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Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

相關內容

Solving robotic navigation tasks via reinforcement learning (RL) is challenging due to their sparse reward and long decision horizon nature. However, in many navigation tasks, high-level (HL) task representations, like a rough floor plan, are available. Previous work has demonstrated efficient learning by hierarchal approaches consisting of path planning in the HL representation and using sub-goals derived from the plan to guide the RL policy in the source task. However, these approaches usually neglect the complex dynamics and sub-optimal sub-goal-reaching capabilities of the robot during planning. This work overcomes these limitations by proposing a novel hierarchical framework that utilizes a trainable planning policy for the HL representation. Thereby robot capabilities and environment conditions can be learned utilizing collected rollout data. We specifically introduce a planning policy based on value iteration with a learned transition model (VI-RL). In simulated robotic navigation tasks, VI-RL results in consistent strong improvement over vanilla RL, is on par with vanilla hierarchal RL on single layouts but more broadly applicable to multiple layouts, and is on par with trainable HL path planning baselines except for a parking task with difficult non-holonomic dynamics where it shows marked improvements.

Deep reinforcement learning algorithms require large and diverse datasets in order to learn successful policies for perception-based mobile navigation. However, gathering such datasets with a single robot can be prohibitively expensive. Collecting data with multiple different robotic platforms with possibly different dynamics is a more scalable approach to large-scale data collection. But how can deep reinforcement learning algorithms leverage such heterogeneous datasets? In this work, we propose a deep reinforcement learning algorithm with hierarchically integrated models (HInt). At training time, HInt learns separate perception and dynamics models, and at test time, HInt integrates the two models in a hierarchical manner and plans actions with the integrated model. This method of planning with hierarchically integrated models allows the algorithm to train on datasets gathered by a variety of different platforms, while respecting the physical capabilities of the deployment robot at test time. Our mobile navigation experiments show that HInt outperforms conventional hierarchical policies and single-source approaches.

Intelligent reflecting surface (IRS) is a new and revolutionary technology capable of reconfiguring the wireless propagation environment by controlling its massive low-cost passive reflecting elements. Different from prior works that focus on optimizing IRS reflection coefficients or single-IRS placement, we aim to maximize the minimum throughput of a single-cell multiuser system aided by multiple IRSs, by joint multi-IRS placement and power control at the access point (AP), which is a mixed-integer non-convex problem with drastically increased complexity with the number of IRSs/users. To tackle this challenge, a ring-based IRS placement scheme is proposed along with a power control policy that equalizes the users' non-outage probability. An efficient searching algorithm is further proposed to obtain a close-to-optimal solution for arbitrary number of IRSs/rings. Numerical results validate our analysis and show that our proposed scheme significantly outperforms the benchmark schemes without IRS and/or with other power control policies. Moreover, it is shown that the IRSs are preferably deployed near AP for coverage range extension, while with more IRSs, they tend to spread out over the cell to cover more and get closer to target users.

The rapid advancements of Internet of Things (IoT) and artificial intelligence (AI) have catalyzed the development of adaptive traffic signal control systems (ATCS) for smart cities. In particular, deep reinforcement learning (DRL) methods produce the state-of-the-art performance and have great potentials for practical applications. In the existing DRL-based ATCS, the controlled signals collect traffic state information from nearby vehicles, and then optimal actions (e.g., switching phases) can be determined based on the collected information. The DRL models fully "trust" that vehicles are sending the true information to the signals, making the ATCS vulnerable to adversarial attacks with falsified information. In view of this, this paper first time formulates a novel task in which a group of vehicles can cooperatively send falsified information to "cheat" DRL-based ATCS in order to save their total travel time. To solve the proposed task, we develop CollusionVeh, a generic and effective vehicle-colluding framework composed of a road situation encoder, a vehicle interpreter, and a communication mechanism. We employ our method to attack established DRL-based ATCS and demonstrate that the total travel time for the colluding vehicles can be significantly reduced with a reasonable number of learning episodes, and the colluding effect will decrease if the number of colluding vehicles increases. Additionally, insights and suggestions for the real-world deployment of DRL-based ATCS are provided. The research outcomes could help improve the reliability and robustness of the ATCS and better protect the smart mobility systems.

In this work, we propose a novel framework to address straggling and privacy issues for federated learning (FL)-based mobile application services, taking into account limited computing/communications resources at mobile users (MUs)/mobile application provider (MAP), privacy cost, the rationality and incentive competition among MUs in contributing data to the MAP. Particularly, the MAP first determines a set of the best MUs for the FL process based on the MUs' provided information/features. To mitigate straggling problems with privacy-awareness, each selected MU can then encrypt part of local data and upload the encrypted data to the MAP for an encrypted training process, in addition to the local training process. For that, each selected MU can propose a contract to the MAP according to its expected trainable local data and privacy-protected encrypted data. To find the optimal contracts that can maximize utilities of the MAP and all the participating MUs while maintaining high learning quality of the whole system, we first develop a multi-principal one-agent contract-based problem leveraging FL-based multiple utility functions. These utility functions account for the MUs' privacy cost, the MAP's limited computing resources, and asymmetric information between the MAP and MUs. Then, we transform the problem into an equivalent low-complexity problem and develop a light-weight iterative algorithm to effectively find the optimal solutions. Experiments with a real-world dataset show that our framework can speed up training time up to 49% and improve prediction accuracy up to 4.6 times while enhancing the network's social welfare, i.e., total utility of all participating entities, up to 114% under the privacy cost consideration compared with those of baseline methods.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

Alternating Direction Method of Multipliers (ADMM) is a widely used tool for machine learning in distributed settings, where a machine learning model is trained over distributed data sources through an interactive process of local computation and message passing. Such an iterative process could cause privacy concerns of data owners. The goal of this paper is to provide differential privacy for ADMM-based distributed machine learning. Prior approaches on differentially private ADMM exhibit low utility under high privacy guarantee and often assume the objective functions of the learning problems to be smooth and strongly convex. To address these concerns, we propose a novel differentially private ADMM-based distributed learning algorithm called DP-ADMM, which combines an approximate augmented Lagrangian function with time-varying Gaussian noise addition in the iterative process to achieve higher utility for general objective functions under the same differential privacy guarantee. We also apply the moments accountant method to bound the end-to-end privacy loss. The theoretical analysis shows that DP-ADMM can be applied to a wider class of distributed learning problems, is provably convergent, and offers an explicit utility-privacy tradeoff. To our knowledge, this is the first paper to provide explicit convergence and utility properties for differentially private ADMM-based distributed learning algorithms. The evaluation results demonstrate that our approach can achieve good convergence and model accuracy under high end-to-end differential privacy guarantee.

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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