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Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing and vacuum cleaning, to demining and search-and-rescue tasks. While offline methods can find provably complete, and in some cases optimal, paths for known environments, their value is limited in online scenarios where the environment is not known beforehand. In this case, the path needs to be planned online while mapping the environment. We investigate how suitable reinforcement learning is for this challenging problem, and analyze the involved components required to efficiently learn coverage paths, such as action space, input feature representation, neural network architecture, and reward function. Compared to existing classical methods, this approach allows for a flexible path space, and enables the agent to adapt to specific environment dynamics. In addition to local sensory inputs for acting on short-term obstacle detections, we propose to use egocentric maps in multiple scales based on frontiers. This allows the agent to plan a long-term path in large-scale environments with feasible computational and memory complexity. Furthermore, we propose a novel total variation reward term for guiding the agent not to leave small holes of non-covered free space. To validate the effectiveness of our approach, we perform extensive experiments in simulation with a 2D ranging sensor on different variations of the CPP problem, surpassing the performance of both previous RL-based approaches and highly specialized methods.

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Deep convolutional neural networks have been widely applied in salient object detection and have achieved remarkable results in this field. However, existing models suffer from information distortion caused by interpolation during up-sampling and down-sampling. In response to this drawback, this article starts from two directions in the network: feature and label. On the one hand, a novel cascaded interaction network with a guidance module named global-local aligned attention (GAA) is designed to reduce the negative impact of interpolation on the feature side. On the other hand, a deep supervision strategy based on edge erosion is proposed to reduce the negative guidance of label interpolation on lateral output. Extensive experiments on five popular datasets demonstrate the superiority of our method.

Inference of community structure in probabilistic graphical models may not be consistent with fairness constraints when nodes have demographic attributes. Certain demographics may be over-represented in some detected communities and under-represented in others. This paper defines a novel $\ell_1$-regularized pseudo-likelihood approach for fair graphical model selection. In particular, we assume there is some community or clustering structure in the true underlying graph, and we seek to learn a sparse undirected graph and its communities from the data such that demographic groups are fairly represented within the communities. In the case when the graph is known a priori, we provide a convex semidefinite programming approach for fair community detection. We establish the statistical consistency of the proposed method for both a Gaussian graphical model and an Ising model for, respectively, continuous and binary data, proving that our method can recover the graphs and their fair communities with high probability.

Given a road network and a set of trajectory data, the anomalous behavior detection (ABD) problem is to identify drivers that show significant directional deviations, hardbrakings, and accelerations in their trips. The ABD problem is important in many societal applications, including Mild Cognitive Impairment (MCI) detection and safe route recommendations for older drivers. The ABD problem is computationally challenging due to the large size of temporally-detailed trajectories dataset. In this paper, we propose an Edge-Attributed Matrix that can represent the key properties of temporally-detailed trajectory datasets and identify abnormal driving behaviors. Experiments using real-world datasets demonstrated that our approach identifies abnormal driving behaviors.

Relaying increases the coverage area and reliability of wireless communications systems by mitigating the fading effect on the received signal. Most technical contributions in the context of these systems assume ideal hardware (ID) by neglecting the non-idealities of the transceivers, which include phase noise, in-phase/quadrature mismatch and high power amplifier nonlinearities. These non-idealities create distortion on the received signal by causing variations in the phase and attenuating the amplitude. The resulting deterioration of the performance of wireless communication systems is further magnified as the frequency of transmission increases. In this paper, we investigate the aggregate impact of hardware impairments (HI) on the general multi-hop relay system using amplify-and-forward (AF) and decode-and-forward (DF) relaying techniques over a general H-fading model. H-fading model includes free space optics, radio frequency, millimeter wave, Terahertz, and underwater fading models. Closed-form expressions of outage probability, bit error probability and ergodic capacity are derived in terms of H-functions. Following an asymptotic analysis at high signal-to-noise ratio (SNR), practical optimization problems have been formulated with the objective of finding the optimal level of HI subject to the limitation on the total HI level. The analytical solution has been derived for the Nakagami-m fading channel which is a special case of H-fading for AF and DF relaying techniques. The overall instantaneous signal-to-noise-plus-distortion ratio has been demonstrated to reach a ceiling at high SNRs which has a reciprocal proportion to the HI level of all hops transceivers on the contrary to the ID.

Motion planning is a computational problem that finds a sequence of valid trajectories, often based on surrounding agents' forecasting, environmental understanding, and historical and future contexts. It can also be viewed as a game in which agents continuously plan their next move according to other agents' intentions and the encountering environment, further achieving their ultimate goals through incremental actions. To model the dynamic planning and interaction process, we propose a novel framework, DeepEMplanner, which takes the stepwise interaction into account for fine-grained behavior learning. The ego vehicle maximizes each step motion to reach its eventual driving outcome based on the stepwise expectation from agents and its upcoming road conditions. On the other hand, the agents also follow the same philosophy to maximize their stepwise behavior under the encountering environment and the expectations from ego and other agents. Our DeepEMplanner models the interactions among ego, agents, and the dynamic environment in an autoregressive manner by interleaving the Expectation and Maximization processes. Further, we design ego-to-agents, ego-to-map, and ego-to-BEV interaction mechanisms with hierarchical dynamic key objects attention to better model the interactions. Experiments on the nuScenes benchmark show that our approach achieves state-of-the-art results.

The latent position model (LPM) is a popular method used in network data analysis where nodes are assumed to be positioned in a $p$-dimensional latent space. The latent shrinkage position model (LSPM) is an extension of the LPM which automatically determines the number of effective dimensions of the latent space via a Bayesian nonparametric shrinkage prior. However, the LSPM reliance on Markov chain Monte Carlo for inference, while rigorous, is computationally expensive, making it challenging to scale to networks with large numbers of nodes. We introduce a variational inference approach for the LSPM, aiming to reduce computational demands while retaining the model's ability to intrinsically determine the number of effective latent dimensions. The performance of the variational LSPM is illustrated through simulation studies and its application to real-world network data. To promote wider adoption and ease of implementation, we also provide open-source code.

Graph neural networks (GNNs) have been demonstrated to be a powerful algorithmic model in broad application fields for their effectiveness in learning over graphs. To scale GNN training up for large-scale and ever-growing graphs, the most promising solution is distributed training which distributes the workload of training across multiple computing nodes. However, the workflows, computational patterns, communication patterns, and optimization techniques of distributed GNN training remain preliminarily understood. In this paper, we provide a comprehensive survey of distributed GNN training by investigating various optimization techniques used in distributed GNN training. First, distributed GNN training is classified into several categories according to their workflows. In addition, their computational patterns and communication patterns, as well as the optimization techniques proposed by recent work are introduced. Second, the software frameworks and hardware platforms of distributed GNN training are also introduced for a deeper understanding. Third, distributed GNN training is compared with distributed training of deep neural networks, emphasizing the uniqueness of distributed GNN training. Finally, interesting issues and opportunities in this field are discussed.

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.

Incompleteness is a common problem for existing knowledge graphs (KGs), and the completion of KG which aims to predict links between entities is challenging. Most existing KG completion methods only consider the direct relation between nodes and ignore the relation paths which contain useful information for link prediction. Recently, a few methods take relation paths into consideration but pay less attention to the order of relations in paths which is important for reasoning. In addition, these path-based models always ignore nonlinear contributions of path features for link prediction. To solve these problems, we propose a novel KG completion method named OPTransE. Instead of embedding both entities of a relation into the same latent space as in previous methods, we project the head entity and the tail entity of each relation into different spaces to guarantee the order of relations in the path. Meanwhile, we adopt a pooling strategy to extract nonlinear and complex features of different paths to further improve the performance of link prediction. Experimental results on two benchmark datasets show that the proposed model OPTransE performs better than state-of-the-art methods.

Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.

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