The metric distortion framework posits that n voters and m candidates are jointly embedded in a metric space such that voters rank candidates that are closer to them higher. A voting rule's purpose is to pick a candidate with minimum total distance to the voters, given only the rankings, but not the actual distances. As a result, in the worst case, each deterministic rule picks a candidate whose total distance is at least three times larger than that of an optimal one, i.e., has distortion at least 3. A recent breakthrough result showed that achieving this bound of 3 is possible; however, the proof is non-constructive, and the voting rule itself is a complicated exhaustive search. Our main result is an extremely simple voting rule, called Plurality Veto, which achieves the same optimal distortion of 3. Each candidate starts with a score equal to his number of first-place votes. These scores are then gradually decreased via an n-round veto process in which a candidate drops out when his score reaches zero. One after the other, voters decrement the score of their bottom choice among the standing candidates, and the last standing candidate wins. We give a one-paragraph proof that this voting rule achieves distortion 3. This rule is also immensely practical, and it only makes two queries to each voter, so it has low communication overhead. We also generalize Plurality Veto into a class of randomized voting rules in the following way: Plurality veto is run only for k < n rounds; then, a candidate is chosen with probability proportional to his residual score. This general rule interpolates between Random Dictatorship (for k=0) and Plurality Veto (for k=n-1), and k controls the variance of the output. We show that for all k, this rule has distortion at most 3.
We study the Compressed Sensing (CS) problem, which is the problem of finding the most sparse vector that satisfies a set of linear measurements up to some numerical tolerance. CS is a central problem in Statistics, Operations Research and Machine Learning which arises in applications such as signal processing, data compression and image reconstruction. We introduce an $\ell_2$ regularized formulation of CS which we reformulate as a mixed integer second order cone program. We derive a second order cone relaxation of this problem and show that under mild conditions on the regularization parameter, the resulting relaxation is equivalent to the well studied basis pursuit denoising problem. We present a semidefinite relaxation that strengthens the second order cone relaxation and develop a custom branch-and-bound algorithm that leverages our second order cone relaxation to solve instances of CS to certifiable optimality. Our numerical results show that our approach produces solutions that are on average $6.22\%$ more sparse than solutions returned by state of the art benchmark methods on synthetic data in minutes. On real world ECG data, for a given $\ell_2$ reconstruction error our approach produces solutions that are on average $9.95\%$ more sparse than benchmark methods, while for a given sparsity level our approach produces solutions that have on average $10.77\%$ lower reconstruction error than benchmark methods in minutes.
Information bottleneck (IB) is a paradigm to extract information in one target random variable from another relevant random variable, which has aroused great interest due to its potential to explain deep neural networks in terms of information compression and prediction. Despite its great importance, finding the optimal bottleneck variable involves a difficult nonconvex optimization problem due to the nonconvexity of mutual information constraint. The Blahut-Arimoto algorithm and its variants provide an approach by considering its Lagrangian with fixed Lagrange multiplier. However, only the strictly concave IB curve can be fully obtained by the BA algorithm, which strongly limits its application in machine learning and related fields, as strict concavity cannot be guaranteed in those problems. To overcome the above difficulty, we derive an entropy regularized optimal transport (OT) model for IB problem from a posterior probability perspective. Correspondingly, we use the alternating optimization procedure and generalize the Sinkhorn algorithm to solve the above OT model. The effectiveness and efficiency of our approach are demonstrated via numerical experiments.
Accurately aligning millimeter-wave (mmWave) and terahertz (THz) narrow beams is essential to satisfy reliability and high data rates of 5G and beyond wireless communication systems. However, achieving this objective is difficult, especially in vehicle-to-vehicle (V2V) communication scenarios, where both transmitter and receiver are constantly mobile. Recently, additional sensing modalities, such as visual sensors, have attracted significant interest due to their capability to provide accurate information about the wireless environment. To that end, in this paper, we develop a deep learning solution for V2V scenarios to predict future beams using images from a 360 camera attached to the vehicle. The developed solution is evaluated on a real-world multi-modal mmWave V2V communication dataset comprising co-existing 360 camera and mmWave beam training data. The proposed vision-aided solution achieves $\approx 85\%$ top-5 beam prediction accuracy while significantly reducing the beam training overhead. This highlights the potential of utilizing vision for enabling highly-mobile V2V communications.
The degree of concentration, enthusiasm, optimism, and passion displayed by individual(s) while interacting with a machine is referred to as `user engagement'. Engagement comprises of behavioral, cognitive, and affect related cues. To create engagement prediction systems that can work in real-world conditions, it is quintessential to learn from rich, diverse datasets. To this end, a large scale multi-faceted engagement in the wild dataset EngageNet is proposed. 31 hours duration data of 127 participants representing different illumination conditions are recorded. Thorough experiments are performed exploring the applicability of different features, action units, eye gaze, head pose, and MARLIN. Data from user interactions (question-answer) are analyzed to understand the relationship between effective learning and user engagement. To further validate the rich nature of the dataset, evaluation is also performed on the EngageWild dataset. The experiments show the usefulness of the proposed dataset. The code, models, and dataset link are publicly available at //github.com/engagenet/engagenet_baselines.
The past decade has witnessed a plethora of works that leverage the power of visualization (VIS) to interpret machine learning (ML) models. The corresponding research topic, VIS4ML, keeps growing at a fast pace. To better organize the enormous works and shed light on the developing trend of VIS4ML, we provide a systematic review of these works through this survey. Since data quality greatly impacts the performance of ML models, our survey focuses specifically on summarizing VIS4ML works from the data perspective. First, we categorize the common data handled by ML models into five types, explain the unique features of each type, and highlight the corresponding ML models that are good at learning from them. Second, from the large number of VIS4ML works, we tease out six tasks that operate on these types of data (i.e., data-centric tasks) at different stages of the ML pipeline to understand, diagnose, and refine ML models. Lastly, by studying the distribution of 143 surveyed papers across the five data types, six data-centric tasks, and their intersections, we analyze the prospective research directions and envision future research trends.
Deep learning techniques have led to remarkable breakthroughs in the field of generic object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. Although this is a challenging task, the community has proposed a lot of SGG approaches and achieved good results. In this paper, we provide a comprehensive survey of recent achievements in this field brought about by deep learning techniques. We review 138 representative works that cover different input modalities, and systematically summarize existing methods of image-based SGG from the perspective of feature extraction and fusion. We attempt to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Finally, we finish this survey with deep discussions about current existing problems and future research directions. This survey will help readers to develop a better understanding of the current research status and ideas.
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.