Nano-sized drones, with palm-sized form factor, are gaining relevance in the Internet-of-Things ecosystem. Achieving a high degree of autonomy for complex multi-objective missions (e.g., safe flight, exploration, object detection) is extremely challenging for the onboard chip-set due to tight size, payload (<10g), and power envelope constraints, which strictly limit both memory and computation. Our work addresses this complex problem by combining bio-inspired navigation policies, which rely on time-of-flight distance sensor data, with a vision-based convolutional neural network (CNN) for object detection. Our field-proven nano-drone is equipped with two microcontroller units (MCUs), a single-core ARM Cortex-M4 (STM32) for safe navigation and exploration policies, and a parallel ultra-low power octa-core RISC-V (GAP8) for onboard CNN inference, with a power envelope of just 134mW, including image sensors and external memories. The object detection task achieves a mean average precision of 50% (at 1.6 frame/s) on an in-field collected dataset. We compare four bio-inspired exploration policies and identify a pseudo-random policy to achieve the highest coverage area of 83% in a ~36m^2 unknown room in a 3 minutes flight. By combining the detection CNN and the exploration policy, we show an average detection rate of 90% on six target objects in a never-seen-before environment.
Deep reinforcement learning is actively used for training autonomous car policies in a simulated driving environment. Due to the large availability of various reinforcement learning algorithms and the lack of their systematic comparison across different driving scenarios, we are unsure of which ones are more effective for training autonomous car software in single-agent as well as multi-agent driving environments. A benchmarking framework for the comparison of deep reinforcement learning in a vision-based autonomous driving will open up the possibilities for training better autonomous car driving policies. To address these challenges, we provide an open and reusable benchmarking framework for systematic evaluation and comparative analysis of deep reinforcement learning algorithms for autonomous driving in a single- and multi-agent environment. Using the framework, we perform a comparative study of discrete and continuous action space deep reinforcement learning algorithms. We also propose a comprehensive multi-objective reward function designed for the evaluation of deep reinforcement learning-based autonomous driving agents. We run the experiments in a vision-only high-fidelity urban driving simulated environments. The results indicate that only some of the deep reinforcement learning algorithms perform consistently better across single and multi-agent scenarios when trained in various multi-agent-only environment settings. For example, A3C- and TD3-based autonomous cars perform comparatively better in terms of more robust actions and minimal driving errors in both single and multi-agent scenarios. We conclude that different deep reinforcement learning algorithms exhibit different driving and testing performance in different scenarios, which underlines the need for their systematic comparative analysis. The benchmarking framework proposed in this paper facilitates such a comparison.
Active learning selects informative samples for annotation within budget, which has proven efficient recently on object detection. However, the widely used active detection benchmarks conduct image-level evaluation, which is unrealistic in human workload estimation and biased towards crowded images. Furthermore, existing methods still perform image-level annotation, but equally scoring all targets within the same image incurs waste of budget and redundant labels. Having revealed above problems and limitations, we introduce a box-level active detection framework that controls a box-based budget per cycle, prioritizes informative targets and avoids redundancy for fair comparison and efficient application. Under the proposed box-level setting, we devise a novel pipeline, namely Complementary Pseudo Active Strategy (ComPAS). It exploits both human annotations and the model intelligence in a complementary fashion: an efficient input-end committee queries labels for informative objects only; meantime well-learned targets are identified by the model and compensated with pseudo-labels. ComPAS consistently outperforms 10 competitors under 4 settings in a unified codebase. With supervision from labeled data only, it achieves 100% supervised performance of VOC0712 with merely 19% box annotations. On the COCO dataset, it yields up to 4.3% mAP improvement over the second-best method. ComPAS also supports training with the unlabeled pool, where it surpasses 90% COCO supervised performance with 85% label reduction. Our source code is publicly available at //github.com/lyumengyao/blad.
A key challenge for LiDAR-based 3D object detection is to capture sufficient features from large scale 3D scenes especially for distant or/and occluded objects. Albeit recent efforts made by Transformers with the long sequence modeling capability, they fail to properly balance the accuracy and efficiency, suffering from inadequate receptive fields or coarse-grained holistic correlations. In this paper, we propose an Octree-based Transformer, named OcTr, to address this issue. It first constructs a dynamic octree on the hierarchical feature pyramid through conducting self-attention on the top level and then recursively propagates to the level below restricted by the octants, which captures rich global context in a coarse-to-fine manner while maintaining the computational complexity under control. Furthermore, for enhanced foreground perception, we propose a hybrid positional embedding, composed of the semantic-aware positional embedding and attention mask, to fully exploit semantic and geometry clues. Extensive experiments are conducted on the Waymo Open Dataset and KITTI Dataset, and OcTr reaches newly state-of-the-art results.
Most recent 6D object pose estimation methods first use object detection to obtain 2D bounding boxes before actually regressing the pose. However, the general object detection methods they use are ill-suited to handle cluttered scenes, thus producing poor initialization to the subsequent pose network. To address this, we propose a rigidity-aware detection method exploiting the fact that, in 6D pose estimation, the target objects are rigid. This lets us introduce an approach to sampling positive object regions from the entire visible object area during training, instead of naively drawing samples from the bounding box center where the object might be occluded. As such, every visible object part can contribute to the final bounding box prediction, yielding better detection robustness. Key to the success of our approach is a visibility map, which we propose to build using a minimum barrier distance between every pixel in the bounding box and the box boundary. Our results on seven challenging 6D pose estimation datasets evidence that our method outperforms general detection frameworks by a large margin. Furthermore, combined with a pose regression network, we obtain state-of-the-art pose estimation results on the challenging BOP benchmark.
Autonomous driving is regarded as one of the most promising remedies to shield human beings from severe crashes. To this end, 3D object detection serves as the core basis of such perception system especially for the sake of path planning, motion prediction, collision avoidance, etc. Generally, stereo or monocular images with corresponding 3D point clouds are already standard layout for 3D object detection, out of which point clouds are increasingly prevalent with accurate depth information being provided. Despite existing efforts, 3D object detection on point clouds is still in its infancy due to high sparseness and irregularity of point clouds by nature, misalignment view between camera view and LiDAR bird's eye of view for modality synergies, occlusions and scale variations at long distances, etc. Recently, profound progress has been made in 3D object detection, with a large body of literature being investigated to address this vision task. As such, we present a comprehensive review of the latest progress in this field covering all the main topics including sensors, fundamentals, and the recent state-of-the-art detection methods with their pros and cons. Furthermore, we introduce metrics and provide quantitative comparisons on popular public datasets. The avenues for future work are going to be judiciously identified after an in-deep analysis of the surveyed works. Finally, we conclude this paper.
Object detection with transformers (DETR) reaches competitive performance with Faster R-CNN via a transformer encoder-decoder architecture. Inspired by the great success of pre-training transformers in natural language processing, we propose a pretext task named random query patch detection to unsupervisedly pre-train DETR (UP-DETR) for object detection. Specifically, we randomly crop patches from the given image and then feed them as queries to the decoder. The model is pre-trained to detect these query patches from the original image. During the pre-training, we address two critical issues: multi-task learning and multi-query localization. (1) To trade-off multi-task learning of classification and localization in the pretext task, we freeze the CNN backbone and propose a patch feature reconstruction branch which is jointly optimized with patch detection. (2) To perform multi-query localization, we introduce UP-DETR from single-query patch and extend it to multi-query patches with object query shuffle and attention mask. In our experiments, UP-DETR significantly boosts the performance of DETR with faster convergence and higher precision on PASCAL VOC and COCO datasets. The code will be available soon.
It is a common paradigm in object detection frameworks to treat all samples equally and target at maximizing the performance on average. In this work, we revisit this paradigm through a careful study on how different samples contribute to the overall performance measured in terms of mAP. Our study suggests that the samples in each mini-batch are neither independent nor equally important, and therefore a better classifier on average does not necessarily mean higher mAP. Motivated by this study, we propose the notion of Prime Samples, those that play a key role in driving the detection performance. We further develop a simple yet effective sampling and learning strategy called PrIme Sample Attention (PISA) that directs the focus of the training process towards such samples. Our experiments demonstrate that it is often more effective to focus on prime samples than hard samples when training a detector. Particularly, On the MSCOCO dataset, PISA outperforms the random sampling baseline and hard mining schemes, e.g. OHEM and Focal Loss, consistently by more than 1% on both single-stage and two-stage detectors, with a strong backbone ResNeXt-101.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.
We introduce a generic framework that reduces the computational cost of object detection while retaining accuracy for scenarios where objects with varied sizes appear in high resolution images. Detection progresses in a coarse-to-fine manner, first on a down-sampled version of the image and then on a sequence of higher resolution regions identified as likely to improve the detection accuracy. Built upon reinforcement learning, our approach consists of a model (R-net) that uses coarse detection results to predict the potential accuracy gain for analyzing a region at a higher resolution and another model (Q-net) that sequentially selects regions to zoom in. Experiments on the Caltech Pedestrians dataset show that our approach reduces the number of processed pixels by over 50% without a drop in detection accuracy. The merits of our approach become more significant on a high resolution test set collected from YFCC100M dataset, where our approach maintains high detection performance while reducing the number of processed pixels by about 70% and the detection time by over 50%.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.