Visual programming provides beginner-level programmers with a coding-free experience to build their customized pipelines. Existing systems require users to build a pipeline entirely from scratch, implying that novice users need to set up and link appropriate nodes all by themselves, starting from a blank workspace. We present InstructPipe, an AI assistant that enables users to start prototyping machine learning (ML) pipelines with text instructions. We designed two LLM modules and a code interpreter to execute our solution. LLM modules generate pseudocode of a target pipeline, and the interpreter renders a pipeline in the node-graph editor for further human-AI collaboration. Technical evaluations reveal that InstructPipe reduces user interactions by 81.1% compared to traditional methods. Our user study (N=16) showed that InstructPipe empowers novice users to streamline their workflow in creating desired ML pipelines, reduce their learning curve, and spark innovative ideas with open-ended commands.
The advancement of large language models (LLMs) has significantly propelled the field of code generation. Previous work integrated reinforcement learning (RL) with compiler feedback for exploring the output space of LLMs to enhance code generation quality. However, the lengthy code generated by LLMs in response to complex human requirements makes RL exploration a challenge. Also, since the unit tests may not cover the complicated code, optimizing LLMs by using these unexecuted code snippets is ineffective. To tackle these challenges, we introduce StepCoder, a novel RL framework for code generation, consisting of two main components: CCCS addresses the exploration challenge by breaking the long sequences code generation task into a Curriculum of Code Completion Subtasks, while FGO only optimizes the model by masking the unexecuted code segments to provide Fine-Grained Optimization. In addition, we furthermore construct the APPS+ dataset for RL training, which is manually verified to ensure the correctness of unit tests. Experimental results show that our method improves the ability to explore the output space and outperforms state-of-the-art approaches in corresponding benchmarks. Our dataset APPS+ and StepCoder are available online.
In this work, product tables in invoices are obtained autonomously via a deep learning model, which is named as ExTTNet. Firstly, text is obtained from invoice images using Optical Character Recognition (OCR) techniques. Tesseract OCR engine [37] is used for this process. Afterwards, the number of existing features is increased by using feature extraction methods to increase the accuracy. Labeling process is done according to whether each text obtained as a result of OCR is a table element or not. In this study, a multilayer artificial neural network model is used. The training has been carried out with an Nvidia RTX 3090 graphics card and taken $162$ minutes. As a result of the training, the F1 score is $0.92$.
Comments within source code are essential for developers to comprehend the code's purpose and ensure its correct usage. However, as codebases evolve, maintaining an accurate alignment between the comments and the code becomes increasingly challenging. Recognizing the growing interest in automated solutions for detecting and correcting differences between code and its accompanying comments, current methods rely primarily on heuristic rules. In contrast, this paper presents DocChecker, a tool powered by deep learning. DocChecker is adept at identifying inconsistencies between code and comments, and it can also generate synthetic comments. This capability enables the tool to detect and correct instances where comments do not accurately reflect their corresponding code segments. We demonstrate the effectiveness of DocChecker using the Just-In-Time and CodeXGlue datasets in different settings. Particularly, DocChecker achieves a new State-of-the-art result of 72.3% accuracy on the Inconsistency Code-Comment Detection (ICCD) task and 33.64 BLEU-4 on the code summarization task against other Large Language Models (LLMs), even surpassing GPT 3.5 and CodeLlama. DocChecker is accessible for use and evaluation. It can be found on our GitHub //github.com/FSoft-AI4Code/DocChecker and as an Online Tool //4.193.50.237:5000/. For a more comprehensive understanding of its functionality, a demonstration video is available on YouTube //youtu.be/FqnPmd531xw.
Self-supervised skill learning aims to acquire useful behaviors that leverage the underlying dynamics of the environment. Latent variable models, based on mutual information maximization, have been particularly successful in this task but still struggle in the context of robotic manipulation. As it requires impacting a possibly large set of degrees of freedom composing the environment, mutual information maximization fails alone in producing useful manipulation behaviors. To address this limitation, we introduce SLIM, a multi-critic learning approach for skill discovery with a particular focus on robotic manipulation. Our main insight is that utilizing multiple critics in an actor-critic framework to gracefully combine multiple reward functions leads to a significant improvement in latent-variable skill discovery for robotic manipulation while overcoming possible interference occurring among rewards which hinders convergence to useful skills. Furthermore, in the context of tabletop manipulation, we demonstrate the applicability of our novel skill discovery approach to acquire safe and efficient motor primitives in a hierarchical reinforcement learning fashion and leverage them through planning, surpassing the state-of-the-art approaches for skill discovery by a large margin.
Augmenting large language models (LLMs) with user-specific knowledge is crucial for real-world applications, such as personal AI assistants. However, LLMs inherently lack mechanisms for prompt-driven knowledge capture. This paper investigates utilizing the existing LLM capabilities to enable prompt-driven knowledge capture, with a particular emphasis on knowledge graphs. We address this challenge by focusing on prompt-to-triple (P2T) generation. We explore three methods: zero-shot prompting, few-shot prompting, and fine-tuning, and then assess their performance via a specialized synthetic dataset. Our code and datasets are publicly available at //github.com/HaltiaAI/paper-PTSKC.
Log parsing transforms log messages into structured formats, serving as the prerequisite step for various log analysis tasks. Although a variety of log parsing approaches have been proposed, their performance on complicated log data remains compromised due to the use of human-crafted rules or learning-based models with limited training data. The recent emergence of powerful large language models (LLMs) demonstrates their vast pre-trained knowledge related to code and logging, making it promising to apply LLMs for log parsing. However, their lack of specialized log parsing capabilities currently hinders their accuracy in parsing. Moreover, the inherent inconsistent answers, as well as the substantial overhead, prevent the practical adoption of LLM-based log parsing. To address these challenges, we propose LILAC, the first practical log parsing framework using LLMs with adaptive parsing cache. To facilitate accurate and robust log parsing, LILAC leverages the in-context learning (ICL) capability of the LLM by performing a hierarchical candidate sampling algorithm and selecting high-quality demonstrations. Furthermore, LILAC incorporates a novel component, an adaptive parsing cache, to store and refine the templates generated by the LLM. It helps mitigate LLM's inefficiency issue by enabling rapid retrieval of previously processed log templates. In this process, LILAC adaptively updates the templates within the parsing cache to ensure the consistency of parsed results. The extensive evaluation on public large-scale datasets shows that LILAC outperforms state-of-the-art methods by 69.5% in terms of the average F1 score of template accuracy. In addition, LILAC reduces the query times to LLMs by several orders of magnitude, achieving a comparable efficiency to the fastest baseline.
Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.
Graph representation learning resurges as a trending research subject owing to the widespread use of deep learning for Euclidean data, which inspire various creative designs of neural networks in the non-Euclidean domain, particularly graphs. With the success of these graph neural networks (GNN) in the static setting, we approach further practical scenarios where the graph dynamically evolves. Existing approaches typically resort to node embeddings and use a recurrent neural network (RNN, broadly speaking) to regulate the embeddings and learn the temporal dynamics. These methods require the knowledge of a node in the full time span (including both training and testing) and are less applicable to the frequent change of the node set. In some extreme scenarios, the node sets at different time steps may completely differ. To resolve this challenge, we propose EvolveGCN, which adapts the graph convolutional network (GCN) model along the temporal dimension without resorting to node embeddings. The proposed approach captures the dynamism of the graph sequence through using an RNN to evolve the GCN parameters. Two architectures are considered for the parameter evolution. We evaluate the proposed approach on tasks including link prediction, edge classification, and node classification. The experimental results indicate a generally higher performance of EvolveGCN compared with related approaches. The code is available at \url{//github.com/IBM/EvolveGCN}.
Aspect level sentiment classification aims to identify the sentiment expressed towards an aspect given a context sentence. Previous neural network based methods largely ignore the syntax structure in one sentence. In this paper, we propose a novel target-dependent graph attention network (TD-GAT) for aspect level sentiment classification, which explicitly utilizes the dependency relationship among words. Using the dependency graph, it propagates sentiment features directly from the syntactic context of an aspect target. In our experiments, we show our method outperforms multiple baselines with GloVe embeddings. We also demonstrate that using BERT representations further substantially boosts the performance.
Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.