Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the traditional closed-set assumption, i.e., where models can only segment classes from a pre-defined training set. More recently, first works on open-set segmentation in 3D scenes have appeared in the literature. These methods are heavily influenced by closed-set 3D convolutional approaches that process point clouds or polygon meshes. However, these 3D scene representations do not align well with the image-based nature of the visual-language models. Indeed, point cloud and 3D meshes typically have a lower resolution than images and the reconstructed 3D scene geometry might not project well to the underlying 2D image sequences used to compute pixel-aligned CLIP features. To address these challenges, we propose OpenNeRF which naturally operates on posed images and directly encodes the VLM features within the NeRF. This is similar in spirit to LERF, however our work shows that using pixel-wise VLM features (instead of global CLIP features) results in an overall less complex architecture without the need for additional DINO regularization. Our OpenNeRF further leverages NeRF's ability to render novel views and extract open-set VLM features from areas that are not well observed in the initial posed images. For 3D point cloud segmentation on the Replica dataset, OpenNeRF outperforms recent open-vocabulary methods such as LERF and OpenScene by at least +4.9 mIoU.
Drag-based image editing using generative models provides precise control over image contents, enabling users to manipulate anything in an image with a few clicks. However, prevailing methods typically adopt $n$-step iterations for latent semantic optimization to achieve drag-based image editing, which is time-consuming and limits practical applications. In this paper, we introduce a novel one-step drag-based image editing method, i.e., FastDrag, to accelerate the editing process. Central to our approach is a latent warpage function (LWF), which simulates the behavior of a stretched material to adjust the location of individual pixels within the latent space. This innovation achieves one-step latent semantic optimization and hence significantly promotes editing speeds. Meanwhile, null regions emerging after applying LWF are addressed by our proposed bilateral nearest neighbor interpolation (BNNI) strategy. This strategy interpolates these regions using similar features from neighboring areas, thus enhancing semantic integrity. Additionally, a consistency-preserving strategy is introduced to maintain the consistency between the edited and original images by adopting semantic information from the original image, saved as key and value pairs in self-attention module during diffusion inversion, to guide the diffusion sampling. Our FastDrag is validated on the DragBench dataset, demonstrating substantial improvements in processing time over existing methods, while achieving enhanced editing performance.
High-resolution Large Multimodal Models (LMMs) encounter the challenges of excessive visual tokens and quadratic visual complexity. Current high-resolution LMMs address the quadratic complexity while still generating excessive visual tokens. However, the redundancy in visual tokens is the key problem as it leads to more substantial compute. To mitigate this issue, we propose ConvLLaVA, which employs ConvNeXt, a hierarchical backbone, as the visual encoder of LMM to replace Vision Transformer (ViT). ConvLLaVA compresses high-resolution images into information-rich visual features, effectively preventing the generation of excessive visual tokens. To enhance the capabilities of ConvLLaVA, we propose two critical optimizations. Since the low-resolution pretrained ConvNeXt underperforms when directly applied on high resolution, we update it to bridge the gap. Moreover, since ConvNeXt's original compression ratio is inadequate for much higher resolution inputs, we train a successive stage to further compress the visual tokens, thereby reducing redundancy. These optimizations enable ConvLLaVA to support inputs of 1536x1536 resolution generating only 576 visual tokens, capable of handling images of arbitrary aspect ratios. Experimental results demonstrate that our method achieves competitive performance with state-of-the-art models on mainstream benchmarks. The ConvLLaVA model series are publicly available at //github.com/alibaba/conv-llava.
ControlNets are widely used for adding spatial control to text-to-image diffusion models with different conditions, such as depth maps, scribbles/sketches, and human poses. However, when it comes to controllable video generation, ControlNets cannot be directly integrated into new backbones due to feature space mismatches, and training ControlNets for new backbones can be a significant burden for many users. Furthermore, applying ControlNets independently to different frames cannot effectively maintain object temporal consistency. To address these challenges, we introduce Ctrl-Adapter, an efficient and versatile framework that adds diverse controls to any image/video diffusion model through the adaptation of pretrained ControlNets. Ctrl-Adapter offers strong and diverse capabilities, including image and video control, sparse-frame video control, fine-grained patch-level multi-condition control (via an MoE router), zero-shot adaptation to unseen conditions, and supports a variety of downstream tasks beyond spatial control, including video editing, video style transfer, and text-guided motion control. With six diverse U-Net/DiT-based image/video diffusion models (SDXL, PixArt-$\alpha$, I2VGen-XL, SVD, Latte, Hotshot-XL), Ctrl-Adapter matches the performance of pretrained ControlNets on COCO and achieves the state-of-the-art on DAVIS 2017 with significantly lower computation (< 10 GPU hours).
Existing text-to-image models still struggle to generate images of multiple objects, especially in handling their spatial positions, relative sizes, overlapping, and attribute bindings. To efficiently address these challenges, we develop a training-free Multimodal-LLM agent (MuLan), as a human painter, that can progressively generate multi-object with intricate planning and feedback control. MuLan harnesses a large language model (LLM) to decompose a prompt to a sequence of sub-tasks, each generating only one object by stable diffusion, conditioned on previously generated objects. Unlike existing LLM-grounded methods, MuLan only produces a high-level plan at the beginning while the exact size and location of each object are determined upon each sub-task by an LLM and attention guidance. Moreover, MuLan adopts a vision-language model (VLM) to provide feedback to the image generated in each sub-task and control the diffusion model to re-generate the image if it violates the original prompt. Hence, each model in every step of MuLan only needs to address an easy sub-task it is specialized for. The multi-step process also allows human users to monitor the generation process and make preferred changes at any intermediate step via text prompts, thereby improving the human-AI collaboration experience. We collect 200 prompts containing multi-objects with spatial relationships and attribute bindings from different benchmarks to evaluate MuLan. The results demonstrate the superiority of MuLan in generating multiple objects over baselines and its creativity when collaborating with human users. The code is available at //github.com/measure-infinity/mulan-code.
Recent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to supervise 3D object generation. These methods enable the synthesis of detailed and photorealistic textured objects. However, the appearance of 3D objects produced by these text-to-3D models is unpredictable, and it is hard for the single-image-to-3D methods to deal with complex images, thus posing a challenge in generating appearance-controllable 3D objects. To achieve controllable complex 3D object synthesis, we propose IPDreamer, a novel approach that incorporates image prompt adaption to extract detailed and comprehensive appearance features from complex images, which are then utilized for 3D object generation. Our results demonstrate that IPDreamer effectively generates high-quality 3D objects that are consistent with both the provided text and the appearance of complex image prompts, demonstrating its promising capability in appearance-controllable 3D object generation. Our code is available at //github.com/zengbohan0217/IPDreamer.
Customizing diffusion models to generate identity-preserving images from user-provided reference images is an intriguing new problem. The prevalent approaches typically require training on extensive domain-specific images to achieve identity preservation, which lacks flexibility across different use cases. To address this issue, we exploit classifier guidance, a training-free technique that steers diffusion models using an existing classifier, for personalized image generation. Our study shows that based on a recent rectified flow framework, the major limitation of vanilla classifier guidance in requiring a special classifier can be resolved with a simple fixed-point solution, allowing flexible personalization with off-the-shelf image discriminators. Moreover, its solving procedure proves to be stable when anchored to a reference flow trajectory, with a convergence guarantee. The derived method is implemented on rectified flow with different off-the-shelf image discriminators, delivering advantageous personalization results for human faces, live subjects, and certain objects. Code is available at //github.com/feifeiobama/RectifID.
While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at //github.com/cocacola-lab/MineLand.
Humans often interact with large language models (LLMs) in multi-turn interaction to obtain desired answers or more information. However, most existing studies overlook the multi-turn instruction following ability of LLMs, in terms of training dataset, training method, and evaluation benchmark. In this paper, we introduce Parrot, a solution aiming to enhance multi-turn instruction following for LLMs. First, we introduce an efficient but effective method for collecting multi-turn instructions that feature human-like queries, such as anaphora and ellipsis. Second, we propose a context-aware preference optimization strategy to further enhance LLMs for complex queries in multi-turn interaction. Moreover, to quantitatively evaluate LLMs in multi-turn instruction following, we manually build a multi-turn benchmark derived from existing ones. Extensive experiments show that Parrot improves current LLMs by up to 7.2% in multi-turn instruction following. Our dataset and codes will be open-sourced to facilitate future research.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.