A popular approach for solving zero-sum games is to maintain populations of policies to approximate the Nash Equilibrium (NE). Previous studies have shown that Policy Space Response Oracle (PSRO) algorithm is an effective multi-agent reinforcement learning framework for solving such games. However, repeatedly training new policies from scratch to approximate Best Response (BR) to opponents' mixed policies at each iteration is both inefficient and costly. While some PSRO variants initialize a new policy by inheriting from past BR policies, this approach limits the exploration of new policies, especially against challenging opponents. To address this issue, we propose Fusion-PSRO, which employs policy fusion to initialize policies for better approximation to BR. By selecting high-quality base policies from meta-NE, policy fusion fuses the base policies into a new policy through model averaging. This approach allows the initialized policies to incorporate multiple expert policies, making it easier to handle difficult opponents compared to inheriting from past BR policies or initializing from scratch. Moreover, our method only modifies the policy initialization phase, allowing its application to nearly all PSRO variants without additional training overhead. Our experiments on non-transitive matrix games, Leduc Poker, and the more complex Liars Dice demonstrate that Fusion-PSRO enhances the performance of nearly all PSRO variants, achieving lower exploitability.
Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed towards combining human dynamics, creating the gap between simulation and real-world applications. Furthermore, current 3D simulators incorporating human dynamics have several limitations, particularly in terms of computational efficiency, which is a promise of E-AI simulators. To overcome these shortcomings, we introduce HabiCrowd, the first standard benchmark for crowd-aware visual navigation that integrates a crowd dynamics model with diverse human settings into photorealistic environments. Empirical evaluations demonstrate that our proposed human dynamics model achieves state-of-the-art performance in collision avoidance, while exhibiting superior computational efficiency compared to its counterparts. We leverage HabiCrowd to conduct several comprehensive studies on crowd-aware visual navigation tasks and human-robot interactions. The source code and data can be found at //habicrowd.github.io/.
In recent years, the attention towards One-Shot Federated Learning (OSFL) has been driven by its capacity to minimize communication. With the development of the diffusion model (DM), several methods employ the DM for OSFL, utilizing model parameters, image features, or textual prompts as mediums to transfer the local client knowledge to the server. However, these mediums often require public datasets or the uniform feature extractor, significantly limiting their practicality. In this paper, we propose FedDEO, a Description-Enhanced One-Shot Federated Learning Method with DMs, offering a novel exploration of utilizing the DM in OSFL. The core idea of our method involves training local descriptions on the clients, serving as the medium to transfer the knowledge of the distributed clients to the server. Firstly, we train local descriptions on the client data to capture the characteristics of client distributions, which are then uploaded to the server. On the server, the descriptions are used as conditions to guide the DM in generating synthetic datasets that comply with the distributions of various clients, enabling the training of the aggregated model. Theoretical analyses and sufficient quantitation and visualization experiments on three large-scale real-world datasets demonstrate that through the training of local descriptions, the server is capable of generating synthetic datasets with high quality and diversity. Consequently, with advantages in communication and privacy protection, the aggregated model outperforms compared FL or diffusion-based OSFL methods and, on some clients, outperforms the performance ceiling of centralized training.
News media, especially video news media, have penetrated into every aspect of daily life, which also brings the risk of fake news. Therefore, multimodal fake news detection has recently received more attention. However, the number of fake news detection data sets for video modal is small, and these data sets are composed of unofficial videos uploaded by users, so there is too much useless data. To solve this problem, we present in this paper a dataset named Official-NV, which consists of officially published news videos on Xinhua. We crawled videos on Xinhua, and then extended the data set using LLM generation and manual modification. In addition, we benchmarked the data set presented in this paper using a baseline model to demonstrate the advantage of Official-NV in multimodal fake news detection.
Audio deepfake detection (ADD) is crucial to combat the misuse of speech synthesized from generative AI models. Existing ADD models suffer from generalization issues, with a large performance discrepancy between in-domain and out-of-domain data. Moreover, the black-box nature of existing models limits their use in real-world scenarios, where explanations are required for model decisions. To alleviate these issues, we introduce a new ADD model that explicitly uses the StyleLInguistics Mismatch (SLIM) in fake speech to separate them from real speech. SLIM first employs self-supervised pretraining on only real samples to learn the style-linguistics dependency in the real class. The learned features are then used in complement with standard pretrained acoustic features (e.g., Wav2vec) to learn a classifier on the real and fake classes. When the feature encoders are frozen, SLIM outperforms benchmark methods on out-of-domain datasets while achieving competitive results on in-domain data. The features learned by SLIM allow us to quantify the (mis)match between style and linguistic content in a sample, hence facilitating an explanation of the model decision.
Causal reasoning is the primary bottleneck that Large Language Models (LLMs) must overcome to attain human-level intelligence. To address this, we introduce the Causal Chain of Prompting (C2P) as the first reasoning framework that equips current LLMs with causal reasoning capabilities. C2P operates autonomously, avoiding reliance on external tools or modules during both the causal learning and reasoning phases, and can be seamlessly implemented during the training or fine-tuning of LLMs. Experimental results across various benchmark datasets demonstrate a significant improvement in causal learning and subsequent reasoning accuracy of LLMs. We illustrate how C2P enhances LLMs' ability to causally reason in real-world scenarios, addressing complex problems in fields such as healthcare, medicine, economics, education, social sciences, environmental science, and marketing. With few-shot learning, GPT-4 Turbo using C2P with as few as six examples achieves significant performance improvements, boasting over a 33% increase in reasoning accuracy over the most state-of-the-art LLMs, which perform nearly randomly in similar circumstances. This demonstrates the transformative potential of integrating C2P into LLM training or fine-tuning processes, thereby empowering these models with advanced causal reasoning capabilities.
Conversational Agents (CAs) acting as peer supporters have been widely studied and demonstrated beneficial for people's mental health. However, previous peer support CAs either are user-initiated or follow predefined rules to initiate the conversations, which may discourage users to engage and build relationships with the CAs for long-term benefits. In this paper, we develop ComPeer, a generative CA that can proactively offer adaptive peer support to users. ComPeer leverages large language models to detect and reflect significant events in the dialogue, enabling it to strategically plan the timing and content of proactive care. In addition, ComPeer incorporates peer support strategies, conversation history, and its persona into the generative messages. Our one-week between-subjects study (N=24) demonstrates ComPeer's strength in providing peer support over time and boosting users' engagement compared to a baseline user-initiated CA.
Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a novel method for realistic human motion synthesis, incorporating both low-level Trajectory and high-level Language semantics controls, through the integration of neural-based and optimization-based techniques. Specifically, we begin with training a VQ-VAE for a compact and well-structured latent motion space organized by body parts. We then propose a Masked Trajectories Transformer (MTT) for predicting a motion distribution conditioned on language and trajectory. Once trained, we use MTT to sample initial motion predictions given user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce a test-time optimization to refine these coarse predictions for precise trajectory control, which offers flexibility by allowing users to specify various optimization goals and ensures high runtime efficiency. Comprehensive experiments show that TLControl significantly outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.
Humor, deeply rooted in societal meanings and cultural details, poses a unique challenge for machines. While advances have been made in natural language processing, real-world humor often thrives in a multi-modal context, encapsulated distinctively by memes. This paper poses a particular emphasis on the impact of multi-images on meme captioning. After that, we introduce the \textsc{XMeCap} framework, a novel approach that adopts supervised fine-tuning and reinforcement learning based on an innovative reward model, which factors in both global and local similarities between visuals and text. Our results, benchmarked against contemporary models, manifest a marked improvement in caption generation for both single-image and multi-image memes, as well as different meme categories. \textsc{XMeCap} achieves an average evaluation score of 75.85 for single-image memes and 66.32 for multi-image memes, outperforming the best baseline by 3.71\% and 4.82\%, respectively. This research not only establishes a new frontier in meme-related studies but also underscores the potential of machines in understanding and generating humor in a multi-modal setting.
In recent years, Face Image Quality Assessment (FIQA) has become an indispensable part of the face recognition system to guarantee the stability and reliability of recognition performance in an unconstrained scenario. For this purpose, the FIQA method should consider both the intrinsic property and the recognizability of the face image. Most previous works aim to estimate the sample-wise embedding uncertainty or pair-wise similarity as the quality score, which only considers the information from partial intra-class. However, these methods ignore the valuable information from the inter-class, which is for estimating to the recognizability of face image. In this work, we argue that a high-quality face image should be similar to its intra-class samples and dissimilar to its inter-class samples. Thus, we propose a novel unsupervised FIQA method that incorporates Similarity Distribution Distance for Face Image Quality Assessment (SDD-FIQA). Our method generates quality pseudo-labels by calculating the Wasserstein Distance (WD) between the intra-class similarity distributions and inter-class similarity distributions. With these quality pseudo-labels, we are capable of training a regression network for quality prediction. Extensive experiments on benchmark datasets demonstrate that the proposed SDD-FIQA surpasses the state-of-the-arts by an impressive margin. Meanwhile, our method shows good generalization across different recognition systems.
ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.