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Communication scheduling has been shown to be effective in accelerating distributed training, which enables all-reduce communications to be overlapped with backpropagation computations. This has been commonly adopted in popular distributed deep learning frameworks. However, there exist two fundamental problems: (1) excessive startup latency proportional to the number of workers for each all-reduce operation; (2) it only achieves sub-optimal training performance due to the dependency and synchronization requirement of the feed-forward computation in the next iteration. We propose a novel scheduling algorithm, DeAR, that decouples the all-reduce primitive into two continuous operations, which overlaps with both backpropagation and feed-forward computations without extra communications. We further design a practical tensor fusion algorithm to improve the training performance. Experimental results with five popular models show that DeAR achieves up to 83% and 15% training speedup over the state-of-the-art solutions on a 64-GPU cluster with 10Gb/s Ethernet and 100Gb/s InfiniBand interconnects, respectively.

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To use reinforcement learning from human feedback (RLHF) in practical applications, it is crucial to learn reward models from diverse sources of human feedback and to consider human factors involved in providing feedback of different types. However, the systematic study of learning from diverse types of feedback is held back by limited standardized tooling available to researchers. To bridge this gap, we propose RLHF-Blender, a configurable, interactive interface for learning from human feedback. RLHF-Blender provides a modular experimentation framework and implementation that enables researchers to systematically investigate the properties and qualities of human feedback for reward learning. The system facilitates the exploration of various feedback types, including demonstrations, rankings, comparisons, and natural language instructions, as well as studies considering the impact of human factors on their effectiveness. We discuss a set of concrete research opportunities enabled by RLHF-Blender. More information is available at //rlhfblender.info/.

In radial basis function neural network (RBFNN) based real-time learning tasks, forgetting mechanisms are widely used such that the neural network can keep its sensitivity to new data. However, with forgetting mechanisms, some useful knowledge will get lost simply because they are learned a long time ago, which we refer to as the passive knowledge forgetting phenomenon. To address this problem, this paper proposes a real-time training method named selective memory recursive least squares (SMRLS) in which the classical forgetting mechanisms are recast into a memory mechanism. Different from the forgetting mechanism, which mainly evaluates the importance of samples according to the time when samples are collected, the memory mechanism evaluates the importance of samples through both temporal and spatial distribution of samples. With SMRLS, the input space of the RBFNN is evenly divided into a finite number of partitions and a synthesized objective function is developed using synthesized samples from each partition. In addition to the current approximation error, the neural network also updates its weights according to the recorded data from the partition being visited. Compared with classical training methods including the forgetting factor recursive least squares (FFRLS) and stochastic gradient descent (SGD) methods, SMRLS achieves improved learning speed and generalization capability, which are demonstrated by corresponding simulation results.

Contrastive learning based cross-modality pretraining approaches have recently exhibited impressive success in diverse fields. In this paper, we propose GEmo-CLAP, a kind of gender-attribute-enhanced contrastive language-audio pretraining (CLAP) method for speech emotion recognition. Specifically, a novel emotion CLAP model (Emo-CLAP) is first built, utilizing pre-trained WavLM and RoBERTa models. Second, given the significance of the gender attribute in speech emotion modeling, two novel soft label based GEmo-CLAP (SL-GEmo-CLAP) and multi-task learning based GEmo-CLAP (ML-GEmo-CLAP) models are further proposed to integrate emotion and gender information of speech signals, forming more reasonable objectives. Extensive experiments on IEMOCAP show that our proposed two GEmo-CLAP models consistently outperform the baseline Emo-CLAP, while also achieving the best recognition performance compared with recent state-of-the-art methods. Noticeably, the proposed SL-GEmo-CLAP model achieves the best UAR of 81.43\% and WAR of 83.16\% which performs better than other state-of-the-art SER methods by at least 3\%.

The success of deep learning is inseparable from normalization layers. Researchers have proposed various normalization functions, and each of them has both advantages and disadvantages. In response, efforts have been made to design a unified normalization function that combines all normalization procedures and mitigates their weaknesses. We also proposed a new normalization function called Adaptive Fusion Normalization. Through experiments, we demonstrate AFN outperforms the previous normalization techniques in domain generalization and image classification tasks.

Machine learning has achieved remarkable success over the past couple of decades, often attributed to a combination of algorithmic innovations and the availability of high-quality data available at scale. However, a third critical component is the fine-tuning of hyperparameters, which plays a pivotal role in achieving optimal model performance. Despite its significance, hyperparameter optimization (HPO) remains a challenging task for several reasons. Many HPO techniques rely on naive search methods or assume that the loss function is smooth and continuous, which may not always be the case. Traditional methods, like grid search and Bayesian optimization, often struggle to quickly adapt and efficiently search the loss landscape. Grid search is computationally expensive, while Bayesian optimization can be slow to prime. Since the search space for HPO is frequently high-dimensional and non-convex, it is often challenging to efficiently find a global minimum. Moreover, optimal hyperparameters can be sensitive to the specific dataset or task, further complicating the search process. To address these issues, we propose a new hyperparameter optimization method, HomOpt, using a data-driven approach based on a generalized additive model (GAM) surrogate combined with homotopy optimization. This strategy augments established optimization methodologies to boost the performance and effectiveness of any given method with faster convergence to the optimum on continuous, discrete, and categorical domain spaces. We compare the effectiveness of HomOpt applied to multiple optimization techniques (e.g., Random Search, TPE, Bayes, and SMAC) showing improved objective performance on many standardized machine learning benchmarks and challenging open-set recognition tasks.

Mobile edge computing (MEC) has been regarded as a promising technique to support latencysensitivity and computation-intensive serves. However, the low offloading rate caused by the random channel fading characteristic becomes a major bottleneck in restricting the performance of the MEC. Fortunately, reconfigurable intelligent surface (RIS) can alleviate this problem since it can boost both the spectrum- and energy- efficiency. Different from the existing works adopting either fully active or fully passive RIS, we propose a novel hybrid RIS in which reflecting units can flexibly switch between active and passive modes. To achieve a tradeoff between the latency and energy consumption, an optimization problem is formulated by minimizing the total cost. In light of the intractability of the problem, we develop an alternating optimization-based iterative algorithm by combining the successive convex approximation method, the variable substitution, and the singular value decomposition (SVD) to obtain sub-optimal solutions. Furthermore, in order to gain more insight into the problem, we consider two special cases involving a latency minimization problem and an energy consumption minimization problem, and respectively analyze the tradeoff between the number of active and passive units. Simulation results verify that the proposed algorithm can achieve flexible mode switching and significantly outperforms existing algorithms.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Few sample learning (FSL) is significant and challenging in the field of machine learning. The capability of learning and generalizing from very few samples successfully is a noticeable demarcation separating artificial intelligence and human intelligence since humans can readily establish their cognition to novelty from just a single or a handful of examples whereas machine learning algorithms typically entail hundreds or thousands of supervised samples to guarantee generalization ability. Despite the long history dated back to the early 2000s and the widespread attention in recent years with booming deep learning technologies, little surveys or reviews for FSL are available until now. In this context, we extensively review 200+ papers of FSL spanning from the 2000s to 2019 and provide a timely and comprehensive survey for FSL. In this survey, we review the evolution history as well as the current progress on FSL, categorize FSL approaches into the generative model based and discriminative model based kinds in principle, and emphasize particularly on the meta learning based FSL approaches. We also summarize several recently emerging extensional topics of FSL and review the latest advances on these topics. Furthermore, we highlight the important FSL applications covering many research hotspots in computer vision, natural language processing, audio and speech, reinforcement learning and robotic, data analysis, etc. Finally, we conclude the survey with a discussion on promising trends in the hope of providing guidance and insights to follow-up researches.

Deep learning has emerged as a powerful machine learning technique that learns multiple layers of representations or features of the data and produces state-of-the-art prediction results. Along with the success of deep learning in many other application domains, deep learning is also popularly used in sentiment analysis in recent years. This paper first gives an overview of deep learning and then provides a comprehensive survey of its current applications in sentiment analysis.

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