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Motion forecasting has become an increasingly critical component of autonomous robotic systems. Onboard compute budgets typically limit the accuracy of real-time systems. In this work we propose methods of improving motion forecasting systems subject to limited compute budgets by combining model ensemble and distillation techniques. The use of ensembles of deep neural networks has been shown to improve generalization accuracy in many application domains. We first demonstrate significant performance gains by creating a large ensemble of optimized single models. We then develop a generalized framework to distill motion forecasting model ensembles into small student models which retain high performance with a fraction of the computing cost. For this study we focus on the task of motion forecasting using real world data from autonomous driving systems. We develop ensemble models that are very competitive on the Waymo Open Motion Dataset (WOMD) and Argoverse leaderboards. From these ensembles, we train distilled student models which have high performance at a fraction of the compute costs. These experiments demonstrate distillation from ensembles as an effective method for improving accuracy of predictive models for robotic systems with limited compute budgets.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Neural Networks · Performer · Integration · MoDELS ·
2024 年 5 月 19 日

Facial expression recognition plays an important role in human behaviour, communication, and interaction. Recent neural networks have demonstrated to perform well at its automatic recognition, with different explainability techniques available to make them more transparent. In this work, we propose a facial expression recognition study for people with intellectual disabilities that would be integrated into a social robot. We train two well-known neural networks with five databases of facial expressions and test them with two databases containing people with and without intellectual disabilities. Finally, we study in which regions the models focus to perceive a particular expression using two different explainability techniques: LIME and RISE, assessing the differences when used on images containing disabled and non-disabled people.

Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal models (3D LMMs) to consolidate various 3D vision tasks within a unified generative framework. The model uses scene referent tokens as special noun phrases to reference 3D scenes, enabling the handling of sequences that interleave 3D and textual data. It offers a natural approach for translating 3D vision tasks into language formats using task-specific instruction templates. To facilitate the use of referent tokens in subsequent language modeling, we have curated large-scale grounded language datasets that offer finer scene-text correspondence at the phrase level by bootstrapping existing object labels. Subsequently, we introduced Contrastive LAnguage-Scene Pre-training (CLASP) to effectively leverage this data, thereby integrating 3D vision with language models. Our comprehensive evaluation covers open-ended tasks like dense captioning and 3D QA, alongside close-ended tasks such as object detection and language grounding. Experiments across multiple 3D benchmarks reveal the leading performance and the broad applicability of Grounded 3D-LLM. Code and datasets will be released on the project page: //groundedscenellm.github.io/grounded_3d-llm.github.io.

This paper introduces a novel Lagrangian fluid solver based on covector flow maps. We aim to address the challenges of establishing a robust flow-map solver for incompressible fluids under complex boundary conditions. Our key idea is to use particle trajectories to establish precise flow maps and tailor path integrals of physical quantities along these trajectories to reformulate the Poisson problem during the projection step. We devise a decoupling mechanism based on path-integral identities from flow-map theory. This mechanism integrates long-range flow maps for the main fluid body into a short-range projection framework, ensuring a robust treatment of free boundaries. We show that our method can effectively transform a long-range projection problem with integral boundaries into a Poisson problem with standard boundary conditions -- specifically, zero Dirichlet on the free surface and zero Neumann on solid boundaries. This transformation significantly enhances robustness and accuracy, extending the applicability of flow-map methods to complex free-surface problems.

We consider an active learning setting where a learner is presented with a pool S of n unlabeled examples belonging to a domain X and asks queries to find the underlying labeling that agrees with a target concept h^* \in H. In contrast to traditional active learning that queries a single example for its label, we study more general region queries that allow the learner to pick a subset of the domain T \subset X and a target label y and ask a labeler whether h^*(x) = y for every example in the set T \cap S. Such more powerful queries allow us to bypass the limitations of traditional active learning and use significantly fewer rounds of interactions to learn but can potentially lead to a significantly more complex query language. Our main contribution is quantifying the trade-off between the number of queries and the complexity of the query language used by the learner. We measure the complexity of the region queries via the VC dimension of the family of regions. We show that given any hypothesis class H with VC dimension d, one can design a region query family Q with VC dimension O(d) such that for every set of n examples S \subset X and every h^* \in H, a learner can submit O(d log n) queries from Q to a labeler and perfectly label S. We show a matching lower bound by designing a hypothesis class H with VC dimension d and a dataset S \subset X of size n such that any learning algorithm using any query class with VC dimension O(d) must make poly(n) queries to label S perfectly. Finally, we focus on well-studied hypothesis classes including unions of intervals, high-dimensional boxes, and d-dimensional halfspaces, and obtain stronger results. In particular, we design learning algorithms that (i) are computationally efficient and (ii) work even when the queries are not answered based on the learner's pool of examples S but on some unknown superset L of S

Analog Lagrange Coded Computing (ALCC) is a recently proposed coded computing paradigm wherein certain computations over analog datasets can be efficiently performed using distributed worker nodes through floating point implementation. While ALCC is known to preserve privacy of data from the workers, it is not resilient to adversarial workers that return erroneous computation results. Pointing at this security vulnerability, we focus on securing ALCC from a wide range of non-colluding and colluding adversarial workers. As a foundational step, we make use of error-correction algorithms for Discrete Fourier Transform (DFT) codes to build novel algorithms to nullify the erroneous computations returned from the adversaries. Furthermore, when such a robust ALCC is implemented in practical settings, we show that the presence of precision errors in the system can be exploited by the adversaries to propose novel colluding attacks to degrade the computation accuracy. As the main takeaway, we prove a counter-intuitive result that not all the adversaries should inject noise in their computations in order to optimally degrade the accuracy of the ALCC framework. This is the first work of its kind to address the vulnerability of ALCC against colluding adversaries.

The accurate modeling of dynamics in interactive environments is critical for successful long-range prediction. Such a capability could advance Reinforcement Learning (RL) and Planning algorithms, but achieving it is challenging. Inaccuracies in model estimates can compound, resulting in increased errors over long horizons. We approach this problem from the lens of Koopman theory, where the nonlinear dynamics of the environment can be linearized in a high-dimensional latent space. This allows us to efficiently parallelize the sequential problem of long-range prediction using convolution while accounting for the agent's action at every time step. Our approach also enables stability analysis and better control over gradients through time. Taken together, these advantages result in significant improvement over the existing approaches, both in the efficiency and the accuracy of modeling dynamics over extended horizons. We also show that this model can be easily incorporated into dynamics modeling for model-based planning and model-free RL and report promising experimental results.

Domain warping is a technique commonly used in creative coding to distort graphics and add visual interest to a work. The approach has the potential to be used in 3D art as mesh vertices can be efficiently warped using a vertex shader in a WebGL pipeline. However, 3D models packaged for the web typically come with baked-in normal vectors, and these need to be updated when vertex positions change for lighting calculations to work. This is typically done via finite differences, which requires parameter tuning to achieve optimal visual fidelity. We present a method for 3D domain warping that works with automatic differentiation, allowing exact normals to be used without any tuning while still benefiting from hardware acceleration.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

It is important to detect anomalous inputs when deploying machine learning systems. The use of larger and more complex inputs in deep learning magnifies the difficulty of distinguishing between anomalous and in-distribution examples. At the same time, diverse image and text data are available in enormous quantities. We propose leveraging these data to improve deep anomaly detection by training anomaly detectors against an auxiliary dataset of outliers, an approach we call Outlier Exposure (OE). This enables anomaly detectors to generalize and detect unseen anomalies. In extensive experiments on natural language processing and small- and large-scale vision tasks, we find that Outlier Exposure significantly improves detection performance. We also observe that cutting-edge generative models trained on CIFAR-10 may assign higher likelihoods to SVHN images than to CIFAR-10 images; we use OE to mitigate this issue. We also analyze the flexibility and robustness of Outlier Exposure, and identify characteristics of the auxiliary dataset that improve performance.

Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.

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