncover new insights and potential advancements in track reconstruction. This research sheds light on previously unexplored methods and provides valuable insights for the field of particle track reconstruction and hit clustering in HEP.

Neural Radiance Fields (NeRF) show impressive performance in photo-realistic free-view rendering of scenes. Recent improvements on the NeRF such as TensoRF and ZipNeRF employ explicit models for faster optimization and rendering, as compared to the NeRF that employs an implicit representation. However, both implicit and explicit radiance fields require dense sampling of images in the given scene. Their performance degrades significantly when only a sparse set of views is available. Researchers find that supervising the depth estimated by a radiance field helps train it effectively with fewer views. The depth supervision is obtained either using classical approaches or neural networks pre-trained on a large dataset. While the former may provide only sparse supervision, the latter may suffer from generalization issues. As opposed to the earlier approaches, we seek to learn the depth supervision by designing augmented models and training them along with the main radiance field. Further, we aim to design a framework of regularizations that can work across different implicit and explicit radiance fields. We observe that certain features of these radiance field models overfit to the observed images in the sparse-input scenario. Our key finding is that reducing the capability of the radiance fields with respect to positional encoding, the number of decomposed tensor components or the size of the hash table, constrains the model to learn simpler solutions, which estimate better depth in certain regions. By designing augmented models based on such reduced capabilities, we obtain better depth supervision for the main radiance field. We achieve state-of-the-art view-synthesis performance with sparse input views on popular datasets containing forward-facing and 360$^\circ$ scenes by employing the above regularizations.

Large Language Models (LLMs) driven by In-Context Learning (ICL) have significantly improved the performance of text-to-SQL. Previous methods generally employ a two-stage reasoning framework, namely 1) schema linking and 2) logical synthesis, making the framework not only effective but also interpretable. Despite these advancements, the inherent bad nature of the generalization of LLMs often results in hallucinations, which limits the full potential of LLMs. In this work, we first identify and categorize the common types of hallucinations at each stage in text-to-SQL. We then introduce a novel strategy, Task Alignment (TA), designed to mitigate hallucinations at each stage. TA encourages LLMs to take advantage of experiences from similar tasks rather than starting the tasks from scratch. This can help LLMs reduce the burden of generalization, thereby mitigating hallucinations effectively. We further propose TA-SQL, a text-to-SQL framework based on this strategy. The experimental results and comprehensive analysis demonstrate the effectiveness and robustness of our framework. Specifically, it enhances the performance of the GPT-4 baseline by 21.23% relatively on BIRD dev and it yields significant improvements across six models and four mainstream, complex text-to-SQL benchmarks.

Bidirectional Encoder Representations from Transformers (BERT) has shown marvelous improvements across various NLP tasks. Recently, an upgraded version of BERT has been released with Whole Word Masking (WWM), which mitigate the drawbacks of masking partial WordPiece tokens in pre-training BERT. In this technical report, we adapt whole word masking in Chinese text, that masking the whole word instead of masking Chinese characters, which could bring another challenge in Masked Language Model (MLM) pre-training task. The model was trained on the latest Chinese Wikipedia dump. We aim to provide easy extensibility and better performance for Chinese BERT without changing any neural architecture or even hyper-parameters. The model is verified on various NLP tasks, across sentence-level to document-level, including sentiment classification (ChnSentiCorp, Sina Weibo), named entity recognition (People Daily, MSRA-NER), natural language inference (XNLI), sentence pair matching (LCQMC, BQ Corpus), and machine reading comprehension (CMRC 2018, DRCD, CAIL RC). Experimental results on these datasets show that the whole word masking could bring another significant gain. Moreover, we also examine the effectiveness of Chinese pre-trained models: BERT, ERNIE, BERT-wwm. We release the pre-trained model (both TensorFlow and PyTorch) on GitHub: //github.com/ymcui/Chinese-BERT-wwm

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.

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