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In this paper, we propose a novel end-to-end approach for solving the multi-goal path planning problem in obstacle environments. Our proposed model, called S&Reg, integrates multi-task learning networks with a TSP solver and a path planner to quickly compute a closed and feasible path visiting all goals. Specifically, the model first predicts promising regions that potentially contain the optimal paths connecting two goals as a segmentation task. Simultaneously, estimations for pairwise distances between goals are conducted as a regression task by the neural networks, while the results construct a symmetric weight matrix for the TSP solver. Leveraging the TSP result, the path planner efficiently explores feasible paths guided by promising regions. We extensively evaluate the S&Reg model through simulations and compare it with the other sampling-based algorithms. The results demonstrate that our proposed model achieves superior performance in respect of computation time and solution cost, making it an effective solution for multi-goal path planning in obstacle environments. The proposed approach has the potential to be extended to other sampling-based algorithms for multi-goal path planning.

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In this paper, we propose a new method called Clustering Topological PRM (CTopPRM) for finding multiple homotopically distinct paths in 3D cluttered environments. Finding such distinct paths, e.g., going around an obstacle from a different side, is useful in many applications. Among others, using multiple distinct paths is necessary for optimization-based trajectory planners where found trajectories are restricted to only a single homotopy class of a given path. Distinct paths can also be used to guide sampling-based motion planning and thus increase the effectiveness of planning in environments with narrow passages. Graph-based representation called roadmap is a common representation for path planning and also for finding multiple distinct paths. However, challenging environments with multiple narrow passages require a densely sampled roadmap to capture the connectivity of the environment. Searching such a dense roadmap for multiple paths is computationally too expensive. Therefore, the majority of existing methods construct only a sparse roadmap which, however, struggles to find all distinct paths in challenging environments. To this end, we propose the CTopPRM which creates a sparse graph by clustering an initially sampled dense roadmap. Such a reduced roadmap allows fast identification of homotopically distinct paths captured in the dense roadmap. We show, that compared to the existing methods the CTopPRM improves the probability of finding all distinct paths by almost 20% in tested environments, during same run-time. The source code of our method is released as an open-source package.

This paper presents a new decision support system offered for an in-depth analysis of semantic networks, which can provide insights for a better exploration of a brand's image and the improvement of its connectivity. In terms of network analysis, we show that this goal is achieved by solving an extended version of the Maximum Betweenness Improvement problem, which includes the possibility of considering adversarial nodes, constrained budgets, and weighted networks - where connectivity improvement can be obtained by adding links or increasing the weight of existing connections. We present this new system together with two case studies, also discussing its performance. Our tool and approach are useful both for network scholars and for supporting the strategic decision-making processes of marketing and communication managers.

In the trending research of fusing Large Language Models (LLMs) and robotics, we aim to pave the way for innovative development of AI systems that can enable Autonomous Underwater Vehicles (AUVs) to seamlessly interact with humans in an intuitive manner. We propose OceanChat, a system that leverages a closed-loop LLM-guided task and motion planning framework to tackle AUV missions in the wild. LLMs translate an abstract human command into a high-level goal, while a task planner further grounds the goal into a task sequence with logical constraints. To assist the AUV with understanding the task sequence, we utilize a motion planner to incorporate real-time Lagrangian data streams received by the AUV, thus mapping the task sequence into an executable motion plan. Considering the highly dynamic and partially known nature of the underwater environment, an event-triggered replanning scheme is developed to enhance the system's robustness towards uncertainty. We also build a simulation platform HoloEco that generates photo-realistic simulation for a wide range of AUV applications. Experimental evaluation verifies that the proposed system can achieve improved performance in terms of both success rate and computation time. Project website: \url{//sites.google.com/view/oceanchat}

Recent advances in machine learning and natural language processing have fostered the enormous prosperity of smart voice assistants and their services, e.g., Alexa, Google Home, Siri, etc. However, voice spoofing attacks are deemed to be one of the major challenges of voice control security, and never stop evolving such as deep-learning-based voice conversion and speech synthesis techniques. To solve this problem outside the acoustic domain, we focus on head-wearable devices, such as earbuds and virtual reality (VR) headsets, which are feasible to continuously monitor the bone-conducted voice in the vibration domain. Specifically, we identify that air and bone conduction (AC/BC) from the same vocalization are coupled (or concurrent) and user-level unique, which makes them suitable behavior and biometric factors for multi-factor authentication (MFA). The legitimate user can defeat acoustic domain and even cross-domain spoofing samples with the proposed two-stage AirBone authentication. The first stage answers \textit{whether air and bone conduction utterances are time domain consistent (TC)} and the second stage runs \textit{bone conduction speaker recognition (BC-SR)}. The security level is hence increased for two reasons: (1) current acoustic attacks on smart voice assistants cannot affect bone conduction, which is in the vibration domain; (2) even for advanced cross-domain attacks, the unique bone conduction features can detect adversary's impersonation and machine-induced vibration. Finally, AirBone authentication has good usability (the same level as voice authentication) compared with traditional MFA and those specially designed to enhance smart voice security. Our experimental results show that the proposed AirBone authentication is usable and secure, and can be easily equipped by commercial off-the-shelf head wearables with good user experience.

Given a natural language, a general robot has to comprehend the instruction and find the target object or location based on visual observations even in unexplored environments. Most agents rely on massive diverse training data to achieve better generalization, which requires expensive labor. These agents often focus on common objects and fewer tasks, thus are not intelligent enough to handle different types of instructions. To facilitate research in open-set vision-and-language navigation, we propose a benchmark named MO-VLN, aiming at testing the effectiveness and generalization of the agent in the multi-task setting. First, we develop a 3D simulator rendered by realistic scenarios using Unreal Engine 5, containing more realistic lights and details. The simulator contains three scenes, i.e., cafe, restaurant, and nursing house, of high value in the industry. Besides, our simulator involves multiple uncommon objects, such as takeaway cup and medical adhesive tape, which are more complicated compared with existing environments. Inspired by the recent success of large language models (e.g., ChatGPT, Vicuna), we construct diverse high-quality data of instruction type without human annotation. Our benchmark MO-VLN provides four tasks: 1) goal-conditioned navigation given a specific object category (e.g., "fork"); 2) goal-conditioned navigation given simple instructions (e.g., "Search for and move towards a tennis ball"); 3) step-by-step instruction following; 4) finding abstract object based on high-level instruction (e.g., "I am thirsty").

Understanding the fundamental principles behind the success of deep neural networks is one of the most important open questions in the current literature. To this end, we study the training problem of deep neural networks and introduce an analytic approach to unveil hidden convexity in the optimization landscape. We consider a deep parallel ReLU network architecture, which also includes standard deep networks and ResNets as its special cases. We then show that pathwise regularized training problems can be represented as an exact convex optimization problem. We further prove that the equivalent convex problem is regularized via a group sparsity inducing norm. Thus, a path regularized parallel ReLU network can be viewed as a parsimonious convex model in high dimensions. More importantly, since the original training problem may not be trainable in polynomial-time, we propose an approximate algorithm with a fully polynomial-time complexity in all data dimensions. Then, we prove strong global optimality guarantees for this algorithm. We also provide experiments corroborating our theory.

In this study, we propose a digital over-the-air computation (OAC) scheme for achieving continuous-valued (analog) aggregation for federated edge learning (FEEL). We show that the average of a set of real-valued parameters can be calculated approximately by using the average of the corresponding numerals, where the numerals are obtained based on a balanced number system. By exploiting this key property, the proposed scheme encodes the local stochastic gradients into a set of numerals. Next, it determines the positions of the activated orthogonal frequency division multiplexing (OFDM) subcarriers by using the values of the numerals. To eliminate the need for precise sample-level time synchronization, channel estimation overhead, and channel inversion, the proposed scheme also uses a non-coherent receiver at the edge server (ES) and does not utilize a pre-equalization at the edge devices (EDs). We theoretically analyze the MSE performance of the proposed scheme and the convergence rate for a non-convex loss function. To improve the test accuracy of FEEL with the proposed scheme, we introduce the concept of adaptive absolute maximum (AAM). Our numerical results show that when the proposed scheme is used with AAM for FEEL, the test accuracy can reach up to 98% for heterogeneous data distribution.

Non-IID data present a tough challenge for federated learning. In this paper, we explore a novel idea of facilitating pairwise collaborations between clients with similar data. We propose FedAMP, a new method employing federated attentive message passing to facilitate similar clients to collaborate more. We establish the convergence of FedAMP for both convex and non-convex models, and propose a heuristic method to further improve the performance of FedAMP when clients adopt deep neural networks as personalized models. Our extensive experiments on benchmark data sets demonstrate the superior performance of the proposed methods.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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