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Creating and maintaining the Metaverse requires enormous resources that have never been seen before, especially computing resources for intensive data processing to support the extended reality, enormous storage resources, and massive networking resources for maintaining ultra high-speed and low-latency connections. Therefore, this work aims to propose a novel framework, namely MetaSlicing, that can provide a highly effective and comprehensive solution in managing and allocating different types of resources for Metaverse applications. In particular, by observing that Metaverse applications may have common functions, we first propose grouping applications into clusters, called MetaInstances. In a MetaInstance, common functions can be shared among applications. As such, the same resources can be used by multiple applications simultaneously, thereby enhancing resource utilization dramatically. To address the real-time characteristic and resource demand's dynamic and uncertainty in the Metaverse, we develop an effective framework based on the semi-Markov decision process and propose an intelligent admission control algorithm that can maximize resource utilization and enhance the Quality-of-Service for end-users. Extensive simulation results show that our proposed solution outperforms the Greedy-based policy by up to 80% and 47% in terms of long-term revenue for Metaverse providers and request acceptance probability, respectively.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
  • Today (iOS and OS X): widgets for the Today view of Notification Center
  • Share (iOS and OS X): post content to web services or share content with others
  • Actions (iOS and OS X): app extensions to view or manipulate inside another app
  • Photo Editing (iOS): edit a photo or video in Apple's Photos app with extensions from a third-party apps
  • Finder Sync (OS X): remote file storage in the Finder with support for Finder content annotation
  • Storage Provider (iOS): an interface between files inside an app and other apps on a user's device
  • Custom Keyboard (iOS): system-wide alternative keyboards

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Humans possess an innate ability to identify and differentiate instances that they are not familiar with, by leveraging and adapting the knowledge that they have acquired so far. Importantly, they achieve this without deteriorating the performance on their earlier learning. Inspired by this, we identify and formulate a new, pragmatic problem setting of NCDwF: Novel Class Discovery without Forgetting, which tasks a machine learning model to incrementally discover novel categories of instances from unlabeled data, while maintaining its performance on the previously seen categories. We propose 1) a method to generate pseudo-latent representations which act as a proxy for (no longer available) labeled data, thereby alleviating forgetting, 2) a mutual-information based regularizer which enhances unsupervised discovery of novel classes, and 3) a simple Known Class Identifier which aids generalized inference when the testing data contains instances form both seen and unseen categories. We introduce experimental protocols based on CIFAR-10, CIFAR-100 and ImageNet-1000 to measure the trade-off between knowledge retention and novel class discovery. Our extensive evaluations reveal that existing models catastrophically forget previously seen categories while identifying novel categories, while our method is able to effectively balance between the competing objectives. We hope our work will attract further research into this newly identified pragmatic problem setting.

In this dissertation, we propose a memory and computing coordinated methodology to thoroughly exploit the characteristics and capabilities of the GPU-based heterogeneous system to effectively optimize applications' performance and privacy. Specifically, 1) we propose a task-aware and dynamic memory management mechanism to co-optimize applications' latency and memory footprint, especially in multitasking scenarios. 2) We propose a novel latency-aware memory management framework that analyzes the application characteristics and hardware features to reduce applications' initialization latency and response time. 3) We develop a new model extraction attack that explores the vulnerability of the GPU unified memory system to accurately steal private DNN models. 4) We propose a CPU/GPU Co-Encryption mechanism that can defend against a timing-correlation attack in an integrated CPU/GPU platform to provide a secure execution environment for the edge applications. This dissertation aims at developing a high-performance and secure memory system and architecture in GPU heterogeneous platforms to deploy emerging AI-enabled applications efficiently and safely.

Task allocation using a team or coalition of robots is one of the most important problems in robotics, computer science, operational research, and artificial intelligence. In recent work, research has focused on handling complex objectives and feasibility constraints amongst other variations of the multi-robot task allocation problem. There are many examples of important research progress in these directions. We present a general formulation of the task allocation problem that generalizes several versions that are well-studied. Our formulation includes the states of robots, tasks, and the surrounding environment in which they operate. We describe how the problem can vary depending on the feasibility constraints, objective functions, and the level of dynamically changing information. In addition, we discuss existing solution approaches for the problem including optimization-based approaches, and market-based approaches.

In this work, we consider the task of improving the accuracy of dynamic models for model predictive control (MPC) in an online setting. Even though prediction models can be learned and applied to model-based controllers, these models are often learned offline. In this offline setting, training data is first collected and a prediction model is learned through an elaborated training procedure. After the model is trained to a desired accuracy, it is then deployed in a model predictive controller. However, since the model is learned offline, it does not adapt to disturbances or model errors observed during deployment. To improve the adaptiveness of the model and the controller, we propose an online dynamics learning framework that continually improves the accuracy of the dynamic model during deployment. We adopt knowledge-based neural ordinary differential equations (KNODE) as the dynamic models, and use techniques inspired by transfer learning to continually improve the model accuracy. We demonstrate the efficacy of our framework with a quadrotor robot, and verify the framework in both simulations and physical experiments. Results show that the proposed approach is able to account for disturbances that are possibly time-varying, while maintaining good trajectory tracking performance.

For many tasks, state-of-the-art results have been achieved with Transformer-based architectures, resulting in a paradigmatic shift in practices from the use of task-specific architectures to the fine-tuning of pre-trained language models. The ongoing trend consists in training models with an ever-increasing amount of data and parameters, which requires considerable resources. It leads to a strong search to improve resource efficiency based on algorithmic and hardware improvements evaluated only for English. This raises questions about their usability when applied to small-scale learning problems, for which a limited amount of training data is available, especially for under-resourced languages tasks. The lack of appropriately sized corpora is a hindrance to applying data-driven and transfer learning-based approaches with strong instability cases. In this paper, we establish a state-of-the-art of the efforts dedicated to the usability of Transformer-based models and propose to evaluate these improvements on the question-answering performances of French language which have few resources. We address the instability relating to data scarcity by investigating various training strategies with data augmentation, hyperparameters optimization and cross-lingual transfer. We also introduce a new compact model for French FrALBERT which proves to be competitive in low-resource settings.

Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with thousands of services and applications, from social networks to virtual gaming worlds, have been developed with immersive experience and digital transformation, but most are incoherent instead of being integrated into a platform. In this context, metaverse, a term formed by combining meta and universe, has been introduced as a shared virtual world that is fueled by many emerging technologies, such as fifth-generation networks and beyond, virtual reality, and artificial intelligence (AI). Among such technologies, AI has shown the great importance of processing big data to enhance immersive experience and enable human-like intelligence of virtual agents. In this survey, we make a beneficial effort to explore the role of AI in the foundation and development of the metaverse. We first deliver a preliminary of AI, including machine learning algorithms and deep learning architectures, and its role in the metaverse. We then convey a comprehensive investigation of AI-based methods concerning six technical aspects that have potentials for the metaverse: natural language processing, machine vision, blockchain, networking, digital twin, and neural interface, and being potential for the metaverse. Subsequently, several AI-aided applications, such as healthcare, manufacturing, smart cities, and gaming, are studied to be deployed in the virtual worlds. Finally, we conclude the key contribution of this survey and open some future research directions in AI for the metaverse.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.

Transfer learning aims at improving the performance of target learners on target domains by transferring the knowledge contained in different but related source domains. In this way, the dependence on a large number of target domain data can be reduced for constructing target learners. Due to the wide application prospects, transfer learning has become a popular and promising area in machine learning. Although there are already some valuable and impressive surveys on transfer learning, these surveys introduce approaches in a relatively isolated way and lack the recent advances in transfer learning. As the rapid expansion of the transfer learning area, it is both necessary and challenging to comprehensively review the relevant studies. This survey attempts to connect and systematize the existing transfer learning researches, as well as to summarize and interpret the mechanisms and the strategies in a comprehensive way, which may help readers have a better understanding of the current research status and ideas. Different from previous surveys, this survey paper reviews over forty representative transfer learning approaches from the perspectives of data and model. The applications of transfer learning are also briefly introduced. In order to show the performance of different transfer learning models, twenty representative transfer learning models are used for experiments. The models are performed on three different datasets, i.e., Amazon Reviews, Reuters-21578, and Office-31. And the experimental results demonstrate the importance of selecting appropriate transfer learning models for different applications in practice.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

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