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Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing to handle unseen emotion styles due to limited semantics. They either ignore the one-shot setting or the quality of generated faces. In this paper, we propose a more flexible and generalized framework. Specifically, we supplement the emotion style in text prompts and use an Aligned Multi-modal Emotion encoder to embed the text, image, and audio emotion modality into a unified space, which inherits rich semantic prior from CLIP. Consequently, effective multi-modal emotion space learning helps our method support arbitrary emotion modality during testing and could generalize to unseen emotion styles. Besides, an Emotion-aware Audio-to-3DMM Convertor is proposed to connect the emotion condition and the audio sequence to structural representation. A followed style-based High-fidelity Emotional Face generator is designed to generate arbitrary high-resolution realistic identities. Our texture generator hierarchically learns flow fields and animated faces in a residual manner. Extensive experiments demonstrate the flexibility and generalization of our method in emotion control and the effectiveness of high-quality face synthesis.

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Text-guided image generation has witnessed unprecedented progress due to the development of diffusion models. Beyond text and image, sound is a vital element within the sphere of human perception, offering vivid representations and naturally coinciding with corresponding scenes. Taking advantage of sound therefore presents a promising avenue for exploration within image generation research. However, the relationship between audio and image supervision remains significantly underdeveloped, and the scarcity of related, high-quality datasets brings further obstacles. In this paper, we propose a unified framework 'Align, Adapt, and Inject' (AAI) for sound-guided image generation, editing, and stylization. In particular, our method adapts input sound into a sound token, like an ordinary word, which can plug and play with existing powerful diffusion-based Text-to-Image (T2I) models. Specifically, we first train a multi-modal encoder to align audio representation with the pre-trained textual manifold and visual manifold, respectively. Then, we propose the audio adapter to adapt audio representation into an audio token enriched with specific semantics, which can be injected into a frozen T2I model flexibly. In this way, we are able to extract the dynamic information of varied sounds, while utilizing the formidable capability of existing T2I models to facilitate sound-guided image generation, editing, and stylization in a convenient and cost-effective manner. The experiment results confirm that our proposed AAI outperforms other text and sound-guided state-of-the-art methods. And our aligned multi-modal encoder is also competitive with other approaches in the audio-visual retrieval and audio-text retrieval tasks.

This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields a parametric model for accurate capturing and realistic synthesis of facial expressions from a latent feature vector. Our animation method is based on a conditional CNN that transforms text or speech into a sequence of animation parameters. In contrast to previous approaches, our animation model learns disentangling/synthesizing different acting-styles in an unsupervised manner, requiring only phonetic labels that describe the content of training sequences. For realistic real-time rendering, we train a U-Net that refines rasterization-based renderings by computing improved pixel colors and a foreground matte. We compare our framework qualitatively/quantitatively against recent methods for head modeling as well as facial animation and evaluate the perceived rendering/animation quality in a user-study, which indicates large improvements compared to state-of-the-art approaches

Detection of the outliers is pivotal for any machine learning model deployed and operated in real-world. It is essential for the Deep Neural Networks that were shown to be overconfident with such inputs. Moreover, even deep generative models that allow estimation of the probability density of the input fail in achieving this task. In this work, we concentrate on the specific type of these models: Variational Autoencoders (VAEs). First, we unveil a significant theoretical flaw in the assumption of the classical VAE model. Second, we enforce an accommodating topological property to the image of the deep neural mapping to the latent space: compactness to alleviate the flaw and obtain the means to provably bound the image within the determined limits by squeezing both inliers and outliers together. We enforce compactness using two approaches: (i) Alexandroff extension and (ii) fixed Lipschitz continuity constant on the mapping of the encoder of the VAEs. Finally and most importantly, we discover that the anomalous inputs predominantly tend to land on the vacant latent holes within the compact space, enabling their successful identification. For that reason, we introduce a specifically devised score for hole detection and evaluate the solution against several baseline benchmarks achieving promising results.

Anomalies are samples that significantly deviate from the rest of the data and their detection plays a major role in building machine learning models that can be reliably used in applications such as data-driven design and novelty detection. The majority of existing anomaly detection methods either are exclusively developed for (semi) supervised settings, or provide poor performance in unsupervised applications where there is no training data with labeled anomalous samples. To bridge this research gap, we introduce a robust, efficient, and interpretable methodology based on nonlinear manifold learning to detect anomalies in unsupervised settings. The essence of our approach is to learn a low-dimensional and interpretable latent representation (aka manifold) for all the data points such that normal samples are automatically clustered together and hence can be easily and robustly identified. We learn this low-dimensional manifold by designing a learning algorithm that leverages either a latent map Gaussian process (LMGP) or a deep autoencoder (AE). Our LMGP-based approach, in particular, provides a probabilistic perspective on the learning task and is ideal for high-dimensional applications with scarce data. We demonstrate the superior performance of our approach over existing technologies via multiple analytic examples and real-world datasets.

Generating the motion of orchestral conductors from a given piece of symphony music is a challenging task since it requires a model to learn semantic music features and capture the underlying distribution of real conducting motion. Prior works have applied Generative Adversarial Networks (GAN) to this task, but the promising diffusion model, which recently showed its advantages in terms of both training stability and output quality, has not been exploited in this context. This paper presents Diffusion-Conductor, a novel DDIM-based approach for music-driven conducting motion generation, which integrates the diffusion model to a two-stage learning framework. We further propose a random masking strategy to improve the feature robustness, and use a pair of geometric loss functions to impose additional regularizations and increase motion diversity. We also design several novel metrics, including Frechet Gesture Distance (FGD) and Beat Consistency Score (BC) for a more comprehensive evaluation of the generated motion. Experimental results demonstrate the advantages of our model.

We present prompt distribution learning for effectively adapting a pre-trained vision-language model to address downstream recognition tasks. Our method not only learns low-bias prompts from a few samples but also captures the distribution of diverse prompts to handle the varying visual representations. In this way, we provide high-quality task-related content for facilitating recognition. This prompt distribution learning is realized by an efficient approach that learns the output embeddings of prompts instead of the input embeddings. Thus, we can employ a Gaussian distribution to model them effectively and derive a surrogate loss for efficient training. Extensive experiments on 12 datasets demonstrate that our method consistently and significantly outperforms existing methods. For example, with 1 sample per category, it relatively improves the average result by 9.1% compared to human-crafted prompts.

What matters for contrastive learning? We argue that contrastive learning heavily relies on informative features, or "hard" (positive or negative) features. Early works include more informative features by applying complex data augmentations and large batch size or memory bank, and recent works design elaborate sampling approaches to explore informative features. The key challenge toward exploring such features is that the source multi-view data is generated by applying random data augmentations, making it infeasible to always add useful information in the augmented data. Consequently, the informativeness of features learned from such augmented data is limited. In response, we propose to directly augment the features in latent space, thereby learning discriminative representations without a large amount of input data. We perform a meta learning technique to build the augmentation generator that updates its network parameters by considering the performance of the encoder. However, insufficient input data may lead the encoder to learn collapsed features and therefore malfunction the augmentation generator. A new margin-injected regularization is further added in the objective function to avoid the encoder learning a degenerate mapping. To contrast all features in one gradient back-propagation step, we adopt the proposed optimization-driven unified contrastive loss instead of the conventional contrastive loss. Empirically, our method achieves state-of-the-art results on several benchmark datasets.

This paper focuses on two fundamental tasks of graph analysis: community detection and node representation learning, which capture the global and local structures of graphs, respectively. In the current literature, these two tasks are usually independently studied while they are actually highly correlated. We propose a probabilistic generative model called vGraph to learn community membership and node representation collaboratively. Specifically, we assume that each node can be represented as a mixture of communities, and each community is defined as a multinomial distribution over nodes. Both the mixing coefficients and the community distribution are parameterized by the low-dimensional representations of the nodes and communities. We designed an effective variational inference algorithm which regularizes the community membership of neighboring nodes to be similar in the latent space. Experimental results on multiple real-world graphs show that vGraph is very effective in both community detection and node representation learning, outperforming many competitive baselines in both tasks. We show that the framework of vGraph is quite flexible and can be easily extended to detect hierarchical communities.

Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.

Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.

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