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Accurate 3D shape abstraction from a single 2D image is a long-standing problem in computer vision and graphics. By leveraging a set of primitives to represent the target shape, recent methods have achieved promising results. However, these methods either use a relatively large number of primitives or lack geometric flexibility due to the limited expressibility of the primitives. In this paper, we propose a novel bi-channel Transformer architecture, integrated with parameterized deformable models, termed DeFormer, to simultaneously estimate the global and local deformations of primitives. In this way, DeFormer can abstract complex object shapes while using a small number of primitives which offer a broader geometry coverage and finer details. Then, we introduce a force-driven dynamic fitting and a cycle-consistent re-projection loss to optimize the primitive parameters. Extensive experiments on ShapeNet across various settings show that DeFormer achieves better reconstruction accuracy over the state-of-the-art, and visualizes with consistent semantic correspondences for improved interpretability.

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Data augmentation (DA) has been widely leveraged in the realm of computer vision to alleviate the data shortage, whereas the DA in medical image analysis (MIA) faces multiple challenges. The prevalent DA approaches in MIA encompass conventional DA, synthetic DA, and automatic DA. However, the utilization of these approaches poses various challenges such as experience-driven design and intensive computation cost. Here, we propose an efficient and effective automatic DA method termed MedAugment. We propose the pixel augmentation space and spatial augmentation space and exclude the operations that can break the details and features within medical images. Besides, we propose a novel sampling strategy by sampling a limited number of operations from the two spaces. Moreover, we present a hyperparameter mapping relationship to produce a rational augmentation level and make the MedAugment fully controllable using a single hyperparameter. These revisions address the differences between natural and medical images. Extensive experimental results on four classification and three segmentation datasets demonstrate the superiority of MedAugment. We posit that the plug-and-use and training-free MedAugment holds the potential to make a valuable contribution to the medical field, particularly benefiting medical experts lacking foundational expertise in deep learning. Code is available at //github.com/NUS-Tim/MedAugment.

Denoising Diffusion models have exhibited remarkable capabilities in image generation. However, generating high-quality samples requires a large number of iterations. Knowledge distillation for diffusion models is an effective method to address this limitation with a shortened sampling process but causes degraded generative quality. Based on our analysis with bias-variance decomposition and experimental observations, we attribute the degradation to the spatial fitting error occurring in the training of both the teacher and student model. Accordingly, we propose $\textbf{S}$patial $\textbf{F}$itting-$\textbf{E}$rror $\textbf{R}$eduction $\textbf{D}$istillation model ($\textbf{SFERD}$). SFERD utilizes attention guidance from the teacher model and a designed semantic gradient predictor to reduce the student's fitting error. Empirically, our proposed model facilitates high-quality sample generation in a few function evaluations. We achieve an FID of 5.31 on CIFAR-10 and 9.39 on ImageNet 64$\times$64 with only one step, outperforming existing diffusion methods. Our study provides a new perspective on diffusion distillation by highlighting the intrinsic denoising ability of models.

Sampling from the joint posterior distribution of Gaussian mixture models (GMMs) via standard Markov chain Monte Carlo (MCMC) imposes several computational challenges, which have prevented a broader full Bayesian implementation of these models. A growing body of literature has introduced the Weighted Likelihood Bootstrap and the Weighted Bayesian Bootstrap as alternatives to MCMC sampling. The core idea of these methods is to repeatedly compute maximum a posteriori (MAP) estimates on many randomly weighted posterior densities. These MAP estimates then can be treated as approximate posterior draws. Nonetheless, a central question remains unanswered: How to select the distribution of the random weights under arbitrary sample sizes. Thus, we introduce the Bayesian Optimized Bootstrap (BOB), a computational method to automatically select the weights distribution by minimizing, through Bayesian Optimization, a black-box and noisy version of the reverse KL divergence between the Bayesian posterior and an approximate posterior obtained via random weighting. Our proposed method allows for uncertainty quantification, approximate posterior sampling, and embraces recent developments in parallel computing. We show that BOB outperforms competing approaches in recovering the Bayesian posterior, while retaining key theoretical properties from existing methods. BOB's performance is demonstrated through extensive simulations, along with real-world data analyses.

Facial expression recognition (FER) is a crucial part of human-computer interaction. Existing FER methods achieve high accuracy and generalization based on different open-source deep models and training approaches. However, the performance of these methods is not always good when encountering practical settings, which are seldom explored. In this paper, we collected a new in-the-wild facial expression dataset for cross-domain validation. Twenty-three commonly used network architectures were implemented and evaluated following a uniform protocol. Moreover, various setups, in terms of input resolutions, class balance management, and pre-trained strategies, were verified to show the corresponding performance contribution. Based on extensive experiments on three large-scale FER datasets and our practical cross-validation, we ranked network architectures and summarized a set of recommendations on deploying deep FER methods in real scenarios. In addition, potential ethical rules, privacy issues, and regulations were discussed in practical FER applications such as marketing, education, and entertainment business.

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

Score-based diffusion models (SBDM) have recently emerged as state-of-the-art approaches for image generation. Existing SBDMs are typically formulated in a finite-dimensional setting, where images are considered as tensors of finite size. This paper develops SBDMs in the infinite-dimensional setting, that is, we model the training data as functions supported on a rectangular domain. Besides the quest for generating images at ever higher resolution, our primary motivation is to create a well-posed infinite-dimensional learning problem so that we can discretize it consistently on multiple resolution levels. We thereby intend to obtain diffusion models that generalize across different resolution levels and improve the efficiency of the training process. We demonstrate how to overcome two shortcomings of current SBDM approaches in the infinite-dimensional setting. First, we modify the forward process to ensure that the latent distribution is well-defined in the infinite-dimensional setting using the notion of trace class operators. We derive the reverse processes for finite approximations. Second, we illustrate that approximating the score function with an operator network is beneficial for multilevel training. After deriving the convergence of the discretization and the approximation of multilevel training, we implement an infinite-dimensional SBDM approach and show the first promising results on MNIST and Fashion-MNIST, underlining our developed theory.

While large language models (LLMs) have demonstrated remarkable capabilities across a range of downstream tasks, a significant concern revolves around their propensity to exhibit hallucinations: LLMs occasionally generate content that diverges from the user input, contradicts previously generated context, or misaligns with established world knowledge. This phenomenon poses a substantial challenge to the reliability of LLMs in real-world scenarios. In this paper, we survey recent efforts on the detection, explanation, and mitigation of hallucination, with an emphasis on the unique challenges posed by LLMs. We present taxonomies of the LLM hallucination phenomena and evaluation benchmarks, analyze existing approaches aiming at mitigating LLM hallucination, and discuss potential directions for future research.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

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