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Industrial recommendation systems (RS) rely on the multi-stage pipeline to balance effectiveness and efficiency when delivering items from a vast corpus to users. Existing RS benchmark datasets primarily focus on the exposure space, where novel RS algorithms are trained and evaluated. However, when these algorithms transition to real world industrial RS, they face a critical challenge of handling unexposed items which are a significantly larger space than the exposed one. This discrepancy profoundly impacts their practical performance. Additionally, these algorithms often overlook the intricate interplay between multiple RS stages, resulting in suboptimal overall system performance. To address this issue, we introduce RecFlow, an industrial full flow recommendation dataset designed to bridge the gap between offline RS benchmarks and the real online environment. Unlike existing datasets, RecFlow includes samples not only from the exposure space but also unexposed items filtered at each stage of the RS funnel. Our dataset comprises 38M interactions from 42K users across nearly 9M items with additional 1.9B stage samples collected from 9.3M online requests over 37 days and spanning 6 stages. Leveraging the RecFlow dataset, we conduct courageous exploration experiments, showcasing its potential in designing new algorithms to enhance effectiveness by incorporating stage-specific samples. Some of these algorithms have already been deployed online, consistently yielding significant gains. We propose RecFlow as the first comprehensive benchmark dataset for the RS community, supporting research on designing algorithms at any stage, study of selection bias, debiased algorithms, multi-stage consistency and optimality, multi-task recommendation, and user behavior modeling. The RecFlow dataset, along with the corresponding source code, is available at //github.com/RecFlow-ICLR/RecFlow.

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數據集,又稱為資料集、數據集合或資料集合,是一種由數據所組成的集合。
 Data set(或dataset)是一個數據的集合,通常以表格形式出現。每一列代表一個特定變量。每一行都對應于某一成員的數據集的問題。它列出的價值觀為每一個變量,如身高和體重的一個物體或價值的隨機數。每個數值被稱為數據資料。對應于行數,該數據集的數據可能包括一個或多個成員。

Question answering represents a core capability of large language models (LLMs). However, when individuals encounter unfamiliar knowledge in texts, they often formulate questions that the text itself cannot answer due to insufficient understanding of the underlying information. Recent studies reveal that while LLMs can detect unanswerable questions, they struggle to assist users in reformulating these questions. Even advanced models like GPT-3.5 demonstrate limited effectiveness in this regard. To address this limitation, we propose DRS: Deep Question Reformulation with Structured Output, a novel zero-shot method aimed at enhancing LLMs ability to assist users in reformulating questions to extract relevant information from new documents. DRS combines the strengths of LLMs with a DFS-based algorithm to iteratively explore potential entity combinations and constrain outputs using predefined entities. This structured approach significantly enhances the reformulation capabilities of LLMs. Comprehensive experimental evaluations demonstrate that DRS improves the reformulation accuracy of GPT-3.5 from 23.03% to 70.42%, while also enhancing the performance of open-source models, such as Gemma2-9B, from 26.35% to 56.75%.

Despite a big leap forward in capability, multimodal large language models (MLLMs) tend to behave like a sloth in practical use, i.e., slow response and large latency. Recent efforts are devoted to building tiny MLLMs for better efficiency, but the plethora of visual tokens still used limit their actual speedup. In this paper, we propose a powerful and fast tiny MLLM called FlashSloth. Different from previous efforts, FlashSloth focuses on improving the descriptive power of visual tokens in the process of compressing their redundant semantics. In particular, FlashSloth introduces embedded visual compression designs to capture both visually salient and instruction-related image information, so as to achieving superior multimodal performance with fewer visual tokens. Extensive experiments are conducted to validate the proposed FlashSloth, and a bunch of tiny but strong MLLMs are also comprehensively compared, e.g., InternVL2, MiniCPM-V2 and Qwen2-VL. The experimental results show that compared with these advanced tiny MLLMs, our FlashSloth can greatly reduce the number of visual tokens, training memory and computation complexity while retaining high performance on various VL tasks.

n this work, we propose a latent molecular diffusion model that can make the generated 3D molecules rich in diversity and maintain rich geometric features. The model captures the information of the forces and local constraints between atoms so that the generated molecules can maintain Euclidean transformation and high level of effectiveness and diversity. We also use the lowerrank manifold advantage of the latent variables of the latent model to fuse the information of the forces between atoms to better maintain the geometric equivariant properties of the molecules. Because there is no need to perform information fusion encoding in stages like traditional encoders and decoders, this reduces the amount of calculation in the back-propagation process. The model keeps the forces and local constraints of particle bonds in the latent variable space, reducing the impact of underfitting on the surface of the network on the large position drift of the particle geometry, so that our model can converge earlier. We introduce a distribution control variable in each backward step to strengthen exploration and improve the diversity of generation. In the experiment, the quality of the samples we generated and the convergence speed of the model have been significantly improved.

Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

Graph convolutional networks (GCNs) have recently become one of the most powerful tools for graph analytics tasks in numerous applications, ranging from social networks and natural language processing to bioinformatics and chemoinformatics, thanks to their ability to capture the complex relationships between concepts. At present, the vast majority of GCNs use a neighborhood aggregation framework to learn a continuous and compact vector, then performing a pooling operation to generalize graph embedding for the classification task. These approaches have two disadvantages in the graph classification task: (1)when only the largest sub-graph structure ($k$-hop neighbor) is used for neighborhood aggregation, a large amount of early-stage information is lost during the graph convolution step; (2) simple average/sum pooling or max pooling utilized, which loses the characteristics of each node and the topology between nodes. In this paper, we propose a novel framework called, dual attention graph convolutional networks (DAGCN) to address these problems. DAGCN automatically learns the importance of neighbors at different hops using a novel attention graph convolution layer, and then employs a second attention component, a self-attention pooling layer, to generalize the graph representation from the various aspects of a matrix graph embedding. The dual attention network is trained in an end-to-end manner for the graph classification task. We compare our model with state-of-the-art graph kernels and other deep learning methods. The experimental results show that our framework not only outperforms other baselines but also achieves a better rate of convergence.

We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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