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We propose SelfVC, a training strategy to iteratively improve a voice conversion model with self-synthesized examples. Previous efforts on voice conversion focus on explicitly disentangling speech representations to separately encode speaker characteristics and linguistic content. However, disentangling speech representations to capture such attributes using task-specific loss terms can lead to information loss by discarding finer nuances of the original signal. In this work, instead of explicitly disentangling attributes with loss terms, we present a framework to train a controllable voice conversion model on entangled speech representations derived from self-supervised learning and speaker verification models. First, we develop techniques to derive prosodic information from the audio signal and SSL representations to train predictive submodules in the synthesis model. Next, we propose a training strategy to iteratively improve the synthesis model for voice conversion, by creating a challenging training objective using self-synthesized examples. In this training approach, the current state of the synthesis model is used to generate voice-converted variations of an utterance, which serve as inputs for the reconstruction task, ensuring a continuous and purposeful refinement of the model. We demonstrate that incorporating such self-synthesized examples during training improves the speaker similarity of generated speech as compared to a baseline voice conversion model trained solely on heuristically perturbed inputs. SelfVC is trained without any text and is applicable to a range of tasks such as zero-shot voice conversion, cross-lingual voice conversion, and controllable speech synthesis with pitch and pace modifications. SelfVC achieves state-of-the-art results in zero-shot voice conversion on metrics evaluating naturalness, speaker similarity, and intelligibility of synthesized audio.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Learning · · MoDELS · 可辨認的 ·
2023 年 11 月 30 日

We propose CatVersion, an inversion-based method that learns the personalized concept through a handful of examples. Subsequently, users can utilize text prompts to generate images that embody the personalized concept, thereby achieving text-to-image personalization. In contrast to existing approaches that emphasize word embedding learning or parameter fine-tuning for the diffusion model, which potentially causes concept dilution or overfitting, our method concatenates embeddings on the feature-dense space of the text encoder in the diffusion model to learn the gap between the personalized concept and its base class, aiming to maximize the preservation of prior knowledge in diffusion models while restoring the personalized concepts. To this end, we first dissect the text encoder's integration in the image generation process to identify the feature-dense space of the encoder. Afterward, we concatenate embeddings on the Keys and Values in this space to learn the gap between the personalized concept and its base class. In this way, the concatenated embeddings ultimately manifest as a residual on the original attention output. To more accurately and unbiasedly quantify the results of personalized image generation, we improve the CLIP image alignment score based on masks. Qualitatively and quantitatively, CatVersion helps to restore personalization concepts more faithfully and enables more robust editing.

Federated Learning (FL) has become an emerging norm for distributed model training, which enables multiple devices cooperatively to train a shared model utilizing their own datasets scheduled by a central server while keeping private data localized. However, during the training process, the non-independent-and-identically-distributed (Non-IID) data generated on heterogeneous clients and frequent communication across participants may significantly influence the training performance, slow down the convergent rate, and increase communication consumption. In this paper, we ameliorate the standard stochastic gradient descent approach by introducing the aggregated gradients at each local update epoch and propose an adaptive learning rate iterative algorithm that further takes the deviation between the local parameter and global parameter into account. The aforementioned adaptive learning rate design mechanism requires local information of all clients, which is challenging as there is no communication during the local update epochs. To obtain a decentralized adaptive learning rate for each client, we introduce the mean-field approach by utilizing two mean-field terms to estimate the average local parameters and gradients respectively without exchanging clients' local information with each other over time. Through theoretical analysis, we prove that our method can provide the convergence guarantee for model training and derive a convergent upper bound for the client drifting term. Extensive numerical results show that our proposed framework is superior to the state-of-the-art FL schemes in both model accuracy and convergent rate on real-world datasets with IID and Non-IID data distribution.

Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we propose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Project Page: //alvinliu0.github.io/projects/HumanGaussian

Graphic design, which has been evolving since the 15th century, plays a crucial role in advertising. The creation of high-quality designs demands creativity, innovation, and lateral thinking. This intricate task involves understanding the objective, crafting visual elements such as the background, decoration, font, color, and shape, formulating diverse professional layouts, and adhering to fundamental visual design principles. In this paper, we introduce COLE, a hierarchical generation framework designed to comprehensively address these challenges. This COLE system can transform a straightforward intention prompt into a high-quality graphic design, while also supporting flexible editing based on user input. Examples of such input might include directives like ``design a poster for Hisaishi's concert.'' The key insight is to dissect the complex task of text-to-design generation into a hierarchy of simpler sub-tasks, each addressed by specialized models working collaboratively. The results from these models are then consolidated to produce a cohesive final output. Our hierarchical task decomposition can streamline the complex process and significantly enhance generation reliability. Our COLE system consists of multiple fine-tuned Large Language Models (LLMs), Large Multimodal Models (LMMs), and Diffusion Models (DMs), each specifically tailored for a design-aware text or image generation task. Furthermore, we construct the DESIGNERINTENTION benchmark to highlight the superiority of our COLE over existing methods in generating high-quality graphic designs from user intent. We perceive our COLE as an important step towards addressing more complex visual design generation tasks in the future.

We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real-time editing. To achieve this, we adopt Gaussian Splatting Radiance Field as the scene representation and fully leverage its explicit nature and speed advantage. Its explicit representation formulation allows us to devise a 2D prompt points to 3D mask dual-stage self-prompting segmentation algorithm, perform mask refinement and merging, minimize change as well as provide good initialization for scene inpainting and perform editing in real-time without per-editing training, all leads to superior quality and performance. We test our method by performing editing on both forward-facing and 360 scenes. We also compare our method against existing scene object removal methods, showing superior quality despite being more capable and having a speed advantage.

Text ranking is a critical task in various information retrieval applications, and the recent success of Large Language Models (LLMs) in natural language processing has sparked interest in their application to text ranking. These methods primarily involve combining query and candidate documents and leveraging prompt learning to determine query-document relevance using the LLM's output probabilities for specific tokens or by directly generating a ranked list of candidate documents. Although these approaches have demonstrated promise, a noteworthy disparity arises between the training objective of LLMs, which typically centers around next token prediction, and the objective of evaluating query-document relevance. To address this gap and fully leverage LLM potential in text ranking tasks, we propose a progressive multi-stage training strategy. Firstly, we introduce a large-scale weakly supervised dataset of relevance texts to enable the LLMs to acquire the ability to predict relevant tokens without altering their original training objective. Subsequently, we incorporate supervised training to further enhance LLM ranking capability. Our experimental results on multiple benchmarks demonstrate the superior performance of our proposed method compared to previous competitive approaches, both in in-domain and out-of-domain scenarios.

The performance of acoustic models degrades notably in noisy environments. Speech enhancement (SE) can be used as a front-end strategy to aid automatic speech recognition (ASR) systems. However, existing training objectives of SE methods are not fully effective at integrating speech-text and noisy-clean paired data for training toward unseen ASR systems. In this study, we propose a general denoising framework, D4AM, for various downstream acoustic models. Our framework fine-tunes the SE model with the backward gradient according to a specific acoustic model and the corresponding classification objective. In addition, our method aims to consider the regression objective as an auxiliary loss to make the SE model generalize to other unseen acoustic models. To jointly train an SE unit with regression and classification objectives, D4AM uses an adjustment scheme to directly estimate suitable weighting coefficients rather than undergoing a grid search process with additional training costs. The adjustment scheme consists of two parts: gradient calibration and regression objective weighting. The experimental results show that D4AM can consistently and effectively provide improvements to various unseen acoustic models and outperforms other combination setups. Specifically, when evaluated on the Google ASR API with real noisy data completely unseen during SE training, D4AM achieves a relative WER reduction of 24.65% compared with the direct feeding of noisy input. To our knowledge, this is the first work that deploys an effective combination scheme of regression (denoising) and classification (ASR) objectives to derive a general pre-processor applicable to various unseen ASR systems. Our code is available at //github.com/ChangLee0903/D4AM.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

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