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We introduce the task of open-vocabulary 3D instance segmentation. Current approaches for 3D instance segmentation can typically only recognize object categories from a pre-defined closed set of classes that are annotated in the training datasets. This results in important limitations for real-world applications where one might need to perform tasks guided by novel, open-vocabulary queries related to a wide variety of objects. Recently, open-vocabulary 3D scene understanding methods have emerged to address this problem by learning queryable features for each point in the scene. While such a representation can be directly employed to perform semantic segmentation, existing methods cannot separate multiple object instances. In this work, we address this limitation, and propose OpenMask3D, which is a zero-shot approach for open-vocabulary 3D instance segmentation. Guided by predicted class-agnostic 3D instance masks, our model aggregates per-mask features via multi-view fusion of CLIP-based image embeddings. Experiments and ablation studies on ScanNet200 and Replica show that OpenMask3D outperforms other open-vocabulary methods, especially on the long-tail distribution. Qualitative experiments further showcase OpenMask3D's ability to segment object properties based on free-form queries describing geometry, affordances, and materials.

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Video recognition systems are vulnerable to adversarial examples. Recent studies show that style transfer-based and patch-based unrestricted perturbations can effectively improve attack efficiency. These attacks, however, face two main challenges: 1) Adding large stylized perturbations to all pixels reduces the naturalness of the video and such perturbations can be easily detected. 2) Patch-based video attacks are not extensible to targeted attacks due to the limited search space of reinforcement learning that has been widely used in video attacks recently. In this paper, we focus on the video black-box setting and propose a novel attack framework named LogoStyleFool by adding a stylized logo to the clean video. We separate the attack into three stages: style reference selection, reinforcement-learning-based logo style transfer, and perturbation optimization. We solve the first challenge by scaling down the perturbation range to a regional logo, while the second challenge is addressed by complementing an optimization stage after reinforcement learning. Experimental results substantiate the overall superiority of LogoStyleFool over three state-of-the-art patch-based attacks in terms of attack performance and semantic preservation. Meanwhile, LogoStyleFool still maintains its performance against two existing patch-based defense methods. We believe that our research is beneficial in increasing the attention of the security community to such subregional style transfer attacks.

Recovering detailed interactions between humans/hands and objects is an appealing yet challenging task. Existing methods typically use template-based representations to track human/hand and objects in interactions. Despite the progress, they fail to handle the invisible contact surfaces. In this paper, we propose Ins-HOI, an end-to-end solution to recover human/hand-object reconstruction via instance-level implicit reconstruction. To this end, we introduce an instance-level occupancy field to support simultaneous human/hand and object representation, and a complementary training strategy to handle the lack of instance-level ground truths. Such a representation enables learning a contact prior implicitly from sparse observations. During the complementary training, we augment the real-captured data with synthesized data by randomly composing individual scans of humans/hands and objects and intentionally allowing for penetration. In this way, our network learns to recover individual shapes as completely as possible from the synthesized data, while being aware of the contact constraints and overall reasonability based on real-captured scans. As demonstrated in experiments, our method Ins-HOI can produce reasonable and realistic non-visible contact surfaces even in cases of extremely close interaction. To facilitate the research of this task, we collect a large-scale, high-fidelity 3D scan dataset, including 5.2k high-quality scans with real-world human-chair and hand-object interactions. We will release our dataset and source codes. Data examples and the video results of our method can be found on the project page.

The multiple-choice knapsack problem (MCKP) is a classic NP-hard combinatorial optimization problem. Motivated by several significant real-world applications, this work investigates a novel variant of MCKP called chance-constrained multiple-choice knapsack problem (CCMCKP), where the item weights are random variables. In particular, we focus on the practical scenario of CCMCKP, where the probability distributions of random weights are unknown but only sample data is available. We first present the problem formulation of CCMCKP and then establish two benchmark sets. The first set contains synthetic instances and the second set is devised to simulate a real-world application scenario of a certain telecommunication company. To solve CCMCKP, we propose a data-driven adaptive local search (DDALS) algorithm. The main novelty of DDALS lies in its data-driven solution evaluation approach that can effectively handle unknown probability distributions of item weights. Moreover, in cases with unknown distributions, high intensity of chance constraints, limited amount of sample data and large-scale problems, it still exhibits good performance. Experimental results demonstrate the superiority of DDALS over other baselines on the two benchmarks. Additionally, ablation studies confirm the effectiveness of each component of the algorithm. Finally, DDALS can serve as the baseline for future research, and the benchmark sets are open-sourced to further promote research on this challenging problem.

In speaker verification, ECAPA-TDNN has shown remarkable improvement by utilizing one-dimensional(1D) Res2Net block and squeeze-and-excitation(SE) module, along with multi-layer feature aggregation (MFA). Meanwhile, in vision tasks, ConvNet structures have been modernized by referring to Transformer, resulting in improved performance. In this paper, we present an improved block design for TDNN in speaker verification. Inspired by recent ConvNet structures, we replace the SE-Res2Net block in ECAPA-TDNN with a novel 1D two-step multi-scale ConvNeXt block, which we call TS-ConvNeXt. The TS-ConvNeXt block is constructed using two separated sub-modules: a temporal multi-scale convolution (MSC) and a frame-wise feed-forward network (FFN). This two-step design allows for flexible capturing of inter-frame and intra-frame contexts. Additionally, we introduce global response normalization (GRN) for the FFN modules to enable more selective feature propagation, similar to the SE module in ECAPA-TDNN. Experimental results demonstrate that NeXt-TDNN, with a modernized backbone block, significantly improved performance in speaker verification tasks while reducing parameter size and inference time. We have released our code for future studies.

The Spatial Pattern Matching (SPM) query allows for the retrieval of Points of Interest (POIs) based on spatial patterns defined by keywords and distance criteria. However, it does not consider the connectivity between POIs. In this study, we introduce the Qualitative and Quantitative Spatial Pattern Matching (QQ-SPM) query, an extension of the SPM query that incorporates qualitative connectivity constraints. To answer the proposed query type, we propose the QQESPM algorithm, which adapts the state-of-the-art ESPM algorithm to handle connectivity constraints. Performance tests comparing QQESPM to a baseline approach demonstrate QQESPM's superiority in addressing the proposed query type.

Perceptual modification of voice is an elusive goal. While non-experts can modify an image or sentence perceptually with available tools, it is not clear how to similarly modify speech along perceptual axes. Voice conversion does make it possible to convert one voice to another, but these modifications are handled by black box models, and the specifics of what perceptual qualities to modify and how to modify them are unclear. Towards allowing greater perceptual control over voice, we introduce PerMod, a conditional latent diffusion model that takes in an input voice and a perceptual qualities vector, and produces a voice with the matching perceptual qualities. Unlike prior work, PerMod generates a new voice corresponding to specific perceptual modifications. Evaluating perceptual quality vectors with RMSE from both human and predicted labels, we demonstrate that PerMod produces voices with the desired perceptual qualities for typical voices, but performs poorly on atypical voices.

Recent temporal LiDAR-based 3D object detectors achieve promising performance based on the two-stage proposal-based approach. They generate 3D box candidates from the first-stage dense detector, followed by different temporal aggregation methods. However, these approaches require per-frame objects or whole point clouds, posing challenges related to memory bank utilization. Moreover, point clouds and trajectory features are combined solely based on concatenation, which may neglect effective interactions between them. In this paper, we propose a point-trajectory transformer with long short-term memory for efficient temporal 3D object detection. To this end, we only utilize point clouds of current-frame objects and their historical trajectories as input to minimize the memory bank storage requirement. Furthermore, we introduce modules to encode trajectory features, focusing on long short-term and future-aware perspectives, and then effectively aggregate them with point cloud features. We conduct extensive experiments on the large-scale Waymo dataset to demonstrate that our approach performs well against state-of-the-art methods. Code and models will be made publicly available at //github.com/kuanchihhuang/PTT.

Robotic perception requires the modeling of both 3D geometry and semantics. Existing methods typically focus on estimating 3D bounding boxes, neglecting finer geometric details and struggling to handle general, out-of-vocabulary objects. 3D occupancy prediction, which estimates the detailed occupancy states and semantics of a scene, is an emerging task to overcome these limitations. To support 3D occupancy prediction, we develop a label generation pipeline that produces dense, visibility-aware labels for any given scene. This pipeline comprises three stages: voxel densification, occlusion reasoning, and image-guided voxel refinement. We establish two benchmarks, derived from the Waymo Open Dataset and the nuScenes Dataset, namely Occ3D-Waymo and Occ3D-nuScenes benchmarks. Furthermore, we provide an extensive analysis of the proposed dataset with various baseline models. Lastly, we propose a new model, dubbed Coarse-to-Fine Occupancy (CTF-Occ) network, which demonstrates superior performance on the Occ3D benchmarks. The code, data, and benchmarks are released at //tsinghua-mars-lab.github.io/Occ3D/.

This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationally expensive UNet-based denoising operations in every generation step, we identify that not all operations are equally relevant for the final output quality. In particular, we observe that UNet layers operating on high-res feature maps are relatively sensitive to small perturbations. In contrast, low-res feature maps influence the semantic layout of the final image and can often be perturbed with no noticeable change in the output. Based on this observation, we propose Clockwork Diffusion, a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple baselines, and for both text-to-image generation and image editing, we demonstrate that Clockwork leads to comparable or improved perceptual scores with drastically reduced computational complexity. As an example, for Stable Diffusion v1.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

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