With the growing popularity of neural rendering, there has been an increasing number of neural implicit multi-view reconstruction methods. While many models have been enhanced in terms of positional encoding, sampling, rendering, and other aspects to improve the reconstruction quality, current methods do not fully leverage the information among neighboring pixels during the reconstruction process. To address this issue, we propose an enhanced model called BundleRecon. In the existing approaches, sampling is performed by a single ray that corresponds to a single pixel. In contrast, our model samples a patch of pixels using a bundle of rays, which incorporates information from neighboring pixels. Furthermore, we design bundle-based constraints to further improve the reconstruction quality. Experimental results demonstrate that BundleRecon is compatible with the existing neural implicit multi-view reconstruction methods and can improve their reconstruction quality.
Ultrasound (US) imaging is a popular tool in clinical diagnosis, offering safety, repeatability, and real-time capabilities. Freehand 3D US is a technique that provides a deeper understanding of scanned regions without increasing complexity. However, estimating elevation displacement and accumulation error remains challenging, making it difficult to infer the relative position using images alone. The addition of external lightweight sensors has been proposed to enhance reconstruction performance without adding complexity, which has been shown to be beneficial. We propose a novel online self-consistency network (OSCNet) using multiple inertial measurement units (IMUs) to improve reconstruction performance. OSCNet utilizes a modal-level self-supervised strategy to fuse multiple IMU information and reduce differences between reconstruction results obtained from each IMU data. Additionally, a sequence-level self-consistency strategy is proposed to improve the hierarchical consistency of prediction results among the scanning sequence and its sub-sequences. Experiments on large-scale arm and carotid datasets with multiple scanning tactics demonstrate that our OSCNet outperforms previous methods, achieving state-of-the-art reconstruction performance.
Surface reconstruction from raw point clouds has been studied for decades in the computer graphics community, which is highly demanded by modeling and rendering applications nowadays. Classic solutions, such as Poisson surface reconstruction, require point normals as extra input to perform reasonable results. Modern transformer-based methods can work without normals, while the results are less fine-grained due to limited encoding performance in local fusion from discrete points. We introduce a novel normalized matrix attention transformer (Tensorformer) to perform high-quality reconstruction. The proposed matrix attention allows for simultaneous point-wise and channel-wise message passing, while the previous vector attention loses neighbor point information across different channels. It brings more degree of freedom in feature learning and thus facilitates better modeling of local geometries. Our method achieves state-of-the-art on two commonly used datasets, ShapeNetCore and ABC, and attains 4% improvements on IOU on ShapeNet. Our implementation will be released upon acceptance.
This article proposes a new information theoretic necessary condition for reconstructing a discrete random variable $X$ based on the knowledge of a set of discrete functions of $X$. The reconstruction condition is derived from the Shannon's Lattice of Information (LoI) \cite{Shannon53} and two entropic metrics proposed respectively by Shannon and Rajski. This theoretical material being relatively unknown and/or dispersed in different references, we provide a complete and synthetic description of the LoI concepts like the total, common and complementary informations with complete proofs. The two entropic metrics definitions and properties are also fully detailled and showed compatible with the LoI structure. A new geometric interpretation of the Lattice structure is then investigated that leads to a new necessary condition for reconstructing the discrete random variable $X$ given a set $\{ X_0$,...,$X_{n-1} \}$ of elements of the lattice generated by $X$. Finally, this condition is derived in five specific examples of reconstruction of $X$ from a set of deterministic functions of $X$: the reconstruction of a symmetric random variable from the knowledge of its sign and of its absolute value, the reconstruction of a binary word from a set of binary linear combinations, the reconstruction of an integer from its prime signature (Fundamental theorem of arithmetics) and from its reminders modulo a set of coprime integers (Chinese reminder theorem), and the reconstruction of the sorting permutation of a list from a set of 2-by-2 comparisons. In each case, the necessary condition is shown compatible with the corresponding well-known results.
This work extends the theory of identifiability in supervised learning by considering the consequences of having access to a distribution of tasks. In such cases, we show that identifiability is achievable even in the case of regression, extending prior work restricted to the single-task classification case. Furthermore, we show that the existence of a task distribution which defines a conditional prior over latent variables reduces the equivalence class for identifiability to permutations and scaling, a much stronger and more useful result. When we further assume a causal structure over these tasks, our approach enables simple maximum marginal likelihood optimization together with downstream applicability to causal representation learning. Empirically, we validate that our model outperforms more general unsupervised models in recovering canonical representations for synthetic and real-world data.
3D-aware image synthesis encompasses a variety of tasks, such as scene generation and novel view synthesis from images. Despite numerous task-specific methods, developing a comprehensive model remains challenging. In this paper, we present SSDNeRF, a unified approach that employs an expressive diffusion model to learn a generalizable prior of neural radiance fields (NeRF) from multi-view images of diverse objects. Previous studies have used two-stage approaches that rely on pretrained NeRFs as real data to train diffusion models. In contrast, we propose a new single-stage training paradigm with an end-to-end objective that jointly optimizes a NeRF auto-decoder and a latent diffusion model, enabling simultaneous 3D reconstruction and prior learning, even from sparsely available views. At test time, we can directly sample the diffusion prior for unconditional generation, or combine it with arbitrary observations of unseen objects for NeRF reconstruction. SSDNeRF demonstrates robust results comparable to or better than leading task-specific methods in unconditional generation and single/sparse-view 3D reconstruction.
The Segment Anything Model (SAM) has recently emerged as a groundbreaking model in the field of image segmentation. Nevertheless, both the original SAM and its medical adaptations necessitate slice-by-slice annotations, which directly increase the annotation workload with the size of the dataset. We propose MedLSAM to address this issue, ensuring a constant annotation workload irrespective of dataset size and thereby simplifying the annotation process. Our model introduces a few-shot localization framework capable of localizing any target anatomical part within the body. To achieve this, we develop a Localize Anything Model for 3D Medical Images (MedLAM), utilizing two self-supervision tasks: relative distance regression (RDR) and multi-scale similarity (MSS) across a comprehensive dataset of 14,012 CT scans. We then establish a methodology for accurate segmentation by integrating MedLAM with SAM. By annotating only six extreme points across three directions on a few templates, our model can autonomously identify the target anatomical region on all data scheduled for annotation. This allows our framework to generate a 2D bounding box for every slice of the image, which are then leveraged by SAM to carry out segmentations. We conducted experiments on two 3D datasets covering 38 organs and found that MedLSAM matches the performance of SAM and its medical adaptations while requiring only minimal extreme point annotations for the entire dataset. Furthermore, MedLAM has the potential to be seamlessly integrated with future 3D SAM models, paving the way for enhanced performance. Our code is public at \href{//github.com/openmedlab/MedLSAM}{//github.com/openmedlab/MedLSAM}.
Despite the tremendous success in text-to-image generative models, localized text-to-image generation (that is, generating objects or features at specific locations in an image while maintaining a consistent overall generation) still requires either explicit training or substantial additional inference time. In this work, we show that localized generation can be achieved by simply controlling cross attention maps during inference. With no additional training, model architecture modification or inference time, our proposed cross attention control (CAC) provides new open-vocabulary localization abilities to standard text-to-image models. CAC also enhances models that are already trained for localized generation when deployed at inference time. Furthermore, to assess localized text-to-image generation performance automatically, we develop a standardized suite of evaluations using large pretrained recognition models. Our experiments show that CAC improves localized generation performance with various types of location information ranging from bounding boxes to semantic segmentation maps, and enhances the compositional capability of state-of-the-art text-to-image generative models.
Video analysis is a computer vision task that is useful for many applications like surveillance, human-machine interaction, and autonomous vehicles. Deep Convolutional Neural Networks (CNNs) are currently the state-of-the-art methods for video analysis. However they have high computational costs, and need a large amount of labeled data for training. In this paper, we use Convolutional Spiking Neural Networks (CSNNs) trained with the unsupervised Spike Timing-Dependent Plasticity (STDP) learning rule for action classification. These networks represent the information using asynchronous low-energy spikes. This allows the network to be more energy efficient and neuromorphic hardware-friendly. However, the behaviour of CSNNs is not studied enough with spatio-temporal computer vision models. Therefore, we explore transposing two-stream neural networks into the spiking domain. Implementing this model with unsupervised STDP-based CSNNs allows us to further study the performance of these networks with video analysis. In this work, we show that two-stream CSNNs can successfully extract spatio-temporal information from videos despite using limited training data, and that the spiking spatial and temporal streams are complementary. We also show that using a spatio-temporal stream within a spiking STDP-based two-stream architecture leads to information redundancy and does not improve the performance.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.
Traditional methods for link prediction can be categorized into three main types: graph structure feature-based, latent feature-based, and explicit feature-based. Graph structure feature methods leverage some handcrafted node proximity scores, e.g., common neighbors, to estimate the likelihood of links. Latent feature methods rely on factorizing networks' matrix representations to learn an embedding for each node. Explicit feature methods train a machine learning model on two nodes' explicit attributes. Each of the three types of methods has its unique merits. In this paper, we propose SEAL (learning from Subgraphs, Embeddings, and Attributes for Link prediction), a new framework for link prediction which combines the power of all the three types into a single graph neural network (GNN). GNN is a new type of neural network which directly accepts graphs as input and outputs their labels. In SEAL, the input to the GNN is a local subgraph around each target link. We prove theoretically that our local subgraphs also reserve a great deal of high-order graph structure features related to link existence. Another key feature is that our GNN can naturally incorporate latent features and explicit features. It is achieved by concatenating node embeddings (latent features) and node attributes (explicit features) in the node information matrix for each subgraph, thus combining the three types of features to enhance GNN learning. Through extensive experiments, SEAL shows unprecedentedly strong performance against a wide range of baseline methods, including various link prediction heuristics and network embedding methods.