Deep neural network-based image classifications are vulnerable to adversarial perturbations. The image classifications can be easily fooled by adding artificial small and imperceptible perturbations to input images. As one of the most effective defense strategies, adversarial training was proposed to address the vulnerability of classification models, where the adversarial examples are created and injected into training data during training. The attack and defense of classification models have been intensively studied in past years. Semantic segmentation, as an extension of classifications, has also received great attention recently. Recent work shows a large number of attack iterations are required to create effective adversarial examples to fool segmentation models. The observation makes both robustness evaluation and adversarial training on segmentation models challenging. In this work, we propose an effective and efficient segmentation attack method, dubbed SegPGD. Besides, we provide a convergence analysis to show the proposed SegPGD can create more effective adversarial examples than PGD under the same number of attack iterations. Furthermore, we propose to apply our SegPGD as the underlying attack method for segmentation adversarial training. Since SegPGD can create more effective adversarial examples, the adversarial training with our SegPGD can boost the robustness of segmentation models. Our proposals are also verified with experiments on popular Segmentation model architectures and standard segmentation datasets.
We propose Cut-and-LEaRn (CutLER), a simple approach for training unsupervised object detection and segmentation models. We leverage the property of self-supervised models to 'discover' objects without supervision and amplify it to train a state-of-the-art localization model without any human labels. CutLER first uses our proposed MaskCut approach to generate coarse masks for multiple objects in an image and then learns a detector on these masks using our robust loss function. We further improve the performance by self-training the model on its predictions. Compared to prior work, CutLER is simpler, compatible with different detection architectures, and detects multiple objects. CutLER is also a zero-shot unsupervised detector and improves detection performance AP50 by over 2.7 times on 11 benchmarks across domains like video frames, paintings, sketches, etc. With finetuning, CutLER serves as a low-shot detector surpassing MoCo-v2 by 7.3% APbox and 6.6% APmask on COCO when training with 5% labels.
Face recognition (FR) models can be easily fooled by adversarial examples, which are crafted by adding imperceptible perturbations on benign face images. To improve the transferability of adversarial face examples, we propose a novel attack method called Beneficial Perturbation Feature Augmentation Attack (BPFA), which reduces the overfitting of adversarial examples to surrogate FR models by constantly generating new models that have the similar effect of hard samples to craft the adversarial examples. Specifically, in the backpropagation, BPFA records the gradients on pre-selected features and uses the gradient on the input image to craft the adversarial example. In the next forward propagation, BPFA leverages the recorded gradients to add perturbations (i.e., beneficial perturbations) that can be pitted against the adversarial example on their corresponding features. The optimization process of the adversarial example and the optimization process of the beneficial perturbations added on the features correspond to a minimax two-player game. Extensive experiments demonstrate that BPFA can significantly boost the transferability of adversarial attacks on FR.
Despite the remarkable performance and generalization levels of deep learning models in a wide range of artificial intelligence tasks, it has been demonstrated that these models can be easily fooled by the addition of imperceptible yet malicious perturbations to natural inputs. These altered inputs are known in the literature as adversarial examples. In this paper, we propose a novel probabilistic framework to generalize and extend adversarial attacks in order to produce a desired probability distribution for the classes when we apply the attack method to a large number of inputs. This novel attack paradigm provides the adversary with greater control over the target model, thereby exposing, in a wide range of scenarios, threats against deep learning models that cannot be conducted by the conventional paradigms. We introduce four different strategies to efficiently generate such attacks, and illustrate our approach by extending multiple adversarial attack algorithms. We also experimentally validate our approach for the spoken command classification task and the Tweet emotion classification task, two exemplary machine learning problems in the audio and text domain, respectively. Our results demonstrate that we can closely approximate any probability distribution for the classes while maintaining a high fooling rate and even prevent the attacks from being detected by label-shift detection methods.
Neural retrieval models have acquired significant effectiveness gains over the last few years compared to term-based methods. Nevertheless, those models may be brittle when faced to typos, distribution shifts or vulnerable to malicious attacks. For instance, several recent papers demonstrated that such variations severely impacted models performances, and then tried to train more resilient models. Usual approaches include synonyms replacements or typos injections -- as data-augmentation -- and the use of more robust tokenizers (characterBERT, BPE-dropout). To further complement the literature, we investigate in this paper adversarial training as another possible solution to this robustness issue. Our comparison includes the two main families of BERT-based neural retrievers, i.e. dense and sparse, with and without distillation techniques. We then demonstrate that one of the most simple adversarial training techniques -- the Fast Gradient Sign Method (FGSM) -- can improve first stage rankers robustness and effectiveness. In particular, FGSM increases models performances on both in-domain and out-of-domain distributions, and also on queries with typos, for multiple neural retrievers.
Current machine learning models achieve super-human performance in many real-world applications. Still, they are susceptible against imperceptible adversarial perturbations. The most effective solution for this problem is adversarial training that trains the model with adversarially perturbed samples instead of original ones. Various methods have been developed over recent years to improve adversarial training such as data augmentation or modifying training attacks. In this work, we examine the same problem from a new data-centric perspective. For this purpose, we first demonstrate that the existing model-based methods can be equivalent to applying smaller perturbation or optimization weights to the hard training examples. By using this finding, we propose detecting and removing these hard samples directly from the training procedure rather than applying complicated algorithms to mitigate their effects. For detection, we use maximum softmax probability as an effective method in out-of-distribution detection since we can consider the hard samples as the out-of-distribution samples for the whole data distribution. Our results on SVHN and CIFAR-10 datasets show the effectiveness of this method in improving the adversarial training without adding too much computational cost.
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.
Deep Learning (DL) is the most widely used tool in the contemporary field of computer vision. Its ability to accurately solve complex problems is employed in vision research to learn deep neural models for a variety of tasks, including security critical applications. However, it is now known that DL is vulnerable to adversarial attacks that can manipulate its predictions by introducing visually imperceptible perturbations in images and videos. Since the discovery of this phenomenon in 2013~[1], it has attracted significant attention of researchers from multiple sub-fields of machine intelligence. In [2], we reviewed the contributions made by the computer vision community in adversarial attacks on deep learning (and their defenses) until the advent of year 2018. Many of those contributions have inspired new directions in this area, which has matured significantly since witnessing the first generation methods. Hence, as a legacy sequel of [2], this literature review focuses on the advances in this area since 2018. To ensure authenticity, we mainly consider peer-reviewed contributions published in the prestigious sources of computer vision and machine learning research. Besides a comprehensive literature review, the article also provides concise definitions of technical terminologies for non-experts in this domain. Finally, this article discusses challenges and future outlook of this direction based on the literature reviewed herein and [2].
While existing work in robust deep learning has focused on small pixel-level $\ell_p$ norm-based perturbations, this may not account for perturbations encountered in several real world settings. In many such cases although test data might not be available, broad specifications about the types of perturbations (such as an unknown degree of rotation) may be known. We consider a setup where robustness is expected over an unseen test domain that is not i.i.d. but deviates from the training domain. While this deviation may not be exactly known, its broad characterization is specified a priori, in terms of attributes. We propose an adversarial training approach which learns to generate new samples so as to maximize exposure of the classifier to the attributes-space, without having access to the data from the test domain. Our adversarial training solves a min-max optimization problem, with the inner maximization generating adversarial perturbations, and the outer minimization finding model parameters by optimizing the loss on adversarial perturbations generated from the inner maximization. We demonstrate the applicability of our approach on three types of naturally occurring perturbations -- object-related shifts, geometric transformations, and common image corruptions. Our approach enables deep neural networks to be robust against a wide range of naturally occurring perturbations. We demonstrate the usefulness of the proposed approach by showing the robustness gains of deep neural networks trained using our adversarial training on MNIST, CIFAR-10, and a new variant of the CLEVR dataset.
Deep neural networks (DNN) have achieved unprecedented success in numerous machine learning tasks in various domains. However, the existence of adversarial examples has raised concerns about applying deep learning to safety-critical applications. As a result, we have witnessed increasing interests in studying attack and defense mechanisms for DNN models on different data types, such as images, graphs and text. Thus, it is necessary to provide a systematic and comprehensive overview of the main threats of attacks and the success of corresponding countermeasures. In this survey, we review the state of the art algorithms for generating adversarial examples and the countermeasures against adversarial examples, for the three popular data types, i.e., images, graphs and text.
Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably the revolutionary techniques are in the area of computer vision such as plausible image generation, image to image translation, facial attribute manipulation and similar domains. Despite the significant success achieved in computer vision field, applying GANs over real-world problems still have three main challenges: (1) High quality image generation; (2) Diverse image generation; and (3) Stable training. Considering numerous GAN-related research in the literature, we provide a study on the architecture-variants and loss-variants, which are proposed to handle these three challenges from two perspectives. We propose loss and architecture-variants for classifying most popular GANs, and discuss the potential improvements with focusing on these two aspects. While several reviews for GANs have been presented, there is no work focusing on the review of GAN-variants based on handling challenges mentioned above. In this paper, we review and critically discuss 7 architecture-variant GANs and 9 loss-variant GANs for remedying those three challenges. The objective of this review is to provide an insight on the footprint that current GANs research focuses on the performance improvement. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.