Diffusion Models (DMs) are state-of-the-art generative models that learn a reversible corruption process from iterative noise addition and denoising. They are the backbone of many generative AI applications, such as text-to-image conditional generation. However, recent studies have shown that basic unconditional DMs (e.g., DDPM and DDIM) are vulnerable to backdoor injection, a type of output manipulation attack triggered by a maliciously embedded pattern at model input. This paper presents a unified backdoor attack framework (VillanDiffusion) to expand the current scope of backdoor analysis for DMs. Our framework covers mainstream unconditional and conditional DMs (denoising-based and score-based) and various training-free samplers for holistic evaluations. Experiments show that our unified framework facilitates the backdoor analysis of different DM configurations and provides new insights into caption-based backdoor attacks on DMs. Our code is available on GitHub: \url{//github.com/IBM/villandiffusion}
The objective of Active Learning is to strategically label a subset of the dataset to maximize performance within a predetermined labeling budget. In this study, we harness features acquired through self-supervised learning. We introduce a straightforward yet potent metric, Cluster Distance Difference, to identify diverse data. Subsequently, we introduce a novel framework, Balancing Active Learning (BAL), which constructs adaptive sub-pools to balance diverse and uncertain data. Our approach outperforms all established active learning methods on widely recognized benchmarks by 1.20%. Moreover, we assess the efficacy of our proposed framework under extended settings, encompassing both larger and smaller labeling budgets. Experimental results demonstrate that, when labeling 80% of the samples, the performance of the current SOTA method declines by 0.74%, whereas our proposed BAL achieves performance comparable to the full dataset. Codes are available at //github.com/JulietLJY/BAL.
Unsupervised depth completion methods are trained by minimizing sparse depth and image reconstruction error. Block artifacts from resampling, intensity saturation, and occlusions are amongst the many undesirable by-products of common data augmentation schemes that affect image reconstruction quality, and thus the training signal. Hence, typical augmentations on images viewed as essential to training pipelines in other vision tasks have seen limited use beyond small image intensity changes and flipping. The sparse depth modality have seen even less as intensity transformations alter the scale of the 3D scene, and geometric transformations may decimate the sparse points during resampling. We propose a method that unlocks a wide range of previously-infeasible geometric augmentations for unsupervised depth completion. This is achieved by reversing, or ``undo"-ing, geometric transformations to the coordinates of the output depth, warping the depth map back to the original reference frame. This enables computing the reconstruction losses using the original images and sparse depth maps, eliminating the pitfalls of naive loss computation on the augmented inputs. This simple yet effective strategy allows us to scale up augmentations to boost performance. We demonstrate our method on indoor (VOID) and outdoor (KITTI) datasets where we improve upon three existing methods by an average of 11.75% across both datasets.
Multimodal sentiment analysis (MSA) finds extensive applications, but the presence of missing modalities in real-world environments requires researchers to enhance the robustness of models, often demanding significant efforts. Multimodal neural architecture search (MNAS) is a more efficient approach. However, current MNAS methods, while effective in integrating multi-level information, are incapable of simultaneously searching for optimal operations to extract modality-specific information. This weakens the robustness of the model in addressing diverse scenarios. Moreover, these methods also fall short in enhancing the capture of emotional cues. In this paper, we propose robust-sentiment multimodal neural architecture search (RMNAS) framework. Specifically, we utilize the Transformer as a unified architecture for various modalities and incorporate a search for token mixers to enhance the encoding capacity of individual modalities and improve robustness across diverse scenarios. Subsequently, we leverage BM-NAS to integrate multi-level information. Furthermore, we incorporate local sentiment variation trends to guide the token mixers computation, enhancing the model's ability to capture sentiment context. Experimental results demonstrate that our approach outperforms or competitively matches existing state-of-the-art approaches in incomplete multimodal learning, both in sentence-level and dialogue-level MSA tasks, without the need for knowledge of incomplete learning.
In the rapidly advancing field of conditional image generation research, challenges such as limited explainability lie in effectively evaluating the performance and capabilities of various models. This paper introduces VIESCORE, a Visual Instruction-guided Explainable metric for evaluating any conditional image generation tasks. VIESCORE leverages general knowledge from Multimodal Large Language Models (MLLMs) as the backbone and does not require training or fine-tuning. We evaluate VIESCORE on seven prominent tasks in conditional image tasks and found: (1) VIESCORE (GPT4-v) achieves a high Spearman correlation of 0.3 with human evaluations, while the human-to-human correlation is 0.45. (2) VIESCORE (with open-source MLLM) is significantly weaker than GPT-4v in evaluating synthetic images. (3) VIESCORE achieves a correlation on par with human ratings in the generation tasks but struggles in editing tasks. With these results, we believe VIESCORE shows its great potential to replace human judges in evaluating image synthesis tasks.
This study is concerned with the application of virtual reality (VR) in rehabilitation programs for faulty neck posture which is a primary source of neck pain (NP). The latter is a highly prevalent musculoskeletal disorder that is associated with serious societal and economic burden. VR has been shown to be effective in the physical rehabilitation of various diseases. Specifically, it has been shown to improve the adherence of patients and engagement to carry out physical exercises on a regular basis. Many games have been used to manage NP with different immersion levels. Towards this goal, we present a VR-based system that targets a specific neck problem, the so called forward head posture (FHP), which is a faulty head position that abnormally stresses neck structures. The system can also generalize well to other neck-related disorders and rehabilitation goals. We show the steps for designing and developing the system, and we highlight the aspects of interaction between usability and various game elements. Using a three-point scale for user experience, we also present preliminary insights on the evaluation of the system prototype, and we discuss future enhancement directions based on the feedback from users.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.
With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.
Graph convolutional networks (GCNs) have recently become one of the most powerful tools for graph analytics tasks in numerous applications, ranging from social networks and natural language processing to bioinformatics and chemoinformatics, thanks to their ability to capture the complex relationships between concepts. At present, the vast majority of GCNs use a neighborhood aggregation framework to learn a continuous and compact vector, then performing a pooling operation to generalize graph embedding for the classification task. These approaches have two disadvantages in the graph classification task: (1)when only the largest sub-graph structure ($k$-hop neighbor) is used for neighborhood aggregation, a large amount of early-stage information is lost during the graph convolution step; (2) simple average/sum pooling or max pooling utilized, which loses the characteristics of each node and the topology between nodes. In this paper, we propose a novel framework called, dual attention graph convolutional networks (DAGCN) to address these problems. DAGCN automatically learns the importance of neighbors at different hops using a novel attention graph convolution layer, and then employs a second attention component, a self-attention pooling layer, to generalize the graph representation from the various aspects of a matrix graph embedding. The dual attention network is trained in an end-to-end manner for the graph classification task. We compare our model with state-of-the-art graph kernels and other deep learning methods. The experimental results show that our framework not only outperforms other baselines but also achieves a better rate of convergence.