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Structured latent variables allow incorporating meaningful prior knowledge into deep learning models. However, learning with such variables remains challenging because of their discrete nature. Nowadays, the standard learning approach is to define a latent variable as a perturbed algorithm output and to use a differentiable surrogate for training. In general, the surrogate puts additional constraints on the model and inevitably leads to biased gradients. To alleviate these shortcomings, we extend the Gumbel-Max trick to define distributions over structured domains. We avoid the differentiable surrogates by leveraging the score function estimators for optimization. In particular, we highlight a family of recursive algorithms with a common feature we call stochastic invariant. The feature allows us to construct reliable gradient estimates and control variates without additional constraints on the model. In our experiments, we consider various structured latent variable models and achieve results competitive with relaxation-based counterparts.

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The stochastic dynamic matching problem has recently drawn attention in the stochastic-modeling community due to its numerous applications, ranging from supply-chain management to kidney exchange programs. In this paper, we consider a matching problem in which items of different classes arrive according to independent Poisson processes. Unmatched items are stored in a queue, and compatibility constraints are described by a simple graph on the classes, so that two items can be matched if their classes are neighbors in the graph. We analyze the efficiency of matching policies, not only in terms of system stability, but also in terms of matching rates between different classes. Our results rely on the observation that, under any stable policy, the matching rates satisfy a conservation equation that equates the arrival and departure rates of each item class. Our main contributions are threefold. We first introduce a mapping between the dimension of the solution set of this conservation equation, the structure of the compatibility graph, and the existence of a stable policy. In particular, this allows us to derive a necessary and sufficient stability condition that is verifiable in polynomial time. Secondly, we describe the convex polytope of non-negative solutions of the conservation equation. When this polytope is reduced to a single point, we give a closed-form expression of the solution; in general, we characterize the vertices of this polytope using again the graph structure. Lastly, we show that greedy policies cannot, in general, achieve every point in the polytope. In contrast, non-greedy policies can reach any point of the interior of this polytope, and we give a condition for these policies to also reach the boundary of the polytope.

This study concerns probability distribution estimation of sample maximum. The traditional approach is the parametric fitting to the limiting distribution - the generalized extreme value distribution; however, the model in finite cases is misspecified to a certain extent. We propose a plug-in type of the kernel distribution estimator which does not need model specification. It is proved that both asymptotic convergence rates depend on the tail index and the second order parameter. As the tail gets light, the degree of misspecification of the parametric fitting becomes large, that means the convergence rate becomes slow. In the Weibull cases, which can be seen as the limit of tail-lightness, only the nonparametric distribution estimator keeps its consistency. Finally, we report results of numerical experiments and two real case studies.

Let $Q_{n}^{r}$ be the graph with vertex set $\{-1,1\}^{n}$ in which two vertices are joined if their Hamming distance is at most $r$. The edge-isoperimetric problem for $Q_{n}^{r}$ is that: For every $(n,r,M)$ such that $1\le r\le n$ and $1\le M\le2^{n}$, determine the minimum edge-boundary size of a subset of vertices of $Q_{n}^{r}$ with a given size $M$. In this paper, we apply two different approaches to prove bounds for this problem. The first approach is a linear programming approach and the second is a probabilistic approach. Our bound derived by the first approach generalizes the tight bound for $M=2^{n-1}$ derived by Kahn, Kalai, and Linial in 1989. Moreover, our bound is also tight for $M=2^{n-2}$ and $r\le\frac{n}{2}-1$. Our bounds derived by the second approach are expressed in terms of the \emph{noise stability}, and they are shown to be asymptotically tight as $n\to\infty$ when $r=2\lfloor\frac{\beta n}{2}\rfloor+1$ and $M=\lfloor\alpha2^{n}\rfloor$ for fixed $\alpha,\beta\in(0,1)$, and is tight up to a factor $2$ when $r=2\lfloor\frac{\beta n}{2}\rfloor$ and $M=\lfloor\alpha2^{n}\rfloor$. In fact, the edge-isoperimetric problem is equivalent to a ball-noise stability problem which is a variant of the traditional (i.i.d.-) noise stability problem. Our results can be interpreted as bounds for the ball-noise stability problem.

Analysis and use of stochastic models represented by a discrete-time Markov Chain require evaluation of performance measures and characterization of its stationary distribution. Analytical solutions are often unavailable when the system states are continuous or mixed. This paper presents a new method for computing the stationary distribution and performance measures for stochastic systems represented by continuous-, or mixed-state Markov chains. We show the asymptotic convergence and provide deterministic non-asymptotic error bounds for our method under the supremum norm. Our finite approximation method is near-optimal among all discrete approximate distributions, including empirical distributions obtained from Markov chain Monte Carlo (MCMC). Numerical experiments validate the accuracy and efficiency of our method and show that it significantly outperforms MCMC based approach.

Stochastic gradient methods have enabled variational inference for high-dimensional models and large data. However, the steepest ascent direction in the parameter space of a statistical model is given not by the commonly used Euclidean gradient, but the natural gradient which premultiplies the Euclidean gradient by the inverted Fisher information matrix. Use of natural gradients can improve convergence significantly, but inverting the Fisher information matrix is daunting in high-dimensions. In Gaussian variational approximation, natural gradient updates of the natural parameters (expressed in terms of the mean and precision matrix) of the Gaussian distribution can be derived analytically, but do not ensure the precision matrix remains positive definite. To tackle this issue, we consider Cholesky decomposition of the covariance or precision matrix and derive explicit natural gradient updates of the Cholesky factor by finding the inverse of the Fisher information matrix analytically. Natural gradient updates of the Cholesky factor as compared to natural parameters, depend only on the first instead of the second derivative of the log posterior density and reduces computational cost. Sparsity constraints incorporating posterior independence structure can be imposed by fixing relevant entries in the Cholesky factor to zero.

To rapidly learn a new task, it is often essential for agents to explore efficiently -- especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent's task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods.

Discovering causal structure among a set of variables is a fundamental problem in many empirical sciences. Traditional score-based casual discovery methods rely on various local heuristics to search for a Directed Acyclic Graph (DAG) according to a predefined score function. While these methods, e.g., greedy equivalence search, may have attractive results with infinite samples and certain model assumptions, they are usually less satisfactory in practice due to finite data and possible violation of assumptions. Motivated by recent advances in neural combinatorial optimization, we propose to use Reinforcement Learning (RL) to search for the DAG with the best scoring. Our encoder-decoder model takes observable data as input and generates graph adjacency matrices that are used to compute rewards. The reward incorporates both the predefined score function and two penalty terms for enforcing acyclicity. In contrast with typical RL applications where the goal is to learn a policy, we use RL as a search strategy and our final output would be the graph, among all graphs generated during training, that achieves the best reward. We conduct experiments on both synthetic and real datasets, and show that the proposed approach not only has an improved search ability but also allows a flexible score function under the acyclicity constraint.

Proximal Policy Optimization (PPO) is a highly popular model-free reinforcement learning (RL) approach. However, in continuous state and actions spaces and a Gaussian policy -- common in computer animation and robotics -- PPO is prone to getting stuck in local optima. In this paper, we observe a tendency of PPO to prematurely shrink the exploration variance, which naturally leads to slow progress. Motivated by this, we borrow ideas from CMA-ES, a black-box optimization method designed for intelligent adaptive Gaussian exploration, to derive PPO-CMA, a novel proximal policy optimization approach that can expand the exploration variance on objective function slopes and shrink the variance when close to the optimum. This is implemented by using separate neural networks for policy mean and variance and training the mean and variance in separate passes. Our experiments demonstrate a clear improvement over vanilla PPO in many difficult OpenAI Gym MuJoCo tasks.

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary strategies use parameter perturbations, but discard all temporal structure in the process and require significantly more samples. Combining parameter noise with traditional RL methods allows to combine the best of both worlds. We demonstrate that both off- and on-policy methods benefit from this approach through experimental comparison of DQN, DDPG, and TRPO on high-dimensional discrete action environments as well as continuous control tasks. Our results show that RL with parameter noise learns more efficiently than traditional RL with action space noise and evolutionary strategies individually.

This paper describes a suite of algorithms for constructing low-rank approximations of an input matrix from a random linear image of the matrix, called a sketch. These methods can preserve structural properties of the input matrix, such as positive-semidefiniteness, and they can produce approximations with a user-specified rank. The algorithms are simple, accurate, numerically stable, and provably correct. Moreover, each method is accompanied by an informative error bound that allows users to select parameters a priori to achieve a given approximation quality. These claims are supported by numerical experiments with real and synthetic data.

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