As large vision-language models (LVLMs) evolve rapidly, the demand for high-quality and diverse data to align these models becomes increasingly crucial. However, the creation of such data with human supervision proves costly and time-intensive. In this paper, we investigate the efficacy of AI feedback to scale supervision for aligning LVLMs. We introduce VLFeedback, the first large-scale vision-language feedback dataset, comprising over 82K multi-modal instructions and comprehensive rationales generated by off-the-shelf models without human annotations. To evaluate the effectiveness of AI feedback for vision-language alignment, we train Silkie, an LVLM fine-tuned via direct preference optimization on VLFeedback. Silkie showcases exceptional performance regarding helpfulness, visual faithfulness, and safety metrics. It outperforms its base model by 6.9\% and 9.5\% in perception and cognition tasks, reduces hallucination issues on MMHal-Bench, and exhibits enhanced resilience against red-teaming attacks. Furthermore, our analysis underscores the advantage of AI feedback, particularly in fostering preference diversity to deliver more comprehensive improvements. Our dataset, training code and models are available at //vlf-silkie.github.io.
Distributed training methods are crucial for large language models (LLMs). However, existing distributed training methods often suffer from communication bottlenecks, stragglers, and limited elasticity. Local SGD methods have been proposed to address these issues, but their effectiveness remains limited to small-scale training due to additional memory overhead and lack of concerns on efficiency and stability. To tackle these issues, we propose EDiT, an innovative Efficient Distributed Training method that combines a tailored Local SGD approach with model sharding techniques to enhance large-scale training efficiency. EDiT performs layer-wise parameter synchronization during forward pass, reducing communication and memory overhead and enabling the overlap of computation and communication. Besides, EDiT employs a pseudo gradient penalty strategy to suppress loss spikes, which ensures training stability and improve performance. Additionally, we introduce A-EDiT, a fully asynchronous variant of EDiT that accommodates heterogeneous clusters. Building on EDiT/A-EDiT, we conduct a series of experiments to validate large-scale asynchronous training for LLMs, accompanied by comprehensive analyses. Experimental results demonstrate the superior performance of EDiT/A-EDiT, establishing them as robust solutions for distributed LLM training in diverse computational ecosystems.
Event-stream representation is the first step for many computer vision tasks using event cameras. It converts the asynchronous event-streams into a formatted structure so that conventional machine learning models can be applied easily. However, most of the state-of-the-art event-stream representations are manually designed and the quality of these representations cannot be guaranteed due to the noisy nature of event-streams. In this paper, we introduce a data-driven approach aiming at enhancing the quality of event-stream representations. Our approach commences with the introduction of a new event-stream representation based on spatial-temporal statistics, denoted as EvRep. Subsequently, we theoretically derive the intrinsic relationship between asynchronous event-streams and synchronous video frames. Building upon this theoretical relationship, we train a representation generator, RepGen, in a self-supervised learning manner accepting EvRep as input. Finally, the event-streams are converted to high-quality representations, termed as EvRepSL, by going through the learned RepGen (without the need of fine-tuning or retraining). Our methodology is rigorously validated through extensive evaluations on a variety of mainstream event-based classification and optical flow datasets (captured with various types of event cameras). The experimental results highlight not only our approach's superior performance over existing event-stream representations but also its versatility, being agnostic to different event cameras and tasks.
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation under scenarios with various obstacles. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments as well as the poor availability of transition motions between different tasks, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates guidance hand trajectories under diverse object shape/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character.Our system can produce a wide range of natural pick-and-place movements with respect to the geometry of objects, the articulation of containers and the layout of the objects in the scene.
Large language models (LLMs) have demonstrated remarkable performance across various language tasks, but their widespread deployment is impeded by their large size and high computational costs. Structural pruning is a prevailing technique used to introduce sparsity into pre-trained models and facilitate direct hardware acceleration during inference by removing redundant connections (structurally-grouped parameters), such as channels and attention heads. Existing structural pruning approaches often employ either global or layer-wise pruning criteria; however, they are hindered by ineffectiveness stemming from inaccurate evaluation of connection importance. Global pruning methods typically assess component importance using near-zero and unreliable gradients, while layer-wise pruning approaches encounter significant pruning error accumulation issues. To this end, we propose a more accurate pruning metric based on the block-wise importance score propagation, termed LLM-BIP. Specifically, LLM-BIP precisely evaluates connection importance by gauging its influence on the respective transformer block output, which can be efficiently approximated in a single forward pass through an upper bound derived from the assumption of Lipschitz continuity. We evaluate the proposed method using LLaMA-7B, Vicuna-7B, and LLaMA-13B across common zero-shot tasks. The results demonstrate that our approach achieves an average of 3.26% increase in accuracy for common reasoning tasks compared to previous best baselines. It also reduces perplexity by 14.09 and 68.76 on average for the WikiText2 dataset and PTB dataset, respectively.
Recent studies show that large language models (LLMs) are powerful tools for working with natural language, bringing advances in many areas of computational linguistics. However, these models face challenges when applied to low-resource languages due to limited training data and difficulty in understanding cultural nuances. In this paper, we propose QueEn, a novel approach for Quechua-English translation that combines Retrieval-Augmented Generation (RAG) with parameter-efficient fine-tuning techniques. Our method leverages external linguistic resources through RAG and uses Low-Rank Adaptation (LoRA) for efficient model adaptation. Experimental results show that our approach substantially exceeds baseline models, with a BLEU score of 17.6 compared to 1.5 for standard GPT models. The integration of RAG with fine-tuning allows our system to address the challenges of low-resource language translation while maintaining computational efficiency. This work contributes to the broader goal of preserving endangered languages through advanced language technologies.
The rise of large language models (LLMs) has highlighted the importance of prompt engineering as a crucial technique for optimizing model outputs. While experimentation with various prompting methods, such as Few-shot, Chain-of-Thought, and role-based techniques, has yielded promising results, these advancements remain fragmented across academic papers, blog posts and anecdotal experimentation. The lack of a single, unified resource to consolidate the field's knowledge impedes the progress of both research and practical application. This paper argues for the creation of an overarching framework that synthesizes existing methodologies into a cohesive overview for practitioners. Using a design-based research approach, we present the Prompt Canvas, a structured framework resulting from an extensive literature review on prompt engineering that captures current knowledge and expertise. By combining the conceptual foundations and practical strategies identified in prompt engineering, the Prompt Canvas provides a practical approach for leveraging the potential of Large Language Models. It is primarily designed as a learning resource for pupils, students and employees, offering a structured introduction to prompt engineering. This work aims to contribute to the growing discourse on prompt engineering by establishing a unified methodology for researchers and providing guidance for practitioners.
Diffusion models have made significant strides in image generation, mastering tasks such as unconditional image synthesis, text-image translation, and image-to-image conversions. However, their capability falls short in the realm of video prediction, mainly because they treat videos as a collection of independent images, relying on external constraints such as temporal attention mechanisms to enforce temporal coherence. In our paper, we introduce a novel model class, that treats video as a continuous multi-dimensional process rather than a series of discrete frames. We also report a reduction of 75\% sampling steps required to sample a new frame thus making our framework more efficient during the inference time. Through extensive experimentation, we establish state-of-the-art performance in video prediction, validated on benchmark datasets including KTH, BAIR, Human3.6M, and UCF101. Navigate to the project page //www.cs.umd.edu/~gauravsh/cvp/supp/website.html for video results.}
Multimodal large language models (MLLMs) have achieved remarkable progress on various visual question answering and reasoning tasks leveraging instruction fine-tuning specific datasets. They can also learn from preference data annotated by human to enhance their reasoning ability and mitigate hallucinations. Most of preference data is generated from the model itself. However, existing methods require high-quality critical labels, which are costly and rely on human or proprietary models like GPT-4V. In this work, we propose Enhancing Alignment in MLLMs via Critical Observation (EACO), which aligns MLLMs by self-generated preference data using only 5k images economically. Our approach begins with collecting and refining a Scoring Evaluation Instruction-tuning dataset to train a critical evaluation model, termed the Critic. This Critic observes model responses across multiple dimensions, selecting preferred and non-preferred outputs for refined Direct Preference Optimization (DPO) tuning. To further enhance model performance, we employ an additional supervised fine-tuning stage after preference tuning. EACO reduces the overall hallucinations by 65.6% on HallusionBench and improves the reasoning ability by 21.8% on MME-Cognition. EACO achieves an 8.5% improvement over LLaVA-v1.6-Mistral-7B across multiple benchmarks. Remarkably, EACO also shows the potential critical ability in open-source MLLMs, demonstrating that EACO is a viable path to boost the competence of MLLMs.
Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs. Our value model and code are available at //github.com/si0wang/VisVM.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.