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Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an off-line proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our off-line proxy task and on-line policies. We, hence, use off-line optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at //www.di.ens.fr/willow/research/robust_s2r/.

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Mobile manipulators have been used for inspection, maintenance and repair tasks over the years, but there are some key limitations. Stability concerns typically require mobile platforms to be large in order to handle far-reaching manipulators, or for the manipulators to have drastically reduced workspaces to fit onto smaller mobile platforms. Therefore we propose a combination of two widely-used robots, the Clearpath Jackal unmanned ground vehicle and the Kinova Gen3 six degree-of-freedom manipulator. The Jackal has a small footprint and works well in low-clearance indoor environments. Extensive testing of localization, navigation and mapping using LiDAR sensors makes the Jackal a well developed mobile platform suitable for mobile manipulation. The Gen3 has a long reach with reasonable power consumption for manipulation tasks. A wrist camera for RGB-D sensing and a customizable end effector interface makes the Gen3 suitable for a myriad of manipulation tasks. Typically these features would result in an unstable platform, however with a few minor hardware and software modifications, we have produced a stable, high-performance mobile manipulation platform with significant mobility, reach, sensing, and maneuverability for indoor inspection tasks, without degradation of the component robots' individual capabilities. These assertions were investigated with hardware via semi-autonomous navigation to waypoints in a busy indoor environment, and high-precision self-alignment alongside planar structures for intervention tasks.

Image denoising is a fundamental and challenging task in the field of computer vision. Most supervised denoising methods learn to reconstruct clean images from noisy inputs, which have intrinsic spectral bias and tend to produce over-smoothed and blurry images. Recently, researchers have explored diffusion models to generate high-frequency details in image restoration tasks, but these models do not guarantee that the generated texture aligns with real images, leading to undesirable artifacts. To address the trade-off between visual appeal and fidelity of high-frequency details in denoising tasks, we propose a novel approach called the Reconstruct-and-Generate Diffusion Model (RnG). Our method leverages a reconstructive denoising network to recover the majority of the underlying clean signal, which serves as the initial estimation for subsequent steps to maintain fidelity. Additionally, it employs a diffusion algorithm to generate residual high-frequency details, thereby enhancing visual quality. We further introduce a two-stage training scheme to ensure effective collaboration between the reconstructive and generative modules of RnG. To reduce undesirable texture introduced by the diffusion model, we also propose an adaptive step controller that regulates the number of inverse steps applied by the diffusion model, allowing control over the level of high-frequency details added to each patch as well as saving the inference computational cost. Through our proposed RnG, we achieve a better balance between perception and distortion. We conducted extensive experiments on both synthetic and real denoising datasets, validating the superiority of the proposed approach.

Underlayer networks in the context of 6G for manufacturing are crucial. They address the evolving needs of highly interconnected and autonomous systems in industry. The digitalization of manufacturing processes, driven by the Internet of Things and increased data availability, enables more efficient and demand-driven production. However, wireless connectivity, which offers flexibility and easy integration of components, comes with challenges such as signal interference or high latency. A new management system is needed to coordinate and route traffic of multiple networks in a specific coverage area. This paper proposes underlayer networks designed for manufacturing, providing low latency, reliability, and security. These networks enable wireless connectivity and integration of wireless technologies into the manufacturing environment, enhancing flexibility and efficiency. The paper also discusses network slicing, spectrum sharing, and the limitations of current wireless networks in manufacturing. It introduces a network concept for underlayer networks and evaluates its application in closed-loop communication for machine tools. The study concludes with future research prospects in this area.

Nowadays, while the demand for capacity continues to expand, the blossoming of Internet of Everything is bringing in a paradigm shift to new perceptions of communication networks, ushering in a plethora of totally unique services. To provide these services, Virtual Network Functions (VNFs) must be established and reachable by end-users, which will generate and consume massive volumes of data that must be processed locally for service responsiveness and scalability. For this to be realized, a solid cloud-network Integrated infrastructure is a necessity, and since cloud and network domains would be diverse in terms of characteristics but limited in terms of capability, communication and computing resources should be jointly controlled to unleash its full potential. Although several innovative methods have been proposed to allocate the resources, most of them either ignored network resources or relaxed the network as a simple graph, which are not applicable to Beyond 5G because of its dynamism and stringent QoS requirements. This paper fills in the gap by studying the joint problem of communication and computing resource allocation, dubbed CCRA, including VNF placement and assignment, traffic prioritization, and path selection considering capacity constraints as well as link and queuing delays, with the goal of minimizing overall cost. We formulate the problem as a non-linear programming model, and propose two approaches, dubbed B\&B-CCRA and WF-CCRA respectively, based on the Branch \& Bound and Water-Filling algorithms. Numerical simulations show that B\&B-CCRA can solve the problem optimally, whereas WF-CCRA can provide near-optimal solutions in significantly less time.

We consider Upper Domination, the problem of finding the minimal dominating set of maximum cardinality. Very few exact algorithms have been described for solving Upper Domination. In particular, no binary programming formulations for Upper Domination have been described in literature, although such formulations have proved quite successful for other kinds of domination problems. We introduce two such binary programming formulations, and show that both can be improved with the addition of extra constraints which reduce the number of feasible solutions. We compare the performance of the formulations on various kinds of graphs, and demonstrate that (a) the additional constraints improve the performance of both formulations, and (b) the first formulation outperforms the second in most cases, although the second performs better for very sparse graphs. Also included is a short proof that the upper domination number of any generalized Petersen graph P(n,k) is equal to n.

We consider a decentralized formulation of the active hypothesis testing (AHT) problem, where multiple agents gather noisy observations from the environment with the purpose of identifying the correct hypothesis. At each time step, agents have the option to select a sampling action. These different actions result in observations drawn from various distributions, each associated with a specific hypothesis. The agents collaborate to accomplish the task, where message exchanges between agents are allowed over a rate-limited communications channel. The objective is to devise a multi-agent policy that minimizes the Bayes risk. This risk comprises both the cost of sampling and the joint terminal cost incurred by the agents upon making a hypothesis declaration. Deriving optimal structured policies for AHT problems is generally mathematically intractable, even in the context of a single agent. As a result, recent efforts have turned to deep learning methodologies to address these problems, which have exhibited significant success in single-agent learning scenarios. In this paper, we tackle the multi-agent AHT formulation by introducing a novel algorithm rooted in the framework of deep multi-agent reinforcement learning. This algorithm, named Multi-Agent Reinforcement Learning for AHT (MARLA), operates at each time step by having each agent map its state to an action (sampling rule or stopping rule) using a trained deep neural network with the goal of minimizing the Bayes risk. We present a comprehensive set of experimental results that effectively showcase the agents' ability to learn collaborative strategies and enhance performance using MARLA. Furthermore, we demonstrate the superiority of MARLA over single-agent learning approaches. Finally, we provide an open-source implementation of the MARLA framework, for the benefit of researchers and developers in related domains.

Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.

We consider the problem of explaining the predictions of graph neural networks (GNNs), which otherwise are considered as black boxes. Existing methods invariably focus on explaining the importance of graph nodes or edges but ignore the substructures of graphs, which are more intuitive and human-intelligible. In this work, we propose a novel method, known as SubgraphX, to explain GNNs by identifying important subgraphs. Given a trained GNN model and an input graph, our SubgraphX explains its predictions by efficiently exploring different subgraphs with Monte Carlo tree search. To make the tree search more effective, we propose to use Shapley values as a measure of subgraph importance, which can also capture the interactions among different subgraphs. To expedite computations, we propose efficient approximation schemes to compute Shapley values for graph data. Our work represents the first attempt to explain GNNs via identifying subgraphs explicitly and directly. Experimental results show that our SubgraphX achieves significantly improved explanations, while keeping computations at a reasonable level.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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