亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

The industrial Internet of Things (IIoT) and network slicing (NS) paradigms have been envisioned as key enablers for flexible and intelligent manufacturing in the industry 4.0, where a myriad of interconnected machines, sensors, and devices of diversified quality of service (QoS) requirements coexist. To optimize network resource usage, stakeholders in the IIoT network are encouraged to take pragmatic steps towards resource sharing. However, resource sharing is only attractive if the entities involved are able to settle on a fair exchange of resource for remuneration in a win-win situation. In this paper, we design an economic model that analyzes the multilateral strategic trading interactions between sliced tenants in IIoT networks. We formulate the resource pricing and purchasing problem of the seller and buyer tenants as a cooperative Stackelberg game. Particularly, the cooperative game enforces collaboration among the buyer tenants by coalition formation in order to strengthen their position in resource price negotiations as opposed to acting individually, while the Stackelberg game determines the optimal policy optimization of the seller tenants and buyer tenant coalitions. To achieve a Stackelberg equilibrium (SE), a multi-agent deep reinforcement learning (MADRL) method is developed to make flexible pricing and purchasing decisions without prior knowledge of the environment. Simulation results and analysis prove that the proposed method achieves convergence and is superior to other baselines, in terms of utility maximization.

相關內容

Networking:IFIP International Conferences on Networking。 Explanation:國際網絡會議。 Publisher:IFIP。 SIT:

Large Language models (LLMs) possess the capability to engage In-context Learning (ICL) by leveraging a few demonstrations pertaining to a new downstream task as conditions. However, this particular learning paradigm suffers from high instability stemming from substantial variances induced by factors such as the input distribution of selected examples, their ordering, and prompt formats. In this work, we demonstrate that even when all these factors are held constant, the random selection of examples still results in high variance. Consequently, we aim to explore the informative ability of data examples by quantifying the Information Gain (IG) obtained in prediction after observing a given example candidate. Then we propose to sample those with maximum IG. Additionally, we identify the presence of template bias, which can lead to unfair evaluations of IG during the sampling process. To mitigate this bias, we introduce Calibration Before Sampling strategy. The experimental results illustrate that our proposed method can yield an average relative improvement of 14.3% across six classification tasks using three LLMs.

Large language models (LLMs) have been used for diverse tasks in natural language processing (NLP), yet remain under-explored for task-oriented dialogue systems (TODS), especially for end-to-end TODS. We present InstructTODS, a novel off-the-shelf framework for zero-shot end-to-end task-oriented dialogue systems that can adapt to diverse domains without fine-tuning. By leveraging LLMs, InstructTODS generates a proxy belief state that seamlessly translates user intentions into dynamic queries for efficient interaction with any KB. Our extensive experiments demonstrate that InstructTODS achieves comparable performance to fully fine-tuned TODS in guiding dialogues to successful completion without prior knowledge or task-specific data. Furthermore, a rigorous human evaluation of end-to-end TODS shows that InstructTODS produces dialogue responses that notably outperform both the gold responses and the state-of-the-art TODS in terms of helpfulness, informativeness, and humanness. Moreover, the effectiveness of LLMs in TODS is further supported by our comprehensive evaluations on TODS subtasks: dialogue state tracking, intent classification, and response generation. Code and implementations could be found here //github.com/WillyHC22/InstructTODS/

Case-based reasoning (CBR) as a methodology for problem-solving can use any appropriate computational technique. This position paper argues that CBR researchers have somewhat overlooked recent developments in deep learning and large language models (LLMs). The underlying technical developments that have enabled the recent breakthroughs in AI have strong synergies with CBR and could be used to provide a persistent memory for LLMs to make progress towards Artificial General Intelligence.

It is desirable for policies to optimistically explore new states and behaviors during online reinforcement learning (RL) or fine-tuning, especially when prior offline data does not provide enough state coverage. However, exploration bonuses can bias the learned policy, and our experiments find that naive, yet standard use of such bonuses can fail to recover a performant policy. Concurrently, pessimistic training in offline RL has enabled recovery of performant policies from static datasets. Can we leverage offline RL to recover better policies from online interaction? We make a simple observation that a policy can be trained from scratch on all interaction data with pessimistic objectives, thereby decoupling the policies used for data collection and for evaluation. Specifically, we propose offline retraining, a policy extraction step at the end of online fine-tuning in our Offline-to-Online-to-Offline (OOO) framework for reinforcement learning (RL). An optimistic (exploration) policy is used to interact with the environment, and a separate pessimistic (exploitation) policy is trained on all the observed data for evaluation. Such decoupling can reduce any bias from online interaction (intrinsic rewards, primacy bias) in the evaluation policy, and can allow more exploratory behaviors during online interaction which in turn can generate better data for exploitation. OOO is complementary to several offline-to-online RL and online RL methods, and improves their average performance by 14% to 26% in our fine-tuning experiments, achieves state-of-the-art performance on several environments in the D4RL benchmarks, and improves online RL performance by 165% on two OpenAI gym environments. Further, OOO can enable fine-tuning from incomplete offline datasets where prior methods can fail to recover a performant policy. Implementation: //github.com/MaxSobolMark/OOO

Large Language Models (LLMs) have recently gained the In-Context Learning (ICL) ability with the models scaling up, allowing them to quickly adapt to downstream tasks with only a few demonstration examples prepended in the input sequence. Nonetheless, the current practice of ICL treats all demonstration examples equally, which still warrants improvement, as the quality of examples is usually uneven. In this paper, we investigate how to determine approximately optimal weights for demonstration examples and how to apply them during ICL. To assess the quality of weights in the absence of additional validation data, we design a masked self-prediction (MSP) score that exhibits a strong correlation with the final ICL performance. To expedite the weight-searching process, we discretize the continuous weight space and adopt beam search. With approximately optimal weights obtained, we further propose two strategies to apply them to demonstrations at different model positions. Experimental results on 8 text classification tasks show that our approach outperforms conventional ICL by a large margin. Our code are publicly available at https:github.com/Zhe-Young/WICL.

Distantly supervised named entity recognition (DS-NER) aims to locate entity mentions and classify their types with only knowledge bases or gazetteers and unlabeled corpus. However, distant annotations are noisy and degrade the performance of NER models. In this paper, we propose a noise-robust prototype network named MProto for the DS-NER task. Different from previous prototype-based NER methods, MProto represents each entity type with multiple prototypes to characterize the intra-class variance among entity representations. To optimize the classifier, each token should be assigned an appropriate ground-truth prototype and we consider such token-prototype assignment as an optimal transport (OT) problem. Furthermore, to mitigate the noise from incomplete labeling, we propose a novel denoised optimal transport (DOT) algorithm. Specifically, we utilize the assignment result between Other class tokens and all prototypes to distinguish unlabeled entity tokens from true negatives. Experiments on several DS-NER benchmarks demonstrate that our MProto achieves state-of-the-art performance. The source code is now available on Github.

Distributed optimization methods with random communication skips are gaining increasing attention due to their proven benefits in accelerating communication complexity. Nevertheless, existing research mainly focuses on centralized communication protocols for strongly convex deterministic settings. In this work, we provide a decentralized optimization method called RandCom, which incorporates probabilistic local updates. We analyze the performance of RandCom in stochastic non-convex, convex, and strongly convex settings and demonstrate its ability to asymptotically reduce communication overhead by the probability of communication. Additionally, we prove that RandCom achieves linear speedup as the number of nodes increases. In stochastic strongly convex settings, we further prove that RandCom can achieve linear speedup with network-independent stepsizes. Moreover, we apply RandCom to federated learning and provide positive results concerning the potential for achieving linear speedup and the suitability of the probabilistic local update approach for non-convex settings.

Product attribute value extraction plays an important role for many real-world applications in e-Commerce such as product search and recommendation. Previous methods treat it as a sequence labeling task that needs more annotation for position of values in the product text. This limits their application to real-world scenario in which only attribute values are weakly-annotated for each product without their position. Moreover, these methods only use product text (i.e., product title and description) and do not consider the semantic connection between the multiple attribute values of a given product and its text, which can help attribute value extraction. In this paper, we reformulate this task as a multi-label classification task that can be applied for real-world scenario in which only annotation of attribute values is available to train models (i.e., annotation of positional information of attribute values is not available). We propose a classification model with semantic matching and negative label sampling for attribute value extraction. Semantic matching aims to capture semantic interactions between attribute values of a given product and its text. Negative label sampling aims to enhance the model's ability of distinguishing similar values belonging to the same attribute. Experimental results on three subsets of a large real-world e-Commerce dataset demonstrate the effectiveness and superiority of our proposed model.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

北京阿比特科技有限公司