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Approaching the era of ubiquitous computing, human motion sensing plays a crucial role in smart systems for decision making, user interaction, and personalized services. Extensive research has been conducted on human tracking, pose estimation, gesture recognition, and activity recognition, which are predominantly based on cameras in traditional methods. However, the intrusive nature of cameras limits their use in smart home applications. To address this, mmWave radars have gained popularity due to their privacy-friendly features. In this work, we propose milliFlow, a novel deep learning method for scene flow estimation as a complementary motion information for mmWave point cloud, serving as an intermediate level of features and directly benefiting downstream human motion sensing tasks. Experimental results demonstrate the superior performance of our method with an average 3D endpoint error of 4.6cm, significantly surpassing the competing approaches. Furthermore, by incorporating scene flow information, we achieve remarkable improvements in human activity recognition, human parsing, and human body part tracking. To foster further research in this area, we will provide our codebase and dataset for open access upon acceptance.

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While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.

In collaborative human-robot manipulation, a robot must predict human intents and adapt its actions accordingly to smoothly execute tasks. However, the human's intent in turn depends on actions the robot takes, creating a chicken-or-egg problem. Prior methods ignore such inter-dependency and instead train marginal intent prediction models independent of robot actions. This is because training conditional models is hard given a lack of paired human-robot interaction datasets. Can we instead leverage large-scale human-human interaction data that is more easily accessible? Our key insight is to exploit a correspondence between human and robot actions that enables transfer learning from human-human to human-robot data. We propose a novel architecture, InteRACT, that pre-trains a conditional intent prediction model on large human-human datasets and fine-tunes on a small human-robot dataset. We evaluate on a set of real-world collaborative human-robot manipulation tasks and show that our conditional model improves over various marginal baselines. We also introduce new techniques to tele-operate a 7-DoF robot arm and collect a diverse range of human-robot collaborative manipulation data, which we open-source.

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advance systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies on both software and hardware aspects. While photorealistic avatars are increasingly used in industrial simulations, representing human factors such as human workers internal states, remains a challenge. This article addresses this issue by introducing the concept of MetaStates which are the digitization and representation of the psychophysiological states of a human worker in the digital world. The MetaStates influence the physical representation and performance of a digital human worker while performing a task. To demonstrate this concept the study presents a development of a photorealistic avatar which is integrated into a simulated environment and enhanced with a multi-level graphical representation of different psychophysiological states. This approach represents a major step forward in the use of digital humans for industrial simulations, allowing companies to better leverage the benefits of the Industrial Metaverse in their daily operations and simulations while keeping human workers at the center of the system.

Text-to-image retrieval plays a crucial role across various applications, including digital libraries, e-commerce platforms, and multimedia databases, by enabling the search for images using text queries. Despite the advancements in Multimodal Large Language Models (MLLMs), which offer leading-edge performance, their applicability in large-scale, varied, and ambiguous retrieval scenarios is constrained by significant computational demands and the generation of injective embeddings. This paper introduces the Text2Pic Swift framework, tailored for efficient and robust retrieval of images corresponding to extensive textual descriptions in sizable datasets. The framework employs a two-tier approach: the initial Entity-based Ranking (ER) stage addresses the ambiguity inherent in lengthy text queries through a multiple-queries-to-multiple-targets strategy, effectively narrowing down potential candidates for subsequent analysis. Following this, the Summary-based Re-ranking (SR) stage further refines these selections based on concise query summaries. Additionally, we present a novel Decoupling-BEiT-3 encoder, specifically designed to tackle the challenges of ambiguous queries and to facilitate both stages of the retrieval process, thereby significantly improving computational efficiency via vector-based similarity assessments. Our evaluation, conducted on the AToMiC dataset, demonstrates that Text2Pic Swift outperforms current MLLMs by achieving up to an 11.06% increase in Recall@1000, alongside reductions in training and retrieval durations by 68.75% and 99.79%, respectively.

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at //cyber-demo.github.io

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual constraints. To explore appropriate interaction design, we first conduct a formative study to identify user needs for data and interaction. Informed by the findings, we summarize appropriate interaction modalities with eye-based, hand-based and spatially-aware object interaction for situated visualization in public environments. Then, through an iterative design process with six users, we explore and implement interactive techniques for activating and analyzing with situated visualization. To assess the effectiveness and acceptance of these interactions, we integrate them into an AR prototype and conduct a within-subjects study in public scenarios using conventional hand-only interactions as the baseline. The results show that participants preferred our prototype over the baseline, attributing their preference to the interactions being more acceptable, flexible, and practical in public.

Many applications, e.g. in content recommendation, sports, or recruitment, leverage the comparisons of alternatives to score those alternatives. The classical Bradley-Terry model and its variants have been widely used to do so. The historical model considers binary comparisons (victory or defeat) between alternatives, while more recent developments allow finer comparisons to be taken into account. In this article, we introduce a probabilistic model encompassing a broad variety of paired comparisons that can take discrete or continuous values. We do so by considering a well-behaved subset of the exponential family, which we call the family of generalized Bradley-Terry (GBT) models, as it includes the classical Bradley-Terry model and many of its variants. Remarkably, we prove that all GBT models are guaranteed to yield a strictly convex negative log-likelihood. Moreover, assuming a Gaussian prior on alternatives' scores, we prove that the maximum a posteriori (MAP) of GBT models, whose existence, uniqueness and fast computation are thus guaranteed, varies monotonically with respect to comparisons (the more A beats B, the better the score of A) and is Lipschitz-resilient with respect to each new comparison (a single new comparison can only have a bounded effect on all the estimated scores). These desirable properties make GBT models appealing for practical use. We illustrate some features of GBT models on simulations.

Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.

Over the past few years, the rapid development of deep learning technologies for computer vision has greatly promoted the performance of medical image segmentation (MedISeg). However, the recent MedISeg publications usually focus on presentations of the major contributions (e.g., network architectures, training strategies, and loss functions) while unwittingly ignoring some marginal implementation details (also known as "tricks"), leading to a potential problem of the unfair experimental result comparisons. In this paper, we collect a series of MedISeg tricks for different model implementation phases (i.e., pre-training model, data pre-processing, data augmentation, model implementation, model inference, and result post-processing), and experimentally explore the effectiveness of these tricks on the consistent baseline models. Compared to paper-driven surveys that only blandly focus on the advantages and limitation analyses of segmentation models, our work provides a large number of solid experiments and is more technically operable. With the extensive experimental results on both the representative 2D and 3D medical image datasets, we explicitly clarify the effect of these tricks. Moreover, based on the surveyed tricks, we also open-sourced a strong MedISeg repository, where each of its components has the advantage of plug-and-play. We believe that this milestone work not only completes a comprehensive and complementary survey of the state-of-the-art MedISeg approaches, but also offers a practical guide for addressing the future medical image processing challenges including but not limited to small dataset learning, class imbalance learning, multi-modality learning, and domain adaptation. The code has been released at: //github.com/hust-linyi/MedISeg

Deep Learning has revolutionized the fields of computer vision, natural language understanding, speech recognition, information retrieval and more. However, with the progressive improvements in deep learning models, their number of parameters, latency, resources required to train, etc. have all have increased significantly. Consequently, it has become important to pay attention to these footprint metrics of a model as well, not just its quality. We present and motivate the problem of efficiency in deep learning, followed by a thorough survey of the five core areas of model efficiency (spanning modeling techniques, infrastructure, and hardware) and the seminal work there. We also present an experiment-based guide along with code, for practitioners to optimize their model training and deployment. We believe this is the first comprehensive survey in the efficient deep learning space that covers the landscape of model efficiency from modeling techniques to hardware support. Our hope is that this survey would provide the reader with the mental model and the necessary understanding of the field to apply generic efficiency techniques to immediately get significant improvements, and also equip them with ideas for further research and experimentation to achieve additional gains.

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