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Advancing automated programming necessitates robust and comprehensive code generation benchmarks, yet current evaluation frameworks largely neglect object-oriented programming (OOP) in favor of functional programming (FP), e.g., HumanEval and MBPP. To address this, our study introduces a pioneering OOP-focused benchmark, featuring 431 Python programs that encompass essential OOP concepts and features like classes and encapsulation methods. We propose a novel evaluation metric, pass@o, tailored for OOP, enhancing traditional pass@k measures. Our evaluation of 23 leading large language models (LLMs), including both general and code-specialized models, reveals three key insights: 1) pass@o offers a more relevant and comprehensive assessment for OOP code generation; 2) Despite excelling in FP, code-specialized LLMs like WizardCoder lag in OOP compared to models like ChatGPT; 3) The poor performance of all advanced LLMs on our OOP benchmark highlights a critical need for improvements in this field. Our benchmark and scripts are publicly released at: //github.com/alphadl/OOP-eval.

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While recent progress in multimodal large language models tackles various modality tasks, they posses limited integration capabilities for complex multi-modality tasks, consequently constraining the development of the field. In this work, we take the initiative to explore and propose the LLMBind, a unified framework for modality task integration, which binds Large Language Models and corresponding pre-trained task models with task-specific tokens. Consequently, LLMBind can interpret inputs and produce outputs in versatile combinations of image, text, video, and audio. Specifically, we introduce a Mixture-of-Experts technique to enable effective learning for different multimodal tasks through collaboration among diverse experts. Furthermore, we create a multi-task dataset comprising 400k instruction data, which unlocks the ability for interactive visual generation and editing tasks. Extensive experiments show the effectiveness of our framework across various tasks, including image, video, audio generation, image segmentation, and image editing. More encouragingly, our framework can be easily extended to other modality tasks, showcasing the promising potential of creating a unified AI agent for modeling universal modalities.

This paper presents a novel distributed robust optimization scheme for steering distributions of multi-agent systems under stochastic and deterministic uncertainty. Robust optimization is a subfield of optimization which aims in discovering an optimal solution that remains robustly feasible for all possible realizations of the problem parameters within a given uncertainty set. Such approaches would naturally constitute an ideal candidate for multi-robot control, where in addition to stochastic noise, there might be exogenous deterministic disturbances. Nevertheless, as these methods are usually associated with significantly high computational demands, their application to multi-agent robotics has remained limited. The scope of this work is to propose a scalable robust optimization framework that effectively addresses both types of uncertainties, while retaining computational efficiency and scalability. In this direction, we provide tractable approximations for robust constraints that are relevant in multi-robot settings. Subsequently, we demonstrate how computations can be distributed through an Alternating Direction Method of Multipliers (ADMM) approach towards achieving scalability and communication efficiency. Simulation results highlight the performance of the proposed algorithm in effectively handling both stochastic and deterministic uncertainty in multi-robot systems. The scalability of the method is also emphasized by showcasing tasks with up to 100 agents. The results of this work indicate the promise of blending robust optimization, distribution steering and distributed optimization towards achieving scalable, safe and robust multi-robot control.

Transformer-based language models for automatic code completion have shown great promise so far, yet the evaluation of these models rarely uses real data. This study provides both quantitative and qualitative assessments of three public code language models when completing real-world code. We first developed an open-source IDE extension, Code4Me, for the online evaluation of the models. We collected real auto-completion usage data for over a year from more than 1200 users, resulting in over 600K valid completions. These models were then evaluated using six standard metrics across twelve programming languages. Next, we conducted a qualitative study of 1690 real-world completion requests to identify the reasons behind the poor model performance. A comparative analysis of the models' performance in online and offline settings was also performed, using benchmark synthetic datasets and two masking strategies. Our findings suggest that while developers utilize code completion across various languages, the best results are achieved for mainstream languages such as Python and Java. InCoder outperformed the other models across all programming languages, highlighting the significance of training data and objectives. Our study also revealed that offline evaluations do not accurately reflect real-world scenarios. Upon qualitative analysis of the model's predictions, we found that 66.3% of failures were due to the models' limitations, 24.4% occurred due to inappropriate model usage in a development context, and 9.3% were valid requests that developers overwrote. Given these findings, we propose several strategies to overcome the current limitations. These include refining training objectives, improving resilience to typographical errors, adopting hybrid approaches, and enhancing implementations and usability.

While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.

Recent work has made a preliminary attempt to use large language models (LLMs) to solve the stance detection task, showing promising results. However, considering that stance detection usually requires detailed background knowledge, the vanilla reasoning method may neglect the domain knowledge to make a professional and accurate analysis. Thus, there is still room for improvement of LLMs reasoning, especially in leveraging the generation capability of LLMs to simulate specific experts (i.e., multi-agents) to detect the stance. In this paper, different from existing multi-agent works that require detailed descriptions and use fixed experts, we propose a Dynamic Experienced Expert Modeling (DEEM) method which can leverage the generated experienced experts and let LLMs reason in a semi-parametric way, making the experts more generalizable and reliable. Experimental results demonstrate that DEEM consistently achieves the best results on three standard benchmarks, outperforms methods with self-consistency reasoning, and reduces the bias of LLMs.

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at //cyber-demo.github.io

Code completion aims to enhance programming productivity by predicting potential code based on the current programming context. Recently, pretrained language models (LMs) have become prominent in this field. Various approaches have been proposed to fine-tune LMs using supervised fine-tuning (SFT) techniques for code completion. However, the inherent exposure bias of these models can cause errors to accumulate early in the sequence completion, leading to even more errors in subsequent completions. To address this problem, deep reinforcement learning (DRL) is an alternative technique for fine-tuning LMs for code completion, which can improve the generalization capabilities and overall performance. Nevertheless, integrating DRL-based strategies into code completion faces two major challenges: 1) The dynamic nature of the code context requires the completion model to quickly adapt to changes, which poses difficulties for conventional DRL strategies that focus on delayed rewarding of the final code state. 2) It is difficult to evaluate the correctness of partial code, thus the reward redistribution-based strategies cannot be adapted to code completion. To tackle these challenges, we propose IRCoCo, a code completion-specific DRL-based fine-tuning framework. This framework is designed to provide immediate rewards as feedback for detecting dynamic context changes arising from continuous edits during code completion. With the aid of immediate feedback, the fine-tuned LM can gain a more precise understanding of the current context, thereby enabling effective adjustment of the LM and optimizing code completion in a more refined manner. Experimental results demonstrate that fine-tuning pretrained LMs with IRCoCo leads to significant improvements in the code completion task, outperforming both SFT-based and other DRL-based baselines.

Large Language Models (LLMs), used in creative writing, code generation, and translation, generate text based on input sequences but are vulnerable to jailbreak attacks, where crafted prompts induce harmful outputs. Most jailbreak prompt methods use a combination of jailbreak templates followed by questions to ask to create jailbreak prompts. However, existing jailbreak prompt designs generally suffer from excessive semantic differences, resulting in an inability to resist defenses that use simple semantic metrics as thresholds. Jailbreak prompts are semantically more varied than the original questions used for queries. In this paper, we introduce a Semantic Mirror Jailbreak (SMJ) approach that bypasses LLMs by generating jailbreak prompts that are semantically similar to the original question. We model the search for jailbreak prompts that satisfy both semantic similarity and jailbreak validity as a multi-objective optimization problem and employ a standardized set of genetic algorithms for generating eligible prompts. Compared to the baseline AutoDAN-GA, SMJ achieves attack success rates (ASR) that are at most 35.4% higher without ONION defense and 85.2% higher with ONION defense. SMJ's better performance in all three semantic meaningfulness metrics of Jailbreak Prompt, Similarity, and Outlier, also means that SMJ is resistant to defenses that use those metrics as thresholds.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

We propose to pre-train a unified language model for both autoencoding and partially autoregressive language modeling tasks using a novel training procedure, referred to as a pseudo-masked language model (PMLM). Given an input text with masked tokens, we rely on conventional masks to learn inter-relations between corrupted tokens and context via autoencoding, and pseudo masks to learn intra-relations between masked spans via partially autoregressive modeling. With well-designed position embeddings and self-attention masks, the context encodings are reused to avoid redundant computation. Moreover, conventional masks used for autoencoding provide global masking information, so that all the position embeddings are accessible in partially autoregressive language modeling. In addition, the two tasks pre-train a unified language model as a bidirectional encoder and a sequence-to-sequence decoder, respectively. Our experiments show that the unified language models pre-trained using PMLM achieve new state-of-the-art results on a wide range of natural language understanding and generation tasks across several widely used benchmarks.

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