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The rise of online multi-modal sharing platforms like TikTok and YouTube has enabled personalized recommender systems to incorporate multiple modalities (such as visual, textual, and acoustic) into user representations. However, addressing the challenge of data sparsity in these systems remains a key issue. To address this limitation, recent research has introduced self-supervised learning techniques to enhance recommender systems. However, these methods often rely on simplistic random augmentation or intuitive cross-view information, which can introduce irrelevant noise and fail to accurately align the multi-modal context with user-item interaction modeling. To fill this research gap, we propose a novel multi-modal graph diffusion model for recommendation called DiffMM. Our framework integrates a modality-aware graph diffusion model with a cross-modal contrastive learning paradigm to improve modality-aware user representation learning. This integration facilitates better alignment between multi-modal feature information and collaborative relation modeling. Our approach leverages diffusion models' generative capabilities to automatically generate a user-item graph that is aware of different modalities, facilitating the incorporation of useful multi-modal knowledge in modeling user-item interactions. We conduct extensive experiments on three public datasets, consistently demonstrating the superiority of our DiffMM over various competitive baselines. For open-sourced model implementation details, you can access the source codes of our proposed framework at: //github.com/HKUDS/DiffMM .

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · · 3D · 在線 · 邊緣設備 ·
2024 年 7 月 31 日

We present a framework, DISORF, to enable online 3D reconstruction and visualization of scenes captured by resource-constrained mobile robots and edge devices. To address the limited computing capabilities of edge devices and potentially limited network availability, we design a framework that efficiently distributes computation between the edge device and the remote server. We leverage on-device SLAM systems to generate posed keyframes and transmit them to remote servers that can perform high-quality 3D reconstruction and visualization at runtime by leveraging recent advances in neural 3D methods. We identify a key challenge with online training where naive image sampling strategies can lead to significant degradation in rendering quality. We propose a novel shifted exponential frame sampling method that addresses this challenge for online training. We demonstrate the effectiveness of our framework in enabling high-quality real-time reconstruction and visualization of unknown scenes as they are captured and streamed from cameras in mobile robots and edge devices.

Facial expression spotting, identifying periods where facial expressions occur in a video, is a significant yet challenging task in facial expression analysis. The issues of irrelevant facial movements and the challenge of detecting subtle motions in micro-expressions remain unresolved, hindering accurate expression spotting. In this paper, we propose an efficient framework for facial expression spotting. First, we propose a Sliding Window-based Multi-Resolution Optical flow (SW-MRO) feature, which calculates multi-resolution optical flow of the input image sequence within compact sliding windows. The window length is tailored to perceive complete micro-expressions and distinguish between general macro- and micro-expressions. SW-MRO can effectively reveal subtle motions while avoiding severe head movement problems. Second, we propose SpotFormer, a multi-scale spatio-temporal Transformer that simultaneously encodes spatio-temporal relationships of the SW-MRO features for accurate frame-level probability estimation. In SpotFormer, our proposed Facial Local Graph Pooling (FLGP) and convolutional layers are applied for multi-scale spatio-temporal feature extraction. We show the validity of the architecture of SpotFormer by comparing it with several model variants. Third, we introduce supervised contrastive learning into SpotFormer to enhance the discriminability between different types of expressions. Extensive experiments on SAMM-LV and CAS(ME)^2 show that our method outperforms state-of-the-art models, particularly in micro-expression spotting.

Large-scale LiDAR mappings and localization leverage place recognition techniques to mitigate odometry drifts, ensuring accurate mapping. These techniques utilize scene representations from LiDAR point clouds to identify previously visited sites within a database. Local descriptors, assigned to each point within a point cloud, are aggregated to form a scene representation for the point cloud. These descriptors are also used to re-rank the retrieved point clouds based on geometric fitness scores. We propose SALSA, a novel, lightweight, and efficient framework for LiDAR place recognition. It consists of a Sphereformer backbone that uses radial window attention to enable information aggregation for sparse distant points, an adaptive self-attention layer to pool local descriptors into tokens, and a multi-layer-perceptron Mixer layer for aggregating the tokens to generate a scene descriptor. The proposed framework outperforms existing methods on various LiDAR place recognition datasets in terms of both retrieval and metric localization while operating in real-time.

Graph-based holistic scene representations facilitate surgical workflow understanding and have recently demonstrated significant success. However, this task is often hindered by the limited availability of densely annotated surgical scene data. In this work, we introduce an end-to-end framework for the generation and optimization of surgical scene graphs on a downstream task. Our approach leverages the flexibility of graph-based spectral clustering and the generalization capability of foundation models to generate unsupervised scene graphs with learnable properties. We reinforce the initial spatial graph with sparse temporal connections using local matches between consecutive frames to predict temporally consistent clusters across a temporal neighborhood. By jointly optimizing the spatiotemporal relations and node features of the dynamic scene graph with the downstream task of phase segmentation, we address the costly and annotation-burdensome task of semantic scene comprehension and scene graph generation in surgical videos using only weak surgical phase labels. Further, by incorporating effective intermediate scene representation disentanglement steps within the pipeline, our solution outperforms the SOTA on the CATARACTS dataset by 8% accuracy and 10% F1 score in surgical workflow recognition

Urban-level three-dimensional reconstruction for modern applications demands high rendering fidelity while minimizing computational costs. The advent of Neural Radiance Fields (NeRF) has enhanced 3D reconstruction, yet it exhibits artifacts under multiple viewpoints. In this paper, we propose a new NeRF framework method to address these issues. Our method uses image content and pose data to iteratively plan the next best view. A crucial aspect of this method involves uncertainty estimation, guiding the selection of views with maximum information gain from a candidate set. This iterative process enhances rendering quality over time. Simultaneously, we introduce the Vonoroi diagram and threshold sampling together with flight classifier to boost the efficiency, while keep the original NeRF network intact. It can serve as a plug-in tool to assist in better rendering, outperforming baselines and similar prior works.

The massive growth of mobile and IoT devices demands geographically distributed computing systems for optimal performance, privacy, and scalability. However, existing edge-to-cloud serverless platforms lack location awareness, resulting in inefficient network usage and increased latency. In this paper, we propose GeoFaaS, a novel edge-to-cloud Function-as-a-Service (FaaS) platform that leverages real-time client location information for transparent request execution on the nearest available FaaS node. If needed, GeoFaaS transparently offloads requests to the cloud when edge resources are overloaded, thus, ensuring consistent execution without user intervention. GeoFaaS has a modular and decentralized architecture: building on the single-node FaaS system tinyFaaS, GeoFaaS works as a stand-alone edge-to-cloud FaaS platform but can also integrate and act as a routing layer for existing FaaS services, e.g., in the cloud. To evaluate our approach, we implemented an open-source proof-of-concept prototype and studied performance and fault-tolerance behavior in experiments.

Phase recognition in surgical videos is crucial for enhancing computer-aided surgical systems as it enables automated understanding of sequential procedural stages. Existing methods often rely on fixed temporal windows for video analysis to identify dynamic surgical phases. Thus, they struggle to simultaneously capture short-, mid-, and long-term information necessary to fully understand complex surgical procedures. To address these issues, we propose Multi-Scale Transformers for Surgical Phase Recognition (MuST), a novel Transformer-based approach that combines a Multi-Term Frame encoder with a Temporal Consistency Module to capture information across multiple temporal scales of a surgical video. Our Multi-Term Frame Encoder computes interdependencies across a hierarchy of temporal scales by sampling sequences at increasing strides around the frame of interest. Furthermore, we employ a long-term Transformer encoder over the frame embeddings to further enhance long-term reasoning. MuST achieves higher performance than previous state-of-the-art methods on three different public benchmarks.

Mesh-based scene representation offers a promising direction for simplifying large-scale hierarchical visual localization pipelines, combining a visual place recognition step based on global features (retrieval) and a visual localization step based on local features. While existing work demonstrates the viability of meshes for visual localization, the impact of using synthetic databases rendered from them in visual place recognition remains largely unexplored. In this work we investigate using dense 3D textured meshes for large-scale Visual Place Recognition (VPR). We identify a significant performance drop when using synthetic mesh-based image databases compared to real-world images for retrieval. To address this, we propose MeshVPR, a novel VPR pipeline that utilizes a lightweight features alignment framework to bridge the gap between real-world and synthetic domains. MeshVPR leverages pre-trained VPR models and is efficient and scalable for city-wide deployments. We introduce novel datasets with freely available 3D meshes and manually collected queries from Berlin, Paris, and Melbourne. Extensive evaluations demonstrate that MeshVPR achieves competitive performance with standard VPR pipelines, paving the way for mesh-based localization systems. Data, code, and interactive visualizations are available at //meshvpr.github.io/

Modern video segmentation methods adopt object queries to perform inter-frame association and demonstrate satisfactory performance in tracking continuously appearing objects despite large-scale motion and transient occlusion. However, they all underperform on newly emerging and disappearing objects that are common in the real world because they attempt to model object emergence and disappearance through feature transitions between background and foreground queries that have significant feature gaps. We introduce Dynamic Anchor Queries (DAQ) to shorten the transition gap between the anchor and target queries by dynamically generating anchor queries based on the features of potential candidates. Furthermore, we introduce a query-level object Emergence and Disappearance Simulation (EDS) strategy, which unleashes DAQ's potential without any additional cost. Finally, we combine our proposed DAQ and EDS with DVIS to obtain DVIS-DAQ. Extensive experiments demonstrate that DVIS-DAQ achieves a new state-of-the-art (SOTA) performance on five mainstream video segmentation benchmarks. Code and models are available at \url{//github.com/SkyworkAI/DAQ-VS}.

Robotic collectives for military and disaster response applications require coalition formation algorithms to partition robots into appropriate task teams. Collectives' missions will often incorporate tasks that require multiple high-level robot behaviors or services, which coalition formation must accommodate. The highly dynamic and unstructured application domains also necessitate that coalition formation algorithms produce near optimal solutions (i.e., >95% utility) in near real-time (i.e., <5 minutes) with very large collectives (i.e., hundreds of robots). No previous coalition formation algorithm satisfies these requirements. An initial evaluation found that traditional auction-based algorithms' runtimes are too long, even though the centralized simulator incorporated ideal conditions unlikely to occur in real-world deployments (i.e., synchronization across robots and perfect, instantaneous communication). The hedonic game-based GRAPE algorithm can produce solutions in near real-time, but cannot be applied to multiple service collectives. This manuscript integrates GRAPE and a services model, producing GRAPE-S and Pair-GRAPE-S. These algorithms and two auction baselines were evaluated using a centralized simulator with up to 1000 robots, and via the largest distributed coalition formation simulated evaluation to date, with up to 500 robots. The evaluations demonstrate that auctions transfer poorly to distributed collectives, resulting in excessive runtimes and low utility solutions. GRAPE-S satisfies the target domains' coalition formation requirements, producing near optimal solutions in near real-time, and Pair-GRAPE-S more than satisfies the domain requirements, producing optimal solutions in near real-time. GRAPE-S and Pair-GRAPE-S are the first algorithms demonstrated to support near real-time coalition formation for very large, distributed collectives with multiple services.

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