Recently, neural networks have produced state-of-the-art results for density-ratio estimation (DRE), a fundamental technique in machine learning. However, existing methods bear optimization issues that arise from the loss functions of DRE: a large sample requirement of Kullback--Leibler (KL)-divergence, vanishing of train loss gradients, and biased gradients of the loss functions. Thus, an $\alpha$-divergence loss function ($\alpha$-Div) that offers concise implementation and stable optimization is proposed in this paper. Furthermore, technical justifications for the proposed loss function are presented. The stability of the proposed loss function is empirically demonstrated and the estimation accuracy of DRE tasks is investigated. Additionally, this study presents a sample requirement for DRE using the proposed loss function in terms of the upper bound of $L_1$ error, which connects a curse of dimensionality as a common problem in high-dimensional DRE tasks.
GNN-based approaches for learning general policies across planning domains are limited by the expressive power of $C_2$, namely; first-order logic with two variables and counting. This limitation can be overcomed by transitioning to $k$-GNNs, for $k=3$, wherein object embeddings are substituted with triplet embeddings. Yet, while $3$-GNNs have the expressive power of $C_3$, unlike $1$- and $2$-GNNs that are confined to $C_2$, they require quartic time for message exchange and cubic space for embeddings, rendering them impractical. In this work, we introduce a parameterized version of relational GNNs. When $t$ is infinity, R-GNN[$t$] approximates $3$-GNNs using only quadratic space for embeddings. For lower values of $t$, such as $t=1$ and $t=2$, R-GNN[$t$] achieves a weaker approximation by exchanging fewer messages, yet interestingly, often yield the $C_3$ features required in several planning domains. Furthermore, the new R-GNN[$t$] architecture is the original R-GNN architecture with a suitable transformation applied to the input states only. Experimental results illustrate the clear performance gains of R-GNN[$1$] and R-GNN[$2$] over plain R-GNNs, and also over edge transformers that also approximate $3$-GNNs.
Empowered by the latest progress on innovative metamaterials/metasurfaces and advanced antenna technologies, holographic multiple-input multiple-output (H-MIMO) emerges as a promising technology to fulfill the extreme goals of the sixth-generation (6G) wireless networks. The antenna arrays utilized in H-MIMO comprise massive (possibly to extreme extent) numbers of antenna elements, densely spaced less than half-a-wavelength and integrated into a compact space, realizing an almost continuous aperture. Thanks to the expected low cost, size, weight, and power consumption, such apertures are expected to be largely fabricated for near-field communications. In addition, the physical features of H-MIMO enable manipulations directly on the electromagnetic (EM) wave domain and spatial multiplexing. To fully leverage this potential, near-field H-MIMO channel modeling, especially from the EM perspective, is of paramount significance. In this article, we overview near-field H-MIMO channel models elaborating on the various modeling categories and respective features, as well as their challenges and evaluation criteria. We also present EM-domain channel models that address the inherit computational and measurement complexities. Finally, the article is concluded with a set of future research directions on the topic.
Geometric deep learning extends deep learning to incorporate information about the geometry and topology data, especially in complex domains like graphs. Despite the popularity of message passing in this field, it has limitations such as the need for graph rewiring, ambiguity in interpreting data, and over-smoothing. In this paper, we take a different approach, focusing on leveraging geometric information from simplicial complexes embedded in $\mathbb{R}^n$ using node coordinates. We use differential k-forms in \mathbb{R}^n to create representations of simplices, offering interpretability and geometric consistency without message passing. This approach also enables us to apply differential geometry tools and achieve universal approximation. Our method is efficient, versatile, and applicable to various input complexes, including graphs, simplicial complexes, and cell complexes. It outperforms existing message passing neural networks in harnessing information from geometrical graphs with node features serving as coordinates.
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: //behavior.stanford.edu.
With more scientific fields relying on neural networks (NNs) to process data incoming at extreme throughputs and latencies, it is crucial to develop NNs with all their parameters stored on-chip. In many of these applications, there is not enough time to go off-chip and retrieve weights. Even more so, off-chip memory such as DRAM does not have the bandwidth required to process these NNs as fast as the data is being produced (e.g., every 25 ns). As such, these extreme latency and bandwidth requirements have architectural implications for the hardware intended to run these NNs: 1) all NN parameters must fit on-chip, and 2) codesigning custom/reconfigurable logic is often required to meet these latency and bandwidth constraints. In our work, we show that many scientific NN applications must run fully on chip, in the extreme case requiring a custom chip to meet such stringent constraints.
We consider a distributed setup for reinforcement learning, where each agent has a copy of the same Markov Decision Process but transitions are sampled from the corresponding Markov chain independently by each agent. We show that in this setting, we can achieve a linear speedup for TD($\lambda$), a family of popular methods for policy evaluation, in the sense that $N$ agents can evaluate a policy $N$ times faster provided the target accuracy is small enough. Notably, this speedup is achieved by ``one shot averaging,'' a procedure where the agents run TD($\lambda$) with Markov sampling independently and only average their results after the final step. This significantly reduces the amount of communication required to achieve a linear speedup relative to previous work.
Humans learn social skills through both imitation and social interaction. This social learning process is largely understudied by existing research on building language agents. Motivated by this gap, we propose an interactive learning method, SOTOPIA-$\pi$, improving the social intelligence of language agents. This method leverages behavior cloning and self-reinforcement training on filtered social interaction data according to large language model (LLM) ratings. We show that our training method allows a 7B LLM to reach the social goal completion ability of an expert model (GPT-4-based agent), while improving the safety of language agents and maintaining general QA ability on the MMLU benchmark. We also find that this training paradigm uncovers some difficulties in LLM-based evaluation of social intelligence: LLM-based evaluators overestimate the abilities of the language agents trained specifically for social interaction.
Click-through rate (CTR) prediction plays a critical role in recommender systems and online advertising. The data used in these applications are multi-field categorical data, where each feature belongs to one field. Field information is proved to be important and there are several works considering fields in their models. In this paper, we proposed a novel approach to model the field information effectively and efficiently. The proposed approach is a direct improvement of FwFM, and is named as Field-matrixed Factorization Machines (FmFM, or $FM^2$). We also proposed a new explanation of FM and FwFM within the FmFM framework, and compared it with the FFM. Besides pruning the cross terms, our model supports field-specific variable dimensions of embedding vectors, which acts as soft pruning. We also proposed an efficient way to minimize the dimension while keeping the model performance. The FmFM model can also be optimized further by caching the intermediate vectors, and it only takes thousands of floating-point operations (FLOPs) to make a prediction. Our experiment results show that it can out-perform the FFM, which is more complex. The FmFM model's performance is also comparable to DNN models which require much more FLOPs in runtime.
Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.
Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.