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In the context of neuroevolution, Quality-Diversity algorithms have proven effective in generating repertoires of diverse and efficient policies by relying on the definition of a behavior space. A natural goal induced by the creation of such a repertoire is trying to achieve behaviors on demand, which can be done by running the corresponding policy from the repertoire. However, in uncertain environments, two problems arise. First, policies can lack robustness and repeatability, meaning that multiple episodes under slightly different conditions often result in very different behaviors. Second, due to the discrete nature of the repertoire, solutions vary discontinuously. Here we present a new approach to achieve behavior-conditioned trajectory generation based on two mechanisms: First, MAP-Elites Low-Spread (ME-LS), which constrains the selection of solutions to those that are the most consistent in the behavior space. Second, the Quality-Diversity Transformer (QDT), a Transformer-based model conditioned on continuous behavior descriptors, which trains on a dataset generated by policies from a ME-LS repertoire and learns to autoregressively generate sequences of actions that achieve target behaviors. Results show that ME-LS produces consistent and robust policies, and that its combination with the QDT yields a single policy capable of achieving diverse behaviors on demand with high accuracy.

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While a vast collection of explainable AI (XAI) algorithms have been developed in recent years, they are often criticized for significant gaps with how humans produce and consume explanations. As a result, current XAI techniques are often found to be hard to use and lack effectiveness. In this work, we attempt to close these gaps by making AI explanations selective -- a fundamental property of human explanations -- by selectively presenting a subset from a large set of model reasons based on what aligns with the recipient's preferences. We propose a general framework for generating selective explanations by leveraging human input on a small sample. This framework opens up a rich design space that accounts for different selectivity goals, types of input, and more. As a showcase, we use a decision-support task to explore selective explanations based on what the decision-maker would consider relevant to the decision task. We conducted two experimental studies to examine three out of a broader possible set of paradigms based on our proposed framework: in Study 1, we ask the participants to provide their own input to generate selective explanations, with either open-ended or critique-based input. In Study 2, we show participants selective explanations based on input from a panel of similar users (annotators). Our experiments demonstrate the promise of selective explanations in reducing over-reliance on AI and improving decision outcomes and subjective perceptions of the AI, but also paint a nuanced picture that attributes some of these positive effects to the opportunity to provide one's own input to augment AI explanations. Overall, our work proposes a novel XAI framework inspired by human communication behaviors and demonstrates its potentials to encourage future work to better align AI explanations with human production and consumption of explanations.

Formal method-based analysis of the 5G Wireless Communication Protocol is crucial for identifying logical vulnerabilities and facilitating an all-encompassing security assessment, especially in the design phase. Natural Language Processing (NLP) assisted techniques and most of the tools are not widely adopted by the industry and research community. Traditional formal verification through a mathematics approach heavily relied on manual logical abstraction prone to being time-consuming, and error-prone. The reason that the NLP-assisted method did not apply in industrial research may be due to the ambiguity in the natural language of the protocol designs nature is controversial to the explicitness of formal verification. To address the challenge of adopting the formal methods in protocol designs, targeting (3GPP) protocols that are written in natural language, in this study, we propose a hybrid approach to streamline the analysis of protocols. We introduce a two-step pipeline that first uses NLP tools to construct data and then uses constructed data to extract identifiers and formal properties by using the NLP model. The identifiers and formal properties are further used for formal analysis. We implemented three models that take different dependencies between identifiers and formal properties as criteria. Our results of the optimal model reach valid accuracy of 39% for identifier extraction and 42% for formal properties predictions. Our work is proof of concept for an efficient procedure in performing formal analysis for largescale complicate specification and protocol analysis, especially for 5G and nextG communications.

Cross-corpus speech emotion recognition (SER) seeks to generalize the ability of inferring speech emotion from a well-labeled corpus to an unlabeled one, which is a rather challenging task due to the significant discrepancy between two corpora. Existing methods, typically based on unsupervised domain adaptation (UDA), struggle to learn corpus-invariant features by global distribution alignment, but unfortunately, the resulting features are mixed with corpus-specific features or not class-discriminative. To tackle these challenges, we propose a novel Emotion Decoupling aNd Alignment learning framework (EMO-DNA) for cross-corpus SER, a novel UDA method to learn emotion-relevant corpus-invariant features. The novelties of EMO-DNA are two-fold: contrastive emotion decoupling and dual-level emotion alignment. On one hand, our contrastive emotion decoupling achieves decoupling learning via a contrastive decoupling loss to strengthen the separability of emotion-relevant features from corpus-specific ones. On the other hand, our dual-level emotion alignment introduces an adaptive threshold pseudo-labeling to select confident target samples for class-level alignment, and performs corpus-level alignment to jointly guide model for learning class-discriminative corpus-invariant features across corpora. Extensive experimental results demonstrate the superior performance of EMO-DNA over the state-of-the-art methods in several cross-corpus scenarios. Source code is available at //github.com/Jiaxin-Ye/Emo-DNA.

We analyze the behavior of stochastic approximation algorithms where iterates, in expectation, make progress towards an objective at each step. When progress is proportional to the step size of the algorithm, we prove exponential concentration bounds. These tail-bounds contrast asymptotic normality results which are more frequently associated with stochastic approximation. The methods that we develop rely on a geometric ergodicity proof. This extends a result on Markov chains due to Hajek (1982) to the area of stochastic approximation algorithms. For Projected Stochastic Gradient Descent with a non-vanishing gradient, our results can be used to prove $O(1/t)$ and linear convergence rates.

The rapidly evolving fields of e-commerce and metaverse continue to seek innovative approaches to enhance the consumer experience. At the same time, recent advancements in the development of diffusion models have enabled generative networks to create remarkably realistic images. In this context, image-based virtual try-on, which consists in generating a novel image of a target model wearing a given in-shop garment, has yet to capitalize on the potential of these powerful generative solutions. This work introduces LaDI-VTON, the first Latent Diffusion textual Inversion-enhanced model for the Virtual Try-ON task. The proposed architecture relies on a latent diffusion model extended with a novel additional autoencoder module that exploits learnable skip connections to enhance the generation process preserving the model's characteristics. To effectively maintain the texture and details of the in-shop garment, we propose a textual inversion component that can map the visual features of the garment to the CLIP token embedding space and thus generate a set of pseudo-word token embeddings capable of conditioning the generation process. Experimental results on Dress Code and VITON-HD datasets demonstrate that our approach outperforms the competitors by a consistent margin, achieving a significant milestone for the task. Source code and trained models are publicly available at: //github.com/miccunifi/ladi-vton.

The ability to quickly learn a new task with minimal instruction - known as few-shot learning - is a central aspect of intelligent agents. Classical few-shot benchmarks make use of few-shot samples from a single modality, but such samples may not be sufficient to characterize an entire concept class. In contrast, humans use cross-modal information to learn new concepts efficiently. In this work, we demonstrate that one can indeed build a better ${\bf visual}$ dog classifier by ${\bf read}$ing about dogs and ${\bf listen}$ing to them bark. To do so, we exploit the fact that recent multimodal foundation models such as CLIP are inherently cross-modal, mapping different modalities to the same representation space. Specifically, we propose a simple cross-modal adaptation approach that learns from few-shot examples spanning different modalities. By repurposing class names as additional one-shot training samples, we achieve SOTA results with an embarrassingly simple linear classifier for vision-language adaptation. Furthermore, we show that our approach can benefit existing methods such as prefix tuning, adapters, and classifier ensembling. Finally, to explore other modalities beyond vision and language, we construct the first (to our knowledge) audiovisual few-shot benchmark and use cross-modal training to improve the performance of both image and audio classification.

We study the problem of allocating indivisible items to budget-constrained agents, aiming to provide fairness and efficiency guarantees. Specifically, our goal is to ensure that the resulting allocation is envy-free up to any item (EFx) while minimizing the amount of inefficiency that this needs to introduce. We first show that there exist two-agent problem instances for which no EFx allocation is Pareto efficient. We, therefore, turn to approximation and use the Nash social welfare maximizing allocation as a benchmark. For two-agent instances, we provide a procedure that always returns an EFx allocation while achieving the best possible approximation of the optimal Nash social welfare that EFx allocations can achieve. For the more complicated case of three-agent instances, we provide a procedure that guarantees EFx, while achieving a constant approximation of the optimal Nash social welfare for any number of items.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

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