Recommender systems often suffer from selection bias as users tend to rate their preferred items. The datasets collected under such conditions exhibit entries missing not at random and thus are not randomized-controlled trials representing the target population. To address this challenge, a doubly robust estimator and its enhanced variants have been proposed as they ensure unbiasedness when accurate imputed errors or predicted propensities are provided. However, we argue that existing estimators rely on miscalibrated imputed errors and propensity scores as they depend on rudimentary models for estimation. We provide theoretical insights into how miscalibrated imputation and propensity models may limit the effectiveness of doubly robust estimators and validate our theorems using real-world datasets. On this basis, we propose a Doubly Calibrated Estimator that involves the calibration of both the imputation and propensity models. To achieve this, we introduce calibration experts that consider different logit distributions across users. Moreover, we devise a tri-level joint learning framework, allowing the simultaneous optimization of calibration experts alongside prediction and imputation models. Through extensive experiments on real-world datasets, we demonstrate the superiority of the Doubly Calibrated Estimator in the context of debiased recommendation tasks.
The success of AI models relies on the availability of large, diverse, and high-quality datasets, which can be challenging to obtain due to data scarcity, privacy concerns, and high costs. Synthetic data has emerged as a promising solution by generating artificial data that mimics real-world patterns. This paper provides an overview of synthetic data research, discussing its applications, challenges, and future directions. We present empirical evidence from prior art to demonstrate its effectiveness and highlight the importance of ensuring its factuality, fidelity, and unbiasedness. We emphasize the need for responsible use of synthetic data to build more powerful, inclusive, and trustworthy language models.
Entity aspect recommendation is an emerging task in semantic search that helps users discover serendipitous and prominent information with respect to an entity, of which salience (e.g., popularity) is the most important factor in previous work. However, entity aspects are temporally dynamic and often driven by events happening over time. For such cases, aspect suggestion based solely on salience features can give unsatisfactory results, for two reasons. First, salience is often accumulated over a long time period and does not account for recency. Second, many aspects related to an event entity are strongly time-dependent. In this paper, we study the task of temporal aspect recommendation for a given entity, which aims at recommending the most relevant aspects and takes into account time in order to improve search experience. We propose a novel event-centric ensemble ranking method that learns from multiple time and type-dependent models and dynamically trades off salience and recency characteristics. Through extensive experiments on real-world query logs, we demonstrate that our method is robust and achieves better effectiveness than competitive baselines.
We propose a novel problem formulation to address the privacy-utility tradeoff, specifically when dealing with two distinct user groups characterized by unique sets of private and utility attributes. Unlike previous studies that primarily focus on scenarios where all users share identical private and utility attributes and often rely on auxiliary datasets or manual annotations, we introduce a collaborative data-sharing mechanism between two user groups through a trusted third party. This third party uses adversarial privacy techniques with our proposed data-sharing mechanism to internally sanitize data for both groups and eliminates the need for manual annotation or auxiliary datasets. Our methodology ensures that private attributes cannot be accurately inferred while enabling highly accurate predictions of utility features. Importantly, even if analysts or adversaries possess auxiliary datasets containing raw data, they are unable to accurately deduce private features. Additionally, our data-sharing mechanism is compatible with various existing adversarially trained privacy techniques. We empirically demonstrate the effectiveness of our approach using synthetic and real-world datasets, showcasing its ability to balance the conflicting goals of privacy and utility.
Humans have a remarkable ability to fluently engage in joint collision avoidance in crowded navigation tasks despite the complexities and uncertainties inherent in human behavior. Underlying these interactions is a mutual understanding that (i) individuals are prosocial, that is, there is equitable responsibility in avoiding collisions, and (ii) individuals should behave legibly, that is, move in a way that clearly conveys their intent to reduce ambiguity in how they intend to avoid others. Toward building robots that can safely and seamlessly interact with humans, we propose a general robot trajectory planning framework for synthesizing legible and proactive behaviors and demonstrate that our robot planner naturally leads to prosocial interactions. Specifically, we introduce the notion of a markup factor to incentivize legible and proactive behaviors and an inconvenience budget constraint to ensure equitable collision avoidance responsibility. We evaluate our approach against well-established multi-agent planning algorithms and show that using our approach produces safe, fluent, and prosocial interactions. We demonstrate the real-time feasibility of our approach with human-in-the-loop simulations. Project page can be found at //uw-ctrl.github.io/phri/.
Recommender systems play a crucial role in tackling the challenge of information overload by delivering personalized recommendations based on individual user preferences. Deep learning techniques, such as RNNs, GNNs, and Transformer architectures, have significantly propelled the advancement of recommender systems by enhancing their comprehension of user behaviors and preferences. However, supervised learning methods encounter challenges in real-life scenarios due to data sparsity, resulting in limitations in their ability to learn representations effectively. To address this, self-supervised learning (SSL) techniques have emerged as a solution, leveraging inherent data structures to generate supervision signals without relying solely on labeled data. By leveraging unlabeled data and extracting meaningful representations, recommender systems utilizing SSL can make accurate predictions and recommendations even when confronted with data sparsity. In this paper, we provide a comprehensive review of self-supervised learning frameworks designed for recommender systems, encompassing a thorough analysis of over 170 papers. We conduct an exploration of nine distinct scenarios, enabling a comprehensive understanding of SSL-enhanced recommenders in different contexts. For each domain, we elaborate on different self-supervised learning paradigms, namely contrastive learning, generative learning, and adversarial learning, so as to present technical details of how SSL enhances recommender systems in various contexts. We consistently maintain the related open-source materials at //github.com/HKUDS/Awesome-SSLRec-Papers.
We consider the problem of task offloading in multi-access edge computing (MEC) systems constituting $N$ devices assisted by an edge server (ES), where the devices can split task execution between a local processor and the ES. Since the local task execution and communication with the ES both consume power, each device must judiciously choose between the two. We model the problem as a large population non-cooperative game among the $N$ devices. Since computation of an equilibrium in this scenario is difficult due to the presence of a large number of devices, we employ the mean-field game framework to reduce the finite-agent game problem to a generic user's multi-objective optimization problem, with a coupled consistency condition. By leveraging the novel age of information (AoI) metric, we invoke techniques from stochastic hybrid systems (SHS) theory and study the tradeoffs between increasing information freshness and reducing power consumption. In numerical simulations, we validate that a higher load at the ES may lead devices to upload their task to the ES less often.
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. We further implement a comprehensive codebase at: //github.com/yifanlu0227/HEAL
Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.
The chronological order of user-item interactions can reveal time-evolving and sequential user behaviors in many recommender systems. The items that users will interact with may depend on the items accessed in the past. However, the substantial increase of users and items makes sequential recommender systems still face non-trivial challenges: (1) the hardness of modeling the short-term user interests; (2) the difficulty of capturing the long-term user interests; (3) the effective modeling of item co-occurrence patterns. To tackle these challenges, we propose a memory augmented graph neural network (MA-GNN) to capture both the long- and short-term user interests. Specifically, we apply a graph neural network to model the item contextual information within a short-term period and utilize a shared memory network to capture the long-range dependencies between items. In addition to the modeling of user interests, we employ a bilinear function to capture the co-occurrence patterns of related items. We extensively evaluate our model on five real-world datasets, comparing with several state-of-the-art methods and using a variety of performance metrics. The experimental results demonstrate the effectiveness of our model for the task of Top-K sequential recommendation.
Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.