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The streams of research on adversarial examples and counterfactual explanations have largely been growing independently. This has led to several recent works trying to elucidate their similarities and differences. Most prominently, it has been argued that adversarial examples, as opposed to counterfactual explanations, have a unique characteristic in that they lead to a misclassification compared to the ground truth. However, the computational goals and methodologies employed in existing counterfactual explanation and adversarial example generation methods often lack alignment with this requirement. Using formal definitions of adversarial examples and counterfactual explanations, we introduce non-adversarial algorithmic recourse and outline why in high-stakes situations, it is imperative to obtain counterfactual explanations that do not exhibit adversarial characteristics. We subsequently investigate how different components in the objective functions, e.g., the machine learning model or cost function used to measure distance, determine whether the outcome can be considered an adversarial example or not. Our experiments on common datasets highlight that these design choices are often more critical in deciding whether recourse is non-adversarial than whether recourse or attack algorithms are used. Furthermore, we show that choosing a robust and accurate machine learning model results in less adversarial recourse desired in practice.

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Image restoration, or inverse problems in image processing, has long been an extensively studied topic. In recent years supervised learning approaches have become a popular strategy attempting to tackle this task. Unfortunately, most supervised learning-based methods are highly demanding in terms of computational resources and training data (sample complexity). In addition, trained models are sensitive to domain changes, such as varying acquisition systems, signal sampling rates, resolution and contrast. In this work, we try to answer a fundamental question: Can supervised learning models generalize well solely by learning from one image or even part of an image? If so, then what is the minimal amount of patches required to achieve acceptable generalization? To this end, we focus on an efficient patch-based learning framework that requires a single image input-output pair for training. Experimental results demonstrate the applicability, robustness and computational efficiency of the proposed approach for supervised image deblurring and super-resolution. Our results showcase significant improvement of learning models' sample efficiency, generalization and time complexity, that can hopefully be leveraged for future real-time applications, and applied to other signals and modalities.

Gaussian smoothed sliced Wasserstein distance has been recently introduced for comparing probability distributions, while preserving privacy on the data. It has been shown that it provides performances similar to its non-smoothed (non-private) counterpart. However, the computationaland statistical properties of such a metric have not yet been well-established. This work investigates the theoretical properties of this distance as well as those of generalized versions denoted as Gaussian-smoothed sliced divergences. We first show that smoothing and slicing preserve the metric property and the weak topology. To study the sample complexity of such divergences, we then introduce $\hat{\hat\mu}_{n}$ the double empirical distribution for the smoothed-projected $\mu$. The distribution $\hat{\hat\mu}_{n}$ is a result of a double sampling process: one from sampling according to the origin distribution $\mu$ and the second according to the convolution of the projection of $\mu$ on the unit sphere and the Gaussian smoothing. We particularly focus on the Gaussian smoothed sliced Wasserstein distance and prove that it converges with a rate $O(n^{-1/2})$. We also derive other properties, including continuity, of different divergences with respect to the smoothing parameter. We support our theoretical findings with empirical studies in the context of privacy-preserving domain adaptation.

Sequences with low aperiodic autocorrelation sidelobes have been extensively researched in literatures. With sufficiently low integrated sidelobe level (ISL), their power spectrums are asymptotically flat over the whole frequency domain. However, for the beam sweeping in the massive multi-input multi-output (MIMO) broadcast channels, the flat spectrum should be constrained in a passband with tunable bandwidth to achieve the flexible tradeoffs between the beamforming gain and the beam sweeping time. Motivated by this application, we construct a family of sequences termed the generalized step-chirp (GSC) sequence with a closed-form expression, where some parameters can be tuned to adjust the bandwidth flexibly. In addition to the application in beam sweeping, some GSC sequences are closely connected with Mow's unified construction of sequences with perfect periodic autocorrelations, and may have a coarser phase resolution than the Mow sequence while their ISLs are comparable.

A mainstream type of current self-supervised learning methods pursues a general-purpose representation that can be well transferred to downstream tasks, typically by optimizing on a given pretext task such as instance discrimination. In this work, we argue that existing pretext tasks inevitably introduce biases into the learned representation, which in turn leads to biased transfer performance on various downstream tasks. To cope with this issue, we propose Maximum Entropy Coding (MEC), a more principled objective that explicitly optimizes on the structure of the representation, so that the learned representation is less biased and thus generalizes better to unseen downstream tasks. Inspired by the principle of maximum entropy in information theory, we hypothesize that a generalizable representation should be the one that admits the maximum entropy among all plausible representations. To make the objective end-to-end trainable, we propose to leverage the minimal coding length in lossy data coding as a computationally tractable surrogate for the entropy, and further derive a scalable reformulation of the objective that allows fast computation. Extensive experiments demonstrate that MEC learns a more generalizable representation than previous methods based on specific pretext tasks. It achieves state-of-the-art performance consistently on various downstream tasks, including not only ImageNet linear probe, but also semi-supervised classification, object detection, instance segmentation, and object tracking. Interestingly, we show that existing batch-wise and feature-wise self-supervised objectives could be seen equivalent to low-order approximations of MEC. Code and pre-trained models are available at //github.com/xinliu20/MEC.

With the explosive growth of information technology, multi-view graph data have become increasingly prevalent and valuable. Most existing multi-view clustering techniques either focus on the scenario of multiple graphs or multi-view attributes. In this paper, we propose a generic framework to cluster multi-view attributed graph data. Specifically, inspired by the success of contrastive learning, we propose multi-view contrastive graph clustering (MCGC) method to learn a consensus graph since the original graph could be noisy or incomplete and is not directly applicable. Our method composes of two key steps: we first filter out the undesirable high-frequency noise while preserving the graph geometric features via graph filtering and obtain a smooth representation of nodes; we then learn a consensus graph regularized by graph contrastive loss. Results on several benchmark datasets show the superiority of our method with respect to state-of-the-art approaches. In particular, our simple approach outperforms existing deep learning-based methods.

Graph Convolutional Networks (GCNs) have received increasing attention in recent machine learning. How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly optimizing the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the GEneralized Multi-relational Graph Convolutional Networks (GEM-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge-base embedding methods, and goes beyond. Our theoretical analysis shows that GEM-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of GEM-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.

Knowledge graph (KG) embeddings learn low-dimensional representations of entities and relations to predict missing facts. KGs often exhibit hierarchical and logical patterns which must be preserved in the embedding space. For hierarchical data, hyperbolic embedding methods have shown promise for high-fidelity and parsimonious representations. However, existing hyperbolic embedding methods do not account for the rich logical patterns in KGs. In this work, we introduce a class of hyperbolic KG embedding models that simultaneously capture hierarchical and logical patterns. Our approach combines hyperbolic reflections and rotations with attention to model complex relational patterns. Experimental results on standard KG benchmarks show that our method improves over previous Euclidean- and hyperbolic-based efforts by up to 6.1% in mean reciprocal rank (MRR) in low dimensions. Furthermore, we observe that different geometric transformations capture different types of relations while attention-based transformations generalize to multiple relations. In high dimensions, our approach yields new state-of-the-art MRRs of 49.6% on WN18RR and 57.7% on YAGO3-10.

Knowledge graphs (KGs) serve as useful resources for various natural language processing applications. Previous KG completion approaches require a large number of training instances (i.e., head-tail entity pairs) for every relation. The real case is that for most of the relations, very few entity pairs are available. Existing work of one-shot learning limits method generalizability for few-shot scenarios and does not fully use the supervisory information; however, few-shot KG completion has not been well studied yet. In this work, we propose a novel few-shot relation learning model (FSRL) that aims at discovering facts of new relations with few-shot references. FSRL can effectively capture knowledge from heterogeneous graph structure, aggregate representations of few-shot references, and match similar entity pairs of reference set for every relation. Extensive experiments on two public datasets demonstrate that FSRL outperforms the state-of-the-art.

Advanced methods of applying deep learning to structured data such as graphs have been proposed in recent years. In particular, studies have focused on generalizing convolutional neural networks to graph data, which includes redefining the convolution and the downsampling (pooling) operations for graphs. The method of generalizing the convolution operation to graphs has been proven to improve performance and is widely used. However, the method of applying downsampling to graphs is still difficult to perform and has room for improvement. In this paper, we propose a graph pooling method based on self-attention. Self-attention using graph convolution allows our pooling method to consider both node features and graph topology. To ensure a fair comparison, the same training procedures and model architectures were used for the existing pooling methods and our method. The experimental results demonstrate that our method achieves superior graph classification performance on the benchmark datasets using a reasonable number of parameters.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

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