In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at //gh-bumsookim.github.io/Minecraft-ify/
In this paper, we introduce GoodDrag, a novel approach to improve the stability and image quality of drag editing. Unlike existing methods that struggle with accumulated perturbations and often result in distortions, GoodDrag introduces an AlDD framework that alternates between drag and denoising operations within the diffusion process, effectively improving the fidelity of the result. We also propose an information-preserving motion supervision operation that maintains the original features of the starting point for precise manipulation and artifact reduction. In addition, we contribute to the benchmarking of drag editing by introducing a new dataset, Drag100, and developing dedicated quality assessment metrics, Dragging Accuracy Index and Gemini Score, utilizing Large Multimodal Models. Extensive experiments demonstrate that the proposed GoodDrag compares favorably against the state-of-the-art approaches both qualitatively and quantitatively. The project page is //gooddrag.github.io.
In this paper, we introduce a novel Convolution-based Probability Gradient (CPG) loss for semantic segmentation. It employs convolution kernels similar to the Sobel operator, capable of computing the gradient of pixel intensity in an image. This enables the computation of gradients for both ground-truth and predicted category-wise probabilities. It enhances network performance by maximizing the similarity between these two probability gradients. Moreover, to specifically enhance accuracy near the object's boundary, we extract the object boundary based on the ground-truth probability gradient and exclusively apply the CPG loss to pixels belonging to boundaries. CPG loss proves to be highly convenient and effective. It establishes pixel relationships through convolution, calculating errors from a distinct dimension compared to pixel-wise loss functions such as cross-entropy loss. We conduct qualitative and quantitative analyses to evaluate the impact of the CPG loss on three well-established networks (DeepLabv3-Resnet50, HRNetV2-OCR, and LRASPP_MobileNet_V3_Large) across three standard segmentation datasets (Cityscapes, COCO-Stuff, ADE20K). Our extensive experimental results consistently and significantly demonstrate that the CPG loss enhances the mean Intersection over Union.
In this paper, we propose a novel generative model that utilizes a conditional Energy-Based Model (EBM) for enhancing Variational Autoencoder (VAE), termed Energy-Calibrated VAE (EC-VAE). Specifically, VAEs often suffer from blurry generated samples due to the lack of a tailored training on the samples generated in the generative direction. On the other hand, EBMs can generate high-quality samples but require expensive Markov Chain Monte Carlo (MCMC) sampling. To address these issues, we introduce a conditional EBM for calibrating the generative direction of VAE during training, without requiring it for the generation at test time. In particular, we train EC-VAE upon both the input data and the calibrated samples with adaptive weight to enhance efficacy while avoiding MCMC sampling at test time. Furthermore, we extend the calibration idea of EC-VAE to variational learning and normalizing flows, and apply EC-VAE to an additional application of zero-shot image restoration via neural transport prior and range-null theory. We evaluate the proposed method with two applications, including image generation and zero-shot image restoration, and the experimental results show that our method achieves competitive performance over single-step non-adversarial generation. Our code is available at //github.com/DJ-LYH/EC-VAE.
In Generalized Category Discovery (GCD), we cluster unlabeled samples of known and novel classes, leveraging a training dataset of known classes. A salient challenge arises due to domain shifts between these datasets. To address this, we present a novel setting: Across Domain Generalized Category Discovery (AD-GCD) and bring forth CDAD-NET (Class Discoverer Across Domains) as a remedy. CDAD-NET is architected to synchronize potential known class samples across both the labeled (source) and unlabeled (target) datasets, while emphasizing the distinct categorization of the target data. To facilitate this, we propose an entropy-driven adversarial learning strategy that accounts for the distance distributions of target samples relative to source-domain class prototypes. Parallelly, the discriminative nature of the shared space is upheld through a fusion of three metric learning objectives. In the source domain, our focus is on refining the proximity between samples and their affiliated class prototypes, while in the target domain, we integrate a neighborhood-centric contrastive learning mechanism, enriched with an adept neighborsmining approach. To further accentuate the nuanced feature interrelation among semantically aligned images, we champion the concept of conditional image inpainting, underscoring the premise that semantically analogous images prove more efficacious to the task than their disjointed counterparts. Experimentally, CDAD-NET eclipses existing literature with a performance increment of 8-15% on three AD-GCD benchmarks we present.
In this paper, we present GyroDeblurNet, a novel single image deblurring method that utilizes a gyro sensor to effectively resolve the ill-posedness of image deblurring. The gyro sensor provides valuable information about camera motion during exposure time that can significantly improve deblurring quality. However, effectively exploiting real-world gyro data is challenging due to significant errors from various sources including sensor noise, the disparity between the positions of a camera module and a gyro sensor, the absence of translational motion information, and moving objects whose motions cannot be captured by a gyro sensor. To handle gyro error, GyroDeblurNet is equipped with two novel neural network blocks: a gyro refinement block and a gyro deblurring block. The gyro refinement block refines the error-ridden gyro data using the blur information from the input image. On the other hand, the gyro deblurring block removes blur from the input image using the refined gyro data and further compensates for gyro error by leveraging the blur information from the input image. For training a neural network with erroneous gyro data, we propose a training strategy based on the curriculum learning. We also introduce a novel gyro data embedding scheme to represent real-world intricate camera shakes. Finally, we present a synthetic dataset and a real dataset for the training and evaluation of gyro-based single image deblurring. Our experiments demonstrate that our approach achieves state-of-the-art deblurring quality by effectively utilizing erroneous gyro data.
In this work, we present the MM-MATH dataset, a novel benchmark developed to rigorously evaluate the performance of advanced large language and multimodal models - including but not limited to GPT-4, GPT-4V, and Claude - within the domain of geometric computation. This dataset comprises 5,929 meticulously crafted geometric problems, each paired with a corresponding image, aimed at mirroring the complexity and requirements typical of ninth-grade mathematics. The motivation behind MM-MATH stems from the burgeoning interest and significant strides in multimodal technology, which necessitates a paradigm shift in assessment methodologies from mere outcome analysis to a more holistic evaluation encompassing reasoning and procedural correctness. Despite impressive gains in various benchmark performances, our analysis uncovers a persistent and notable deficiency in these models' ability to parse and interpret geometric information accurately from images, accounting for over 60% of observed errors. By deploying a dual-focused evaluation approach, examining both the end results and the underlying problem-solving processes, we unearthed a marked discrepancy between the capabilities of current multimodal models and human-level proficiency. The introduction of MM-MATH represents a tripartite contribution to the field: it not only serves as a comprehensive and challenging benchmark for assessing geometric problem-solving prowess but also illuminates critical gaps in textual and visual comprehension that current models exhibit. Through this endeavor, we aspire to catalyze further research and development aimed at bridging these gaps, thereby advancing the state of multimodal model capabilities to new heights.
In this paper we propose a novel modification of Contrastive Language-Image Pre-Training (CLIP) guidance for the task of unsupervised backlit image enhancement. Our work builds on the state-of-the-art CLIP-LIT approach, which learns a prompt pair by constraining the text-image similarity between a prompt (negative/positive sample) and a corresponding image (backlit image/well-lit image) in the CLIP embedding space. Learned prompts then guide an image enhancement network. Based on the CLIP-LIT framework, we propose two novel methods for CLIP guidance. First, we show that instead of tuning prompts in the space of text embeddings, it is possible to directly tune their embeddings in the latent space without any loss in quality. This accelerates training and potentially enables the use of additional encoders that do not have a text encoder. Second, we propose a novel approach that does not require any prompt tuning. Instead, based on CLIP embeddings of backlit and well-lit images from training data, we compute the residual vector in the embedding space as a simple difference between the mean embeddings of the well-lit and backlit images. This vector then guides the enhancement network during training, pushing a backlit image towards the space of well-lit images. This approach further dramatically reduces training time, stabilizes training and produces high quality enhanced images without artifacts, both in supervised and unsupervised training regimes. Additionally, we show that residual vectors can be interpreted, revealing biases in training data, and thereby enabling potential bias correction.
In this paper, we propose a Graph Inception Diffusion Networks(GIDN) model. This model generalizes graph diffusion in different feature spaces, and uses the inception module to avoid the large amount of computations caused by complex network structures. We evaluate GIDN model on Open Graph Benchmark(OGB) datasets, reached an 11% higher performance than AGDN on ogbl-collab dataset.
In this paper, we propose a set of transform-based neural network layers as an alternative to the $3\times3$ Conv2D layers in Convolutional Neural Networks (CNNs). The proposed layers can be implemented based on orthogonal transforms such as the Discrete Cosine Transform (DCT), Hadamard transform (HT), and biorthogonal Block Wavelet Transform (BWT). Furthermore, by taking advantage of the convolution theorems, convolutional filtering operations are performed in the transform domain using element-wise multiplications. Trainable soft-thresholding layers, that remove noise in the transform domain, bring nonlinearity to the transform domain layers. Compared to the Conv2D layer, which is spatial-agnostic and channel-specific, the proposed layers are location-specific and channel-specific. Moreover, these proposed layers reduce the number of parameters and multiplications significantly while improving the accuracy results of regular ResNets on the ImageNet-1K classification task. Furthermore, they can be inserted with a batch normalization layer before the global average pooling layer in the conventional ResNets as an additional layer to improve classification accuracy.
In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.