Particle localization and -classification constitute two of the most fundamental problems in computational microscopy. In recent years, deep learning based approaches have been introduced for these tasks with great success. A key shortcoming of these supervised learning methods is their need for large training data sets, typically generated from particle models in conjunction with complex numerical forward models simulating the physics of transmission electron microscopes. Computer implementations of such forward models are computationally extremely demanding and limit the scope of their applicability. In this paper we propose a method for simulating the forward operator of an electron microscope based on additive noise and Neural Style Transfer techniques. We evaluate the method on localization and classification tasks using one of the established state-of-the-art architectures showing performance on par with the benchmark. In contrast to previous approaches, our method accelerates the data generation process by a factor of 750 while using 33 times less memory and scales well to typical transmission electron microscope detector sizes. It utilizes GPU acceleration and parallel processing. It can be used to adapt a synthetic training data set according to reference data from any transmission electron microscope. The source code is available at //gitlab.com/deepet/faket.
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we propose DreamEditor, a novel framework that enables users to perform controlled editing of neural fields using text prompts. By representing scenes as mesh-based neural fields, DreamEditor allows localized editing within specific regions. DreamEditor utilizes the text encoder of a pretrained text-to-Image diffusion model to automatically identify the regions to be edited based on the semantics of the text prompts. Subsequently, DreamEditor optimizes the editing region and aligns its geometry and texture with the text prompts through score distillation sampling [29]. Extensive experiments have demonstrated that DreamEditor can accurately edit neural fields of real-world scenes according to the given text prompts while ensuring consistency in irrelevant areas. DreamEditor generates highly realistic textures and geometry, significantly surpassing previous works in both quantitative and qualitative evaluations.
Answering complex questions over textual resources remains a challenge, particularly when dealing with nuanced relationships between multiple entities expressed within natural-language sentences. To this end, curated knowledge bases (KBs) like YAGO, DBpedia, Freebase, and Wikidata have been widely used and gained great acceptance for question-answering (QA) applications in the past decade. While these KBs offer a structured knowledge representation, they lack the contextual diversity found in natural-language sources. To address this limitation, BigText-QA introduces an integrated QA approach, which is able to answer questions based on a more redundant form of a knowledge graph (KG) that organizes both structured and unstructured (i.e., "hybrid") knowledge in a unified graphical representation. Thereby, BigText-QA is able to combine the best of both worlds$\unicode{x2013}$a canonical set of named entities, mapped to a structured background KB (such as YAGO or Wikidata), as well as an open set of textual clauses providing highly diversified relational paraphrases with rich context information. Our experimental results demonstrate that BigText-QA outperforms DrQA, a neural-network-based QA system, and achieves competitive results to QUEST, a graph-based unsupervised QA system.
Recent advances in diffusion models such as ControlNet have enabled geometrically controllable, high-fidelity text-to-image generation. However, none of them addresses the question of adding such controllability to text-to-3D generation. In response, we propose Text2Control3D, a controllable text-to-3D avatar generation method whose facial expression is controllable given a monocular video casually captured with hand-held camera. Our main strategy is to construct the 3D avatar in Neural Radiance Fields (NeRF) optimized with a set of controlled viewpoint-aware images that we generate from ControlNet, whose condition input is the depth map extracted from the input video. When generating the viewpoint-aware images, we utilize cross-reference attention to inject well-controlled, referential facial expression and appearance via cross attention. We also conduct low-pass filtering of Gaussian latent of the diffusion model in order to ameliorate the viewpoint-agnostic texture problem we observed from our empirical analysis, where the viewpoint-aware images contain identical textures on identical pixel positions that are incomprehensible in 3D. Finally, to train NeRF with the images that are viewpoint-aware yet are not strictly consistent in geometry, our approach considers per-image geometric variation as a view of deformation from a shared 3D canonical space. Consequently, we construct the 3D avatar in a canonical space of deformable NeRF by learning a set of per-image deformation via deformation field table. We demonstrate the empirical results and discuss the effectiveness of our method.
Neural radiance field (NeRF) has shown remarkable performance in generating photo-realistic novel views. Among recent NeRF related research, the approaches that involve the utilization of explicit structures like grids to manage features achieve exceptionally fast training by reducing the complexity of multilayer perceptron (MLP) networks. However, storing features in dense grids demands a substantial amount of memory space, resulting in a notable memory bottleneck within computer system. Consequently, it leads to a significant increase in training times without prior hyper-parameter tuning. To address this issue, in this work, we are the first to propose MF-NeRF, a memory-efficient NeRF framework that employs a Mixed-Feature hash table to improve memory efficiency and reduce training time while maintaining reconstruction quality. Specifically, we first design a mixed-feature hash encoding to adaptively mix part of multi-level feature grids and map it to a single hash table. Following that, in order to obtain the correct index of a grid point, we further develop an index transformation method that transforms indices of an arbitrary level grid to those of a canonical grid. Extensive experiments benchmarking with state-of-the-art Instant-NGP, TensoRF, and DVGO, indicate our MF-NeRF could achieve the fastest training time on the same GPU hardware with similar or even higher reconstruction quality.
Ensemble methods are commonly used in classification due to their remarkable performance. Achieving high accuracy in a data stream environment is a challenging task considering disruptive changes in the data distribution, also known as concept drift. A greater diversity of ensemble components is known to enhance prediction accuracy in such settings. Despite the diversity of components within an ensemble, not all contribute as expected to its overall performance. This necessitates a method for selecting components that exhibit high performance and diversity. We present a novel ensemble construction and maintenance approach based on MMR (Maximal Marginal Relevance) that dynamically combines the diversity and prediction accuracy of components during the process of structuring an ensemble. The experimental results on both four real and 11 synthetic datasets demonstrate that the proposed approach (DynED) provides a higher average mean accuracy compared to the five state-of-the-art baselines.
On-device Deep Neural Network (DNN) inference consumes significant computing resources and development efforts. To alleviate that, we propose LUT-NN, the first system to empower inference by table lookup, to reduce inference cost. LUT-NN learns the typical features for each operator, named centroid, and precompute the results for these centroids to save in lookup tables. During inference, the results of the closest centroids with the inputs can be read directly from the table, as the approximated outputs without computations. LUT-NN integrates two major novel techniques: (1) differentiable centroid learning through backpropagation, which adapts three levels of approximation to minimize the accuracy impact by centroids; (2) table lookup inference execution, which comprehensively considers different levels of parallelism, memory access reduction, and dedicated hardware units for optimal performance. LUT-NN is evaluated on multiple real tasks, covering image and speech recognition, and nature language processing. Compared to related work, LUT-NN improves accuracy by 66% to 92%, achieving similar level with the original models. LUT-NN reduces the cost at all dimensions, including FLOPs ($\leq$ 16x), model size ($\leq$ 7x), latency ($\leq$ 6.8x), memory ($\leq$ 6.5x), and power ($\leq$ 41.7%).
Knowledge graph completion (KGC) aims to discover missing relations of query entities. Current text-based models utilize the entity name and description to infer the tail entity given the head entity and a certain relation. Existing approaches also consider the neighborhood of the head entity. However, these methods tend to model the neighborhood using a flat structure and are only restricted to 1-hop neighbors. In this work, we propose a node neighborhood-enhanced framework for knowledge graph completion. It models the head entity neighborhood from multiple hops using graph neural networks to enrich the head node information. Moreover, we introduce an additional edge link prediction task to improve KGC. Evaluation on two public datasets shows that this framework is simple yet effective. The case study also shows that the model is able to predict explainable predictions.
The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.