In recent years, novel view synthesis has gained popularity in generating high-fidelity images. While demonstrating superior performance in the task of synthesizing novel views, the majority of these methods are still based on the conventional multi-layer perceptron for scene embedding. Furthermore, light field models suffer from geometric blurring during pixel rendering, while radiance field-based volume rendering methods have multiple solutions for a certain target of density distribution integration. To address these issues, we introduce the Convolutional Neural Radiance Fields to model the derivatives of radiance along rays. Based on 1D convolutional operations, our proposed method effectively extracts potential ray representations through a structured neural network architecture. Besides, with the proposed ray modeling, a proposed recurrent module is employed to solve geometric ambiguity in the fully neural rendering process. Extensive experiments demonstrate the promising results of our proposed model compared with existing state-of-the-art methods.
The cost of adopting new technology is rarely analyzed and discussed, while it is vital for many software companies worldwide. Thus, it is crucial to consider Return On Investment (ROI) when performing data analytics. Decisions on "How much analytics is needed"? are hard to answer. ROI could guide decision support on the What?, How?, and How Much? Analytics for a given problem. This work details a comprehensive tool that provides conventional and advanced ML approaches for demonstration using requirements dependency extraction and their ROI analysis as use case. Utilizing advanced ML techniques such as Active Learning, Transfer Learning and primitive Large language model: BERT (Bidirectional Encoder Representations from Transformers) as its various components for automating dependency extraction, the tool outcomes demonstrate a mechanism to compute the ROI of ML algorithms to present a clear picture of trade-offs between the cost and benefits of a technology investment.
We introduce ChatGLM, an evolving family of large language models that we have been developing over time. This report primarily focuses on the GLM-4 language series, which includes GLM-4, GLM-4-Air, and GLM-4-9B. They represent our most capable models that are trained with all the insights and lessons gained from the preceding three generations of ChatGLM. To date, the GLM-4 models are pre-trained on ten trillions of tokens mostly in Chinese and English, along with a small set of corpus from 24 languages, and aligned primarily for Chinese and English usage. The high-quality alignment is achieved via a multi-stage post-training process, which involves supervised fine-tuning and learning from human feedback. Evaluations show that GLM-4 1) closely rivals or outperforms GPT-4 in terms of general metrics such as MMLU, GSM8K, MATH, BBH, GPQA, and HumanEval, 2) gets close to GPT-4-Turbo in instruction following as measured by IFEval, 3) matches GPT-4 Turbo (128K) and Claude 3 for long context tasks, and 4) outperforms GPT-4 in Chinese alignments as measured by AlignBench. The GLM-4 All Tools model is further aligned to understand user intent and autonomously decide when and which tool(s) touse -- including web browser, Python interpreter, text-to-image model, and user-defined functions -- to effectively complete complex tasks. In practical applications, it matches and even surpasses GPT-4 All Tools in tasks like accessing online information via web browsing and solving math problems using Python interpreter. Over the course, we have open-sourced a series of models, including ChatGLM-6B (three generations), GLM-4-9B (128K, 1M), GLM-4V-9B, WebGLM, and CodeGeeX, attracting over 10 million downloads on Hugging face in the year 2023 alone. The open models can be accessed through //github.com/THUDM and //huggingface.co/THUDM.
Although video perception models have made remarkable advancements in recent years, they still heavily rely on explicit text descriptions or pre-defined categories to identify target instances before executing video perception tasks. These models, however, fail to proactively comprehend and reason the user's intentions via textual input. Even though previous works attempt to investigate solutions to incorporate reasoning with image segmentation, they fail to reason with videos due to the video's complexity in object motion. To bridge the gap between image and video, in this work, we propose a new video segmentation task - video reasoning segmentation. The task is designed to output tracklets of segmentation masks given a complex input text query. What's more, to promote research in this unexplored area, we construct a reasoning video segmentation benchmark. Finally, we present ViLLa: Video reasoning segmentation with a Large Language Model, which incorporates the language generation capabilities of multimodal Large Language Models (LLMs) while retaining the capabilities of detecting, segmenting, and tracking multiple instances. We use a temporal-aware context aggregation module to incorporate contextual visual cues to text embeddings and propose a video-frame decoder to build temporal correlations across segmentation tokens. Remarkably, our ViLLa demonstrates capability in handling complex reasoning and referring video segmentation. Also, our model shows impressive ability in different temporal understanding benchmarks. Both quantitative and qualitative experiments show our method effectively unlocks new video reasoning segmentation capabilities for multimodal LLMs. The code and dataset will be available at //github.com/rkzheng99/ViLLa.
Over the years, numerous rank estimators for factor models have been proposed in the literature. This article focuses on information criterion-based rank estimators and investigates their consistency in rank selection. The gap conditions serve as necessary and sufficient conditions for rank estimators to achieve selection consistency under the general assumptions of random matrix theory. We establish a unified theorem on selection consistency, presenting the gap conditions for information criterion-based rank estimators with a unified formulation. To validate the theorem's assertion that rank selection consistency is solely determined by the gap conditions, we conduct extensive numerical simulations across various settings. Additionally, we undertake supplementary simulations to explore the strengths and limitations of information criterion-based estimators by comparing them with other types of rank estimators.
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: //dreamscene360.github.io/
Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style, background, and object of the input static image) and ensuring smoothness in animated video narratives guided by textual prompts still remains challenging. In this paper, we introduce Cinemo, a novel image animation approach towards achieving better motion controllability, as well as stronger temporal consistency and smoothness. In general, we propose three effective strategies at the training and inference stages of Cinemo to accomplish our goal. At the training stage, Cinemo focuses on learning the distribution of motion residuals, rather than directly predicting subsequent via a motion diffusion model. Additionally, a structural similarity index-based strategy is proposed to enable Cinemo to have better controllability of motion intensity. At the inference stage, a noise refinement technique based on discrete cosine transformation is introduced to mitigate sudden motion changes. Such three strategies enable Cinemo to produce highly consistent, smooth, and motion-controllable results. Compared to previous methods, Cinemo offers simpler and more precise user controllability. Extensive experiments against several state-of-the-art methods, including both commercial tools and research approaches, across multiple metrics, demonstrate the effectiveness and superiority of our proposed approach.
Human forecasting accuracy in practice relies on the 'wisdom of the crowd' effect, in which predictions about future events are significantly improved by aggregating across a crowd of individual forecasters. Past work on the forecasting ability of large language models (LLMs) suggests that frontier LLMs, as individual forecasters, underperform compared to the gold standard of a human crowd forecasting tournament aggregate. In Study 1, we expand this research by using an LLM ensemble approach consisting of a crowd of twelve LLMs. We compare the aggregated LLM predictions on 31 binary questions to that of a crowd of 925 human forecasters from a three-month forecasting tournament. Our preregistered main analysis shows that the LLM crowd outperforms a simple no-information benchmark and is not statistically different from the human crowd. In exploratory analyses, we find that these two approaches are equivalent with respect to medium-effect-size equivalence bounds. We also observe an acquiescence effect, with mean model predictions being significantly above 50%, despite an almost even split of positive and negative resolutions. Moreover, in Study 2, we test whether LLM predictions (of GPT-4 and Claude 2) can be improved by drawing on human cognitive output. We find that both models' forecasting accuracy benefits from exposure to the median human prediction as information, improving accuracy by between 17% and 28%: though this leads to less accurate predictions than simply averaging human and machine forecasts. Our results suggest that LLMs can achieve forecasting accuracy rivaling that of human crowd forecasting tournaments: via the simple, practically applicable method of forecast aggregation. This replicates the 'wisdom of the crowd' effect for LLMs, and opens up their use for a variety of applications throughout society.
This paper presents EdgeSAM, an accelerated variant of the Segment Anything Model (SAM), optimized for efficient execution on edge devices with minimal compromise in performance. Our approach involves distilling the original ViT-based SAM image encoder into a purely CNN-based architecture, better suited for edge devices. We carefully benchmark various distillation strategies and demonstrate that taskagnostic encoder distillation fails to capture the full knowledge embodied in SAM. To overcome this bottleneck, we include both the prompt encoder and mask decoder in the distillation process, with box and point prompts in the loop, so that the distilled model can accurately capture the intricate dynamics between user input and mask generation. To mitigate dataset bias issues stemming from point prompt distillation, we incorporate a lightweight module within the encoder. As a result, EdgeSAM achieves a 37-fold speed increase compared to the original SAM, and it also outperforms MobileSAM/EfficientSAM, being over 7 times as fast when deployed on edge devices while enhancing the mIoUs on COCO and LVIS by 2.3/1.5 and 3.1/1.6, respectively. It is also the first SAM variant that can run at over 30 FPS on an iPhone 14. Code and demo are available at //www.mmlab-ntu.com/project/edgesam.
Traffic crashes profoundly impede traffic efficiency and pose economic challenges. Accurate prediction of post-crash traffic status provides essential information for evaluating traffic perturbations and developing effective solutions. Previous studies have established a series of deep learning models to predict post-crash traffic conditions, however, these correlation-based methods cannot accommodate the biases caused by time-varying confounders and the heterogeneous effects of crashes. The post-crash traffic prediction model needs to estimate the counterfactual traffic speed response to hypothetical crashes under various conditions, which demonstrates the necessity of understanding the causal relationship between traffic factors. Therefore, this paper presents the Marginal Structural Causal Transformer (MSCT), a novel deep learning model designed for counterfactual post-crash traffic prediction. To address the issue of time-varying confounding bias, MSCT incorporates a structure inspired by Marginal Structural Models and introduces a balanced loss function to facilitate learning of invariant causal features. The proposed model is treatment-aware, with a specific focus on comprehending and predicting traffic speed under hypothetical crash intervention strategies. In the absence of ground-truth data, a synthetic data generation procedure is proposed to emulate the causal mechanism between traffic speed, crashes, and covariates. The model is validated using both synthetic and real-world data, demonstrating that MSCT outperforms state-of-the-art models in multi-step-ahead prediction performance. This study also systematically analyzes the impact of time-varying confounding bias and dataset distribution on model performance, contributing valuable insights into counterfactual prediction for intelligent transportation systems.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.