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This paper introduces a new approach to generating strongly constrained texts. We consider standardized sentence generation for the typical application of vision screening. To solve this problem, we formalize it as a discrete combinatorial optimization problem and utilize multivalued decision diagrams (MDD), a well-known data structure to deal with constraints. In our context, one key strength of MDD is to compute an exhaustive set of solutions without performing any search. Once the sentences are obtained, we apply a language model (GPT-2) to keep the best ones. We detail this for English and also for French where the agreement and conjugation rules are known to be more complex. Finally, with the help of GPT-2, we get hundreds of bona-fide candidate sentences. When compared with the few dozen sentences usually available in the well-known vision screening test (MNREAD), this brings a major breakthrough in the field of standardized sentence generation. Also, as it can be easily adapted for other languages, it has the potential to make the MNREAD test even more valuable and usable. More generally, this paper highlights MDD as a convincing alternative for constrained text generation, especially when the constraints are hard to satisfy, but also for many other prospects.

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Visual object navigation using learning methods is one of the key tasks in mobile robotics. This paper introduces a new representation of a scene semantic map formed during the embodied agent interaction with the indoor environment. It is based on a neural network method that adjusts the weights of the segmentation model with backpropagation of the predicted fusion loss values during inference on a regular (backward) or delayed (forward) image sequence. We have implemented this representation into a full-fledged navigation approach called SkillTron, which can select robot skills from end-to-end policies based on reinforcement learning and classic map-based planning methods. The proposed approach makes it possible to form both intermediate goals for robot exploration and the final goal for object navigation. We conducted intensive experiments with the proposed approach in the Habitat environment, which showed a significant superiority in navigation quality metrics compared to state-of-the-art approaches. The developed code and used custom datasets are publicly available at github.com/AIRI-Institute/skill-fusion.

This paper presents a program analysis method that generates program summaries involving polynomial arithmetic. Our approach builds on prior techniques that use solvable polynomial maps for summarizing loops. These techniques are able to generate all polynomial invariants for a restricted class of programs, but cannot be applied to programs outside of this class -- for instance, programs with nested loops, conditional branching, unstructured control flow, etc. There currently lacks approaches to apply these prior methods to the case of general programs. This paper bridges that gap. Instead of restricting the kinds of programs we can handle, our method abstracts every loop into a model that can be solved with prior techniques, bringing to bear prior work on solvable polynomial maps to general programs. While no method can generate all polynomial invariants for arbitrary programs, our method establishes its merit through a monotonicty result. We have implemented our techniques, and tested them on a suite of benchmarks from the literature. Our experiments indicate our techniques show promise on challenging verification tasks requiring non-linear reasoning.

With recent advancements in natural language processing, Large Language Models (LLMs) have emerged as powerful tools for various real-world applications. Despite their prowess, the intrinsic generative abilities of LLMs may prove insufficient for handling complex tasks which necessitate a combination of task planning and the usage of external tools. In this paper, we first propose a structured framework tailored for LLM-based AI Agents and discuss the crucial capabilities necessary for tackling intricate problems. Within this framework, we design two distinct types of agents (i.e., one-step agent and sequential agent) to execute the inference process. Subsequently, we instantiate the framework using various LLMs and evaluate their Task Planning and Tool Usage (TPTU) abilities on typical tasks. By highlighting key findings and challenges, our goal is to provide a helpful resource for researchers and practitioners to leverage the power of LLMs in their AI applications. Our study emphasizes the substantial potential of these models, while also identifying areas that need more investigation and improvement.

Large language models (LLMs) are powerful AI tools that can generate and comprehend natural language text and other complex information. However, the field lacks a mathematical framework to systematically describe, compare and improve LLMs. We propose Hex a framework that clarifies key terms and concepts in LLM research, such as hallucinations, alignment, self-verification and chain-of-thought reasoning. The Hex framework offers a precise and consistent way to characterize LLMs, identify their strengths and weaknesses, and integrate new findings. Using Hex, we differentiate chain-of-thought reasoning from chain-of-thought prompting and establish the conditions under which they are equivalent. This distinction clarifies the basic assumptions behind chain-of-thought prompting and its implications for methods that use it, such as self-verification and prompt programming. Our goal is to provide a formal framework for LLMs that can help both researchers and practitioners explore new possibilities for generative AI. We do not claim to have a definitive solution, but rather a tool for opening up new research avenues. We argue that our formal definitions and results are crucial for advancing the discussion on how to build generative AI systems that are safe, reliable, fair and robust, especially in domains like healthcare and software engineering.

This paper presents a novel split learning (SL) framework, referred to as SplitMAC, which reduces the latency of SL by leveraging simultaneous uplink transmission over multiple access channels. The key strategy is to divide devices into multiple groups and allow the devices within the same group to simultaneously transmit their smashed data and device-side models over the multiple access channels. The optimization problem of device grouping to minimize SL latency is formulated, and the benefit of device grouping in reducing the uplink latency of SL is theoretically derived. By examining a two-device grouping case, two asymptotically-optimal algorithms are devised for device grouping in low and high signal-to-noise ratio (SNR) scenarios, respectively, while providing proofs of their optimality. By merging these algorithms, a near-optimal device grouping algorithm is proposed to cover a wide range of SNR. Simulation results demonstrate that our SL framework with the proposed device grouping algorithm is superior to existing SL frameworks in reducing SL latency.

This paper presents a novel approach, called Prototype-based Self-Distillation (ProS), for unsupervised face representation learning. The existing supervised methods heavily rely on a large amount of annotated training facial data, which poses challenges in terms of data collection and privacy concerns. To address these issues, we propose ProS, which leverages a vast collection of unlabeled face images to learn a comprehensive facial omni-representation. In particular, ProS consists of two vision-transformers (teacher and student models) that are trained with different augmented images (cropping, blurring, coloring, etc.). Besides, we build a face-aware retrieval system along with augmentations to obtain the curated images comprising predominantly facial areas. To enhance the discrimination of learned features, we introduce a prototype-based matching loss that aligns the similarity distributions between features (teacher or student) and a set of learnable prototypes. After pre-training, the teacher vision transformer serves as a backbone for downstream tasks, including attribute estimation, expression recognition, and landmark alignment, achieved through simple fine-tuning with additional layers. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various tasks, both in full and few-shot settings. Furthermore, we investigate pre-training with synthetic face images, and ProS exhibits promising performance in this scenario as well.

We present Multi-EuP, a new multilingual benchmark dataset, comprising 22K multi-lingual documents collected from the European Parliament, spanning 24 languages. This dataset is designed to investigate fairness in a multilingual information retrieval (IR) context to analyze both language and demographic bias in a ranking context. It boasts an authentic multilingual corpus, featuring topics translated into all 24 languages, as well as cross-lingual relevance judgments. Furthermore, it offers rich demographic information associated with its documents, facilitating the study of demographic bias. We report the effectiveness of Multi-EuP for benchmarking both monolingual and multilingual IR. We also conduct a preliminary experiment on language bias caused by the choice of tokenization strategy.

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at //github.com/liuzhengzhe/EXIM.

This paper explores meta-learning in sequential recommendation to alleviate the item cold-start problem. Sequential recommendation aims to capture user's dynamic preferences based on historical behavior sequences and acts as a key component of most online recommendation scenarios. However, most previous methods have trouble recommending cold-start items, which are prevalent in those scenarios. As there is generally no side information in the setting of sequential recommendation task, previous cold-start methods could not be applied when only user-item interactions are available. Thus, we propose a Meta-learning-based Cold-Start Sequential Recommendation Framework, namely Mecos, to mitigate the item cold-start problem in sequential recommendation. This task is non-trivial as it targets at an important problem in a novel and challenging context. Mecos effectively extracts user preference from limited interactions and learns to match the target cold-start item with the potential user. Besides, our framework can be painlessly integrated with neural network-based models. Extensive experiments conducted on three real-world datasets verify the superiority of Mecos, with the average improvement up to 99%, 91%, and 70% in HR@10 over state-of-the-art baseline methods.

Contextual word representations derived from pre-trained bidirectional language models (biLMs) have recently been shown to provide significant improvements to the state of the art for a wide range of NLP tasks. However, many questions remain as to how and why these models are so effective. In this paper, we present a detailed empirical study of how the choice of neural architecture (e.g. LSTM, CNN, or self attention) influences both end task accuracy and qualitative properties of the representations that are learned. We show there is a tradeoff between speed and accuracy, but all architectures learn high quality contextual representations that outperform word embeddings for four challenging NLP tasks. Additionally, all architectures learn representations that vary with network depth, from exclusively morphological based at the word embedding layer through local syntax based in the lower contextual layers to longer range semantics such coreference at the upper layers. Together, these results suggest that unsupervised biLMs, independent of architecture, are learning much more about the structure of language than previously appreciated.

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