The accuracy and completeness of population estimation would significantly impact the allocation of public resources. However, the current census paradigm experiences a non-negligible level of under-counting. Existing solutions to this problem by the Census Bureau is to increase canvassing efforts, which leads to expensive and inefficient usage of human resources. In this work, we argue that the existence of hidden multi-family households is a significant cause of under-counting. Accordingly, we introduce a low-cost but high-accuracy method that combines satellite imagery and deep learning technologies to identify hidden multi-family (HMF) households. With comprehensive knowledge of the HMF households, the efficiency and effectiveness of the decennial census could be vastly improved. An extensive experiment demonstrates that our approach can discover over 1800 undetected HMF in a single zipcode of the Houston area.
This work systematically investigates the adversarial robustness of deep image denoisers (DIDs), i.e, how well DIDs can recover the ground truth from noisy observations degraded by adversarial perturbations. Firstly, to evaluate DIDs' robustness, we propose a novel adversarial attack, namely Observation-based Zero-mean Attack ({\sc ObsAtk}), to craft adversarial zero-mean perturbations on given noisy images. We find that existing DIDs are vulnerable to the adversarial noise generated by {\sc ObsAtk}. Secondly, to robustify DIDs, we propose an adversarial training strategy, hybrid adversarial training ({\sc HAT}), that jointly trains DIDs with adversarial and non-adversarial noisy data to ensure that the reconstruction quality is high and the denoisers around non-adversarial data are locally smooth. The resultant DIDs can effectively remove various types of synthetic and adversarial noise. We also uncover that the robustness of DIDs benefits their generalization capability on unseen real-world noise. Indeed, {\sc HAT}-trained DIDs can recover high-quality clean images from real-world noise even without training on real noisy data. Extensive experiments on benchmark datasets, including Set68, PolyU, and SIDD, corroborate the effectiveness of {\sc ObsAtk} and {\sc HAT}.
Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.
Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.
Modern online advertising systems inevitably rely on personalization methods, such as click-through rate (CTR) prediction. Recent progress in CTR prediction enjoys the rich representation capabilities of deep learning and achieves great success in large-scale industrial applications. However, these methods can suffer from lack of exploration. Another line of prior work addresses the exploration-exploitation trade-off problem with contextual bandit methods, which are less studied in the industry recently due to the difficulty in extending their flexibility with deep models. In this paper, we propose a novel Deep Uncertainty-Aware Learning (DUAL) method to learn deep CTR models based on Gaussian processes, which can provide efficient uncertainty estimations along with the CTR predictions while maintaining the flexibility of deep neural networks. By linking the ability to estimate predictive uncertainties of DUAL to well-known bandit algorithms, we further present DUAL-based Ad-ranking strategies to boost up long-term utilities such as the social welfare in advertising systems. Experimental results on several public datasets demonstrate the effectiveness of our methods. Remarkably, an online A/B test deployed in the Alibaba display advertising platform shows an $8.2\%$ social welfare improvement and an $8.0\%$ revenue lift.
Point cloud is point sets defined in 3D metric space. Point cloud has become one of the most significant data format for 3D representation. Its gaining increased popularity as a result of increased availability of acquisition devices, such as LiDAR, as well as increased application in areas such as robotics, autonomous driving, augmented and virtual reality. Deep learning is now the most powerful tool for data processing in computer vision, becoming the most preferred technique for tasks such as classification, segmentation, and detection. While deep learning techniques are mainly applied to data with a structured grid, point cloud, on the other hand, is unstructured. The unstructuredness of point clouds makes use of deep learning for its processing directly very challenging. Earlier approaches overcome this challenge by preprocessing the point cloud into a structured grid format at the cost of increased computational cost or lost of depth information. Recently, however, many state-of-the-arts deep learning techniques that directly operate on point cloud are being developed. This paper contains a survey of the recent state-of-the-art deep learning techniques that mainly focused on point cloud data. We first briefly discussed the major challenges faced when using deep learning directly on point cloud, we also briefly discussed earlier approaches which overcome the challenges by preprocessing the point cloud into a structured grid. We then give the review of the various state-of-the-art deep learning approaches that directly process point cloud in its unstructured form. We introduced the popular 3D point cloud benchmark datasets. And we also further discussed the application of deep learning in popular 3D vision tasks including classification, segmentation and detection.
Point cloud learning has lately attracted increasing attention due to its wide applications in many areas, such as computer vision, autonomous driving, and robotics. As a dominating technique in AI, deep learning has been successfully used to solve various 2D vision problems. However, deep learning on point clouds is still in its infancy due to the unique challenges faced by the processing of point clouds with deep neural networks. Recently, deep learning on point clouds has become even thriving, with numerous methods being proposed to address different problems in this area. To stimulate future research, this paper presents a comprehensive review of recent progress in deep learning methods for point clouds. It covers three major tasks, including 3D shape classification, 3D object detection and tracking, and 3D point cloud segmentation. It also presents comparative results on several publicly available datasets, together with insightful observations and inspiring future research directions.
In recent years, mobile devices have gained increasingly development with stronger computation capability and larger storage. Some of the computation-intensive machine learning and deep learning tasks can now be run on mobile devices. To take advantage of the resources available on mobile devices and preserve users' privacy, the idea of mobile distributed machine learning is proposed. It uses local hardware resources and local data to solve machine learning sub-problems on mobile devices, and only uploads computation results instead of original data to contribute to the optimization of the global model. This architecture can not only relieve computation and storage burden on servers, but also protect the users' sensitive information. Another benefit is the bandwidth reduction, as various kinds of local data can now participate in the training process without being uploaded to the server. In this paper, we provide a comprehensive survey on recent studies of mobile distributed machine learning. We survey a number of widely-used mobile distributed machine learning methods. We also present an in-depth discussion on the challenges and future directions in this area. We believe that this survey can demonstrate a clear overview of mobile distributed machine learning and provide guidelines on applying mobile distributed machine learning to real applications.
Highlight detection has the potential to significantly ease video browsing, but existing methods often suffer from expensive supervision requirements, where human viewers must manually identify highlights in training videos. We propose a scalable unsupervised solution that exploits video duration as an implicit supervision signal. Our key insight is that video segments from shorter user-generated videos are more likely to be highlights than those from longer videos, since users tend to be more selective about the content when capturing shorter videos. Leveraging this insight, we introduce a novel ranking framework that prefers segments from shorter videos, while properly accounting for the inherent noise in the (unlabeled) training data. We use it to train a highlight detector with 10M hashtagged Instagram videos. In experiments on two challenging public video highlight detection benchmarks, our method substantially improves the state-of-the-art for unsupervised highlight detection.
Importance sampling is one of the most widely used variance reduction strategies in Monte Carlo rendering. In this paper, we propose a novel importance sampling technique that uses a neural network to learn how to sample from a desired density represented by a set of samples. Our approach considers an existing Monte Carlo rendering algorithm as a black box. During a scene-dependent training phase, we learn to generate samples with a desired density in the primary sample space of the rendering algorithm using maximum likelihood estimation. We leverage a recent neural network architecture that was designed to represent real-valued non-volume preserving ('Real NVP') transformations in high dimensional spaces. We use Real NVP to non-linearly warp primary sample space and obtain desired densities. In addition, Real NVP efficiently computes the determinant of the Jacobian of the warp, which is required to implement the change of integration variables implied by the warp. A main advantage of our approach is that it is agnostic of underlying light transport effects, and can be combined with many existing rendering techniques by treating them as a black box. We show that our approach leads to effective variance reduction in several practical scenarios.
Recent years have witnessed significant progresses in deep Reinforcement Learning (RL). Empowered with large scale neural networks, carefully designed architectures, novel training algorithms and massively parallel computing devices, researchers are able to attack many challenging RL problems. However, in machine learning, more training power comes with a potential risk of more overfitting. As deep RL techniques are being applied to critical problems such as healthcare and finance, it is important to understand the generalization behaviors of the trained agents. In this paper, we conduct a systematic study of standard RL agents and find that they could overfit in various ways. Moreover, overfitting could happen "robustly": commonly used techniques in RL that add stochasticity do not necessarily prevent or detect overfitting. In particular, the same agents and learning algorithms could have drastically different test performance, even when all of them achieve optimal rewards during training. The observations call for more principled and careful evaluation protocols in RL. We conclude with a general discussion on overfitting in RL and a study of the generalization behaviors from the perspective of inductive bias.