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In applications of group testing in networks, e.g. identifying individuals who are infected by a disease spread over a network, exploiting correlation among network nodes provides fundamental opportunities in reducing the number of tests needed. We model and analyze group testing on $n$ correlated nodes whose interactions are specified by a graph $G$. We model correlation through an edge-faulty random graph formed from $G$ in which each edge is dropped with probability $1-r$, and all nodes in the same component have the same state. We consider three classes of graphs: cycles and trees, $d$-regular graphs and stochastic block models or SBM, and obtain lower and upper bounds on the number of tests needed to identify the defective nodes. Our results are expressed in terms of the number of tests needed when the nodes are independent and they are in terms of $n$, $r$, and the target error. In particular, we quantify the fundamental improvements that exploiting correlation offers by the ratio between the total number of nodes $n$ and the equivalent number of independent nodes in a classic group testing algorithm. The lower bounds are derived by illustrating a strong dependence of the number of tests needed on the expected number of components. In this regard, we establish a new approximation for the distribution of component sizes in "$d$-regular trees" which may be of independent interest and leads to a lower bound on the expected number of components in $d$-regular graphs. The upper bounds are found by forming dense subgraphs in which nodes are more likely to be in the same state. When $G$ is a cycle or tree, we show an improvement by a factor of $log(1/r)$. For grid, a graph with almost $2n$ edges, the improvement is by a factor of ${(1-r) \log(1/r)}$, indicating drastic improvement compared to trees. When $G$ has a larger number of edges, as in SBM, the improvement can scale in $n$.

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A distance estimator for a graph property $\mathcal{P}$ is an algorithm that given $G$ and $\alpha, \varepsilon >0$ distinguishes between the case that $G$ is $(\alpha-\varepsilon)$-close to $\mathcal{P}$ and the case that $G$ is $\alpha$-far from $\mathcal{P}$ (in edit distance). We say that $\mathcal{P}$ is estimable if it has a distance estimator whose query complexity depends only on $\varepsilon$. Every estimable property is also testable, since testing corresponds to estimating with $\alpha=\varepsilon$. A central result in the area of property testing, the Fischer--Newman theorem, gives an inverse statement: every testable property is in fact estimable. The proof of Fischer and Newman was highly ineffective, since it incurred a tower-type loss when transforming a testing algorithm for $\mathcal{P}$ into a distance estimator. This raised the natural problem, studied recently by Fiat--Ron and by Hoppen--Kohayakawa--Lang--Lefmann--Stagni, whether one can find a transformation with a polynomial loss. We obtain the following results. 1. If $\mathcal{P}$ is hereditary, then one can turn a tester for $\mathcal{P}$ into a distance estimator with an exponential loss. This is an exponential improvement over the result of Hoppen et. al., who obtained a transformation with a double exponential loss. 2. For every $\mathcal{P}$, one can turn a testing algorithm for $\mathcal{P}$ into a distance estimator with a double exponential loss. This improves over the transformation of Fischer--Newman that incurred a tower-type loss. Our main conceptual contribution in this work is that we manage to turn the approach of Fischer--Newman, which was inherently ineffective, into an efficient one. On the technical level, our main contribution is in establishing certain properties of Frieze--Kannan Weak Regular partitions that are of independent interest.

We study the causal bandit problem that entails identifying a near-optimal intervention from a specified set $A$ of (possibly non-atomic) interventions over a given causal graph. Here, an optimal intervention in ${A}$ is one that maximizes the expected value for a designated reward variable in the graph, and we use the standard notion of simple regret to quantify near optimality. Considering Bernoulli random variables and for causal graphs on $N$ vertices with constant in-degree, prior work has achieved a worst case guarantee of $\widetilde{O} (N/\sqrt{T})$ for simple regret. The current work utilizes the idea of covering interventions (which are not necessarily contained within ${A}$) and establishes a simple regret guarantee of $\widetilde{O}(\sqrt{N/T})$. Notably, and in contrast to prior work, our simple regret bound depends only on explicit parameters of the problem instance. We also go beyond prior work and achieve a simple regret guarantee for causal graphs with unobserved variables. Further, we perform experiments to show improvements over baselines in this setting.

We give a simple characterization of which functions can be computed deterministically by anonymous processes in dynamic networks, depending on the number of leaders in the network. In addition, we provide efficient distributed algorithms for computing all such functions assuming minimal or no knowledge about the network. Each of our algorithms comes in two versions: one that terminates with the correct output and a faster one that stabilizes on the correct output without explicit termination. Notably, these are the first deterministic algorithms whose running times scale linearly with both the number of processes and a parameter of the network which we call "dynamic disconnectivity" (meaning that our dynamic networks do not necessarily have to be connected at all times). We also provide matching lower bounds, showing that all our algorithms are asymptotically optimal for any fixed number of leaders. While most of the existing literature on anonymous dynamic networks relies on classical mass-distribution techniques, our work makes use of a recently introduced combinatorial structure called "history tree", also developing its theory in new directions. Among other contributions, our results make definitive progress on two popular fundamental problems for anonymous dynamic networks: leaderless Average Consensus (i.e., computing the mean value of input numbers distributed among the processes) and multi-leader Counting (i.e., determining the exact number of processes in the network). In fact, our approach unifies and improves upon several independent lines of research on anonymous networks, including Nedic et al., IEEE Trans. Automat. Contr. 2009; Olshevsky, SIAM J. Control Optim. 2017; Kowalski-Mosteiro, ICALP 2019, SPAA 2021; Di Luna-Viglietta, FOCS 2022.

In recent years, multitudes of researches have applied deep learning to automatic sleep stage classification. Whereas actually, these works have paid less attention to the issue of cross-subject in sleep staging. At the same time, emerging neuroscience theories on inter-subject correlations can provide new insights for cross-subject analysis. This paper presents the MViTime model that have been used in sleep staging study. And we implement the inter-subject correlation theory through contrastive learning, providing a feasible solution to address the cross-subject problem in sleep stage classification. Finally, experimental results and conclusions are presented, demonstrating that the developed method has achieved state-of-the-art performance on sleep staging. The results of the ablation experiment also demonstrate the effectiveness of the cross-subject approach based on contrastive learning.

Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.

Knowledge graph embedding (KGE) is a increasingly popular technique that aims to represent entities and relations of knowledge graphs into low-dimensional semantic spaces for a wide spectrum of applications such as link prediction, knowledge reasoning and knowledge completion. In this paper, we provide a systematic review of existing KGE techniques based on representation spaces. Particularly, we build a fine-grained classification to categorise the models based on three mathematical perspectives of the representation spaces: (1) Algebraic perspective, (2) Geometric perspective, and (3) Analytical perspective. We introduce the rigorous definitions of fundamental mathematical spaces before diving into KGE models and their mathematical properties. We further discuss different KGE methods over the three categories, as well as summarise how spatial advantages work over different embedding needs. By collating the experimental results from downstream tasks, we also explore the advantages of mathematical space in different scenarios and the reasons behind them. We further state some promising research directions from a representation space perspective, with which we hope to inspire researchers to design their KGE models as well as their related applications with more consideration of their mathematical space properties.

The Internet of Things (IoT) boom has revolutionized almost every corner of people's daily lives: healthcare, home, transportation, manufacturing, supply chain, and so on. With the recent development of sensor and communication technologies, IoT devices including smart wearables, cameras, smartwatches, and autonomous vehicles can accurately measure and perceive their surrounding environment. Continuous sensing generates massive amounts of data and presents challenges for machine learning. Deep learning models (e.g., convolution neural networks and recurrent neural networks) have been extensively employed in solving IoT tasks by learning patterns from multi-modal sensory data. Graph Neural Networks (GNNs), an emerging and fast-growing family of neural network models, can capture complex interactions within sensor topology and have been demonstrated to achieve state-of-the-art results in numerous IoT learning tasks. In this survey, we present a comprehensive review of recent advances in the application of GNNs to the IoT field, including a deep dive analysis of GNN design in various IoT sensing environments, an overarching list of public data and source code from the collected publications, and future research directions. To keep track of newly published works, we collect representative papers and their open-source implementations and create a Github repository at //github.com/GuiminDong/GNN4IoT.

Artificial intelligence (AI) has become a part of everyday conversation and our lives. It is considered as the new electricity that is revolutionizing the world. AI is heavily invested in both industry and academy. However, there is also a lot of hype in the current AI debate. AI based on so-called deep learning has achieved impressive results in many problems, but its limits are already visible. AI has been under research since the 1940s, and the industry has seen many ups and downs due to over-expectations and related disappointments that have followed. The purpose of this book is to give a realistic picture of AI, its history, its potential and limitations. We believe that AI is a helper, not a ruler of humans. We begin by describing what AI is and how it has evolved over the decades. After fundamentals, we explain the importance of massive data for the current mainstream of artificial intelligence. The most common representations for AI, methods, and machine learning are covered. In addition, the main application areas are introduced. Computer vision has been central to the development of AI. The book provides a general introduction to computer vision, and includes an exposure to the results and applications of our own research. Emotions are central to human intelligence, but little use has been made in AI. We present the basics of emotional intelligence and our own research on the topic. We discuss super-intelligence that transcends human understanding, explaining why such achievement seems impossible on the basis of present knowledge,and how AI could be improved. Finally, a summary is made of the current state of AI and what to do in the future. In the appendix, we look at the development of AI education, especially from the perspective of contents at our own university.

Graphs are widely used as a popular representation of the network structure of connected data. Graph data can be found in a broad spectrum of application domains such as social systems, ecosystems, biological networks, knowledge graphs, and information systems. With the continuous penetration of artificial intelligence technologies, graph learning (i.e., machine learning on graphs) is gaining attention from both researchers and practitioners. Graph learning proves effective for many tasks, such as classification, link prediction, and matching. Generally, graph learning methods extract relevant features of graphs by taking advantage of machine learning algorithms. In this survey, we present a comprehensive overview on the state-of-the-art of graph learning. Special attention is paid to four categories of existing graph learning methods, including graph signal processing, matrix factorization, random walk, and deep learning. Major models and algorithms under these categories are reviewed respectively. We examine graph learning applications in areas such as text, images, science, knowledge graphs, and combinatorial optimization. In addition, we discuss several promising research directions in this field.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

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