亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Retrieval-augmented generation (RAG) is a promising approach to address the limitations of fixed knowledge in large language models (LLMs). However, current benchmarks for evaluating RAG systems suffer from two key deficiencies: (1) they fail to adequately measure LLMs' capability in handling \emph{long-context retrieval} due to a lack of datasets that reflect the characteristics of retrieved documents, and (2) they lack a comprehensive evaluation method for assessing LLMs' ability to generate \emph{long-form responses} that effectively exploits retrieved information. To address these shortcomings, we introduce the \textsc{Long$^2$RAG} benchmark and the Key Point Recall (\textit{KPR}) metric. \textsc{Long$^2$RAG} comprises 280 questions spanning 10 domains and across 8 question categories, each associated with 5 retrieved documents with an average length of 2,444 words. \textit{KPR} evaluates the extent to which LLMs incorporate key points extracted from the retrieved documents into their generated responses, providing a more nuanced assessment of their ability to exploit retrieved information. Our dataset and scripts are available at //github.com/QZH-777/longrag.

相關內容

Powerful large language models (LLMs) are increasingly expected to be deployed with lower computational costs, enabling their capabilities on resource-constrained devices. Post-training quantization (PTQ) has emerged as a star approach to achieve this ambition, with best methods compressing weights to less than 2 bit on average. In this paper, we propose Channel-Relaxed Vector Quantization (CRVQ), a novel technique that significantly improves the performance of PTQ baselines at the cost of only minimal additional bits. This state-of-the-art extreme compression method achieves its results through two key innovations: (1) carefully selecting and reordering a very small subset of critical weight channels, and (2) leveraging multiple codebooks to relax the constraint of critical channels. With our method, we demonstrate a 38.9% improvement over the current strongest sub-2-bit PTQ baseline, enabling nearer lossless 1-bit compression. Furthermore, our approach offers flexible customization of quantization bit-width and performance, providing a wider range of deployment options for diverse hardware platforms.

As data-privacy requirements are becoming increasingly stringent and statistical models based on sensitive data are being deployed and used more routinely, protecting data-privacy becomes pivotal. Partial Least Squares (PLS) regression is the premier tool for building such models in analytical chemistry, yet it does not inherently provide privacy guarantees, leaving sensitive (training) data vulnerable to privacy attacks. To address this gap, we propose an $(\epsilon, \delta)$-differentially private PLS (edPLS) algorithm, which integrates well-studied and theoretically motivated Gaussian noise-adding mechanisms into the PLS algorithm to ensure the privacy of the data underlying the model. Our approach involves adding carefully calibrated Gaussian noise to the outputs of four key functions in the PLS algorithm: the weights, scores, $X$-loadings, and $Y$-loadings. The noise variance is determined based on the global sensitivity of each function, ensuring that the privacy loss is controlled according to the $(\epsilon, \delta)$-differential privacy framework. Specifically, we derive the sensitivity bounds for each function and use these bounds to calibrate the noise added to the model components. Experimental results demonstrate that edPLS effectively renders privacy attacks, aimed at recovering unique sources of variability in the training data, ineffective. Application of edPLS to the NIR corn benchmark dataset shows that the root mean squared error of prediction (RMSEP) remains competitive even at strong privacy levels (i.e., $\epsilon=1$), given proper pre-processing of the corresponding spectra. These findings highlight the practical utility of edPLS in creating privacy-preserving multivariate calibrations and for the analysis of their privacy-utility trade-offs.

Retrieval-augmented generation (RAG) is a promising way to improve large language models (LLMs) for generating more factual, accurate, and up-to-date content. Existing methods either optimize prompts to guide LLMs in leveraging retrieved information or directly fine-tune LLMs to adapt to RAG scenarios. Although fine-tuning can yield better performance, it often compromises the LLMs' general generation capabilities by modifying their parameters. This limitation poses challenges in practical applications, especially when LLMs are already deployed, as parameter adjustments may affect their original functionality. To address this, we propose a novel method that involves learning scalable and pluggable virtual tokens for RAG. By maintaining the LLMs' original parameters and fine-tuning only the embeddings of these pluggable tokens, our approach not only enhances LLMs' performance but also preserves their general generation capabilities. Furthermore, we design several training strategies to improve the scalability, flexibility, and generalizability of our method. Comprehensive experiments across 12 question-answering tasks demonstrate the superiority of our approach.

Most existing mobile robotic datasets primarily capture static scenes, limiting their utility for evaluating robotic performance in dynamic environments. To address this, we present a mobile robot oriented large-scale indoor dataset, denoted as THUD++ (TsingHua University Dynamic) robotic dataset, for dynamic scene understanding. Our current dataset includes 13 large-scale dynamic scenarios, combining both real-world and synthetic data collected with a real robot platform and a physical simulation platform, respectively. The RGB-D dataset comprises over 90K image frames, 20M 2D/3D bounding boxes of static and dynamic objects, camera poses, and IMU. The trajectory dataset covers over 6,000 pedestrian trajectories in indoor scenes. Additionally, the dataset is augmented with a Unity3D-based simulation platform, allowing researchers to create custom scenes and test algorithms in a controlled environment. We evaluate state-of-the-art methods on THUD++ across mainstream indoor scene understanding tasks, e.g., 3D object detection, semantic segmentation, relocalization, pedestrian trajectory prediction, and navigation. Our experiments highlight the challenges mobile robots encounter in indoor environments, especially when navigating in complex, crowded, and dynamic scenes. By sharing this dataset, we aim to accelerate the development and testing of mobile robot algorithms, contributing to real-world robotic applications.

With the rise of large-scale language models (LLMs), it is currently popular and effective to convert multimodal information into text descriptions for multimodal multi-hop question answering. However, we argue that the current methods of multi-modal multi-hop question answering still mainly face two challenges: 1) The retrieved evidence containing a large amount of redundant information, inevitably leads to a significant drop in performance due to irrelevant information misleading the prediction. 2) The reasoning process without interpretable reasoning steps makes the model difficult to discover the logical errors for handling complex questions. To solve these problems, we propose a unified LLMs-based approach but without heavily relying on them due to the LLM's potential errors, and innovatively treat multimodal multi-hop question answering as a joint entailment tree generation and question answering problem. Specifically, we design a multi-task learning framework with a focus on facilitating common knowledge sharing across interpretability and prediction tasks while preventing task-specific errors from interfering with each other via mixture of experts. Afterward, we design an iterative feedback mechanism to further enhance both tasks by feeding back the results of the joint training to the LLM for regenerating entailment trees, aiming to iteratively refine the potential answer. Notably, our method has won the first place in the official leaderboard of WebQA (since April 10, 2024), and achieves competitive results on MultimodalQA.

Automatic evaluation by large language models (LLMs) is a prominent topic today; however, judgment and evaluation tasks are often subjective and influenced by various factors, making adaptation challenging. While many studies demonstrate the capabilities of state-of-the-art proprietary LLMs in comparison to human evaluators, they often struggle to adapt to reference evaluators over time, a requirement for achieving personalized judgment. Additionally, numerous works have attempted to apply open LLMs as judges or evaluators, but these efforts frequently overlook the limitations of working with scarce data. Personalized judgment is inherently associated with limited data scenarios, which are common in many real-world problems. Our work aims to present a data augmentation technique to select a more effective sample from limited data in order to align an open LLM with human preference. Our work achieves approximately 7% improvements in Pearson correlation with a reference judge over the baseline,and 30% improvement over the base model (Llama3.1-8B-Instruct) in the mathematical reasoning evaluation task. demonstrating that augmenting selecting more effective preference data enables our approach to surpass baseline methods.

Graph convolution networks (GCN) are increasingly popular in many applications, yet remain notoriously hard to train over large graph datasets. They need to compute node representations recursively from their neighbors. Current GCN training algorithms suffer from either high computational costs that grow exponentially with the number of layers, or high memory usage for loading the entire graph and node embeddings. In this paper, we propose a novel efficient layer-wise training framework for GCN (L-GCN), that disentangles feature aggregation and feature transformation during training, hence greatly reducing time and memory complexities. We present theoretical analysis for L-GCN under the graph isomorphism framework, that L-GCN leads to as powerful GCNs as the more costly conventional training algorithm does, under mild conditions. We further propose L^2-GCN, which learns a controller for each layer that can automatically adjust the training epochs per layer in L-GCN. Experiments show that L-GCN is faster than state-of-the-arts by at least an order of magnitude, with a consistent of memory usage not dependent on dataset size, while maintaining comparable prediction performance. With the learned controller, L^2-GCN can further cut the training time in half. Our codes are available at //github.com/Shen-Lab/L2-GCN.

For languages with no annotated resources, transferring knowledge from rich-resource languages is an effective solution for named entity recognition (NER). While all existing methods directly transfer from source-learned model to a target language, in this paper, we propose to fine-tune the learned model with a few similar examples given a test case, which could benefit the prediction by leveraging the structural and semantic information conveyed in such similar examples. To this end, we present a meta-learning algorithm to find a good model parameter initialization that could fast adapt to the given test case and propose to construct multiple pseudo-NER tasks for meta-training by computing sentence similarities. To further improve the model's generalization ability across different languages, we introduce a masking scheme and augment the loss function with an additional maximum term during meta-training. We conduct extensive experiments on cross-lingual named entity recognition with minimal resources over five target languages. The results show that our approach significantly outperforms existing state-of-the-art methods across the board.

Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.

When labeled training data is scarce, a promising data augmentation approach is to generate visual features of unknown classes using their attributes. To learn the class conditional distribution of CNN features, these models rely on pairs of image features and class attributes. Hence, they can not make use of the abundance of unlabeled data samples. In this paper, we tackle any-shot learning problems i.e. zero-shot and few-shot, in a unified feature generating framework that operates in both inductive and transductive learning settings. We develop a conditional generative model that combines the strength of VAE and GANs and in addition, via an unconditional discriminator, learns the marginal feature distribution of unlabeled images. We empirically show that our model learns highly discriminative CNN features for five datasets, i.e. CUB, SUN, AWA and ImageNet, and establish a new state-of-the-art in any-shot learning, i.e. inductive and transductive (generalized) zero- and few-shot learning settings. We also demonstrate that our learned features are interpretable: we visualize them by inverting them back to the pixel space and we explain them by generating textual arguments of why they are associated with a certain label.

北京阿比特科技有限公司