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Video-based large language models (Video-LLMs) have been recently introduced, targeting both fundamental improvements in perception and comprehension, and a diverse range of user inquiries. In pursuit of the ultimate goal of achieving artificial general intelligence, a truly intelligent Video-LLM model should not only see and understand the surroundings, but also possess human-level commonsense, and make well-informed decisions for the users. To guide the development of such a model, the establishment of a robust and comprehensive evaluation system becomes crucial. To this end, this paper proposes \textit{Video-Bench}, a new comprehensive benchmark along with a toolkit specifically designed for evaluating Video-LLMs. The benchmark comprises 10 meticulously crafted tasks, evaluating the capabilities of Video-LLMs across three distinct levels: Video-exclusive Understanding, Prior Knowledge-based Question-Answering, and Comprehension and Decision-making. In addition, we introduce an automatic toolkit tailored to process model outputs for various tasks, facilitating the calculation of metrics and generating convenient final scores. We evaluate 8 representative Video-LLMs using \textit{Video-Bench}. The findings reveal that current Video-LLMs still fall considerably short of achieving human-like comprehension and analysis of real-world videos, offering valuable insights for future research directions. The benchmark and toolkit are available at: \url{//github.com/PKU-YuanGroup/Video-Bench}.

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We investigate to which extent open large language models (LLMs) can generate coherent and relevant text from structured data. To prevent bias from benchmarks leaked into LLM training data, we collect Quintd-1: an ad-hoc benchmark for five data-to-text (D2T) generation tasks, consisting of structured data records in standard formats gathered from public APIs. We leverage reference-free evaluation metrics and LLMs' in-context learning capabilities, allowing us to test the models with no human-written references. Our evaluation focuses on annotating semantic accuracy errors on token-level, combining human annotators and a metric based on GPT-4. Our systematic examination of the models' behavior across domains and tasks suggests that state-of-the-art open LLMs with 7B parameters can generate fluent and coherent text from various standard data formats in zero-shot settings. However, we also show that semantic accuracy of the outputs remains a major issue: on our benchmark, 80% of outputs of open LLMs contain a semantic error according to human annotators (91% according to GPT-4). Our code, data, and model outputs are available at //d2t-llm.github.io.

DistServe improves the performance of large language models (LLMs) serving by disaggregating the prefill and decoding computation. Existing LLM serving systems colocate the two phases and batch the computation of prefill and decoding across all users and requests. We find that this strategy not only leads to strong prefill-decoding interferences but also couples the resource allocation and parallelism plans for both phases. LLM applications often emphasize individual latency for each phase: time to first token (TTFT) for the prefill phase and time per output token (TPOT) of each request for the decoding phase. In the presence of stringent latency requirements, existing systems have to prioritize one latency over the other, or over-provision compute resources to meet both. DistServe assigns prefill and decoding computation to different GPUs, hence eliminating prefill-decoding interferences. Given the application's TTFT and TPOT requirements, DistServe co-optimizes the resource allocation and parallelism strategy tailored for each phase. DistServe also places the two phases according to the serving cluster's bandwidth to minimize the communication caused by disaggregation. As a result, DistServe significantly improves LLM serving performance in terms of the maximum rate that can be served within both TTFT and TPOT constraints on each GPU. Our evaluations show that on various popular LLMs, applications, and latency requirements, DistServe can serve 4.48x more requests or 10.2x tighter SLO, compared to state-of-the-art systems, while staying within latency constraints for > 90% of requests.

Large language models' (LLMs) abilities are drawn from their pretraining data, and model development begins with data curation. However, decisions around what data is retained or removed during this initial stage is under-scrutinized. In our work, we ground web text, which is a popular pretraining data source, to its social and geographic contexts. We create a new dataset of 10.3 million self-descriptions of website creators, and extract information about who they are and where they are from: their topical interests, social roles, and geographic affiliations. Then, we conduct the first study investigating how ten "quality" and English language identification (langID) filters affect webpages that vary along these social dimensions. Our experiments illuminate a range of implicit preferences in data curation: we show that some quality classifiers act like topical domain filters, and langID can overlook English content from some regions of the world. Overall, we hope that our work will encourage a new line of research on pretraining data curation practices and its social implications.

Low-rank adapation (LoRA) is a popular method that reduces the number of trainable parameters when finetuning large language models, but still faces acute storage challenges when scaling to even larger models or deploying numerous per-user or per-task adapted models. In this work, we present Vector-based Random Matrix Adaptation (VeRA), which significantly reduces the number of trainable parameters compared to LoRA, yet maintains the same performance. It achieves this by using a single pair of low-rank matrices shared across all layers and learning small scaling vectors instead. We demonstrate its effectiveness on the GLUE and E2E benchmarks, image classification tasks, and show its application in instruction-tuning of 7B and 13B language models.

The remarkable potential of multi-modal large language models (MLLMs) in comprehending both vision and language information has been widely acknowledged. However, the scarcity of 3D scenes-language pairs in comparison to their 2D counterparts, coupled with the inadequacy of existing approaches in understanding of 3D scenes by LLMs, poses a significant challenge. In response, we collect and construct an extensive dataset comprising 75K instruction-response pairs tailored for 3D scenes. This dataset addresses tasks related to 3D VQA, 3D grounding, and 3D conversation. To further enhance the integration of 3D spatial information into LLMs, we introduce a novel and efficient prompt tuning paradigm, 3DMIT. This paradigm eliminates the alignment stage between 3D scenes and language and extends the instruction prompt with the 3D modality information including the entire scene and segmented objects. We evaluate the effectiveness of our method across diverse tasks in the 3D scene domain and find that our approach serves as a strategic means to enrich LLMs' comprehension of the 3D world. Our code is available at //github.com/staymylove/3DMIT.

The language model (LM) approach based on acoustic and linguistic prompts, such as VALL-E, has achieved remarkable progress in the field of zero-shot audio generation. However, existing methods still have some limitations: 1) repetitions, transpositions, and omissions in the output synthesized speech due to limited alignment constraints between audio and phoneme tokens; 2) challenges of fine-grained control over the synthesized speech with autoregressive (AR) language model; 3) infinite silence generation due to the nature of AR-based decoding, especially under the greedy strategy. To alleviate these issues, we propose ELLA-V, a simple but efficient LM-based zero-shot text-to-speech (TTS) framework, which enables fine-grained control over synthesized audio at the phoneme level. The key to ELLA-V is interleaving sequences of acoustic and phoneme tokens, where phoneme tokens appear ahead of the corresponding acoustic tokens. The experimental findings reveal that our model outperforms VALL-E in terms of accuracy and delivers more stable results using both greedy and sampling-based decoding strategies. The code of ELLA-V will be open-sourced after cleanups. Audio samples are available at //ereboas.github.io/ELLAV/.

The deployment and scaling of large language models (LLMs) have become critical as they permeate various applications, demanding high-throughput and low-latency serving systems. Existing frameworks struggle to balance these requirements, especially for workloads with long prompts. This paper introduces DeepSpeed-FastGen, a system that employs Dynamic SplitFuse, a novel prompt and generation composition strategy, to deliver up to 2.3x higher effective throughput, 2x lower latency on average, and up to 3.7x lower (token-level) tail latency, compared to state-of-the-art systems like vLLM. We leverage a synergistic combination of DeepSpeed-MII and DeepSpeed-Inference to provide an efficient and easy-to-use serving system for LLMs. DeepSpeed-FastGen's advanced implementation supports a range of models and offers both non-persistent and persistent deployment options, catering to diverse user scenarios from interactive sessions to long-running applications. We present a detailed benchmarking methodology, analyze the performance through latency-throughput curves, and investigate scalability via load balancing. Our evaluations demonstrate substantial improvements in throughput and latency across various models and hardware configurations. We discuss our roadmap for future enhancements, including broader model support and new hardware backends. The DeepSpeed-FastGen code is readily available for community engagement and contribution.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

Transformer-based pretrained language models (T-PTLMs) have achieved great success in almost every NLP task. The evolution of these models started with GPT and BERT. These models are built on the top of transformers, self-supervised learning and transfer learning. Transformed-based PTLMs learn universal language representations from large volumes of text data using self-supervised learning and transfer this knowledge to downstream tasks. These models provide good background knowledge to downstream tasks which avoids training of downstream models from scratch. In this comprehensive survey paper, we initially give a brief overview of self-supervised learning. Next, we explain various core concepts like pretraining, pretraining methods, pretraining tasks, embeddings and downstream adaptation methods. Next, we present a new taxonomy of T-PTLMs and then give brief overview of various benchmarks including both intrinsic and extrinsic. We present a summary of various useful libraries to work with T-PTLMs. Finally, we highlight some of the future research directions which will further improve these models. We strongly believe that this comprehensive survey paper will serve as a good reference to learn the core concepts as well as to stay updated with the recent happenings in T-PTLMs.

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