We present CROSS-GAiT, a novel algorithm for quadruped robots that uses Cross Attention to fuse terrain representations derived from visual and time-series inputs, including linear accelerations, angular velocities, and joint efforts. These fused representations are used to adjust the robot's step height and hip splay, enabling adaptive gaits that respond dynamically to varying terrain conditions. We generate these terrain representations by processing visual inputs through a masked Vision Transformer (ViT) encoder and time-series data through a dilated causal convolutional encoder. The cross-attention mechanism then selects and integrates the most relevant features from each modality, combining terrain characteristics with robot dynamics for better-informed gait adjustments. CROSS-GAiT uses the combined representation to dynamically adjust gait parameters in response to varying and unpredictable terrains. We train CROSS-GAiT on data from diverse terrains, including asphalt, concrete, brick pavements, grass, dense vegetation, pebbles, gravel, and sand. Our algorithm generalizes well and adapts to unseen environmental conditions, enhancing real-time navigation performance. CROSS-GAiT was implemented on a Ghost Robotics Vision 60 robot and extensively tested in complex terrains with high vegetation density, uneven/unstable surfaces, sand banks, deformable substrates, etc. We observe at least a 7.04% reduction in IMU energy density and a 27.3% reduction in total joint effort, which directly correlates with increased stability and reduced energy usage when compared to state-of-the-art methods. Furthermore, CROSS-GAiT demonstrates at least a 64.5% increase in success rate and a 4.91% reduction in time to reach the goal in four complex scenarios. Additionally, the learned representations perform 4.48% better than the state-of-the-art on a terrain classification task.
This paper presents ReverseNER, a framework aimed at overcoming the limitations of large language models (LLMs) in zero-shot Named Entity Recognition (NER) tasks, particularly in cases where certain entity types have ambiguous boundaries. ReverseNER tackles this challenge by constructing a reliable example library with the reversed process of NER. Rather than beginning with sentences, this method uses an LLM to generate entities based on their definitions and then expands them into full sentences. During sentence generation, the LLM is guided to replicate the structure of a specific 'feature sentence', extracted from the task sentences by clustering. This results in well-annotated sentences with clearly labeled entities, while preserving semantic and structural similarity to the task sentences. Once the example library is constructed, the method selects the most semantically similar example labels for each task sentence to support the LLM's inference. We also propose an entity-level self-consistency scoring mechanism to improve NER performance with LLMs. Experiments show that ReverseNER significantly outperforms traditional zero-shot NER with LLMs and surpasses several few-shot methods, marking a notable improvement in NER for domains with limited labeled data.
Entity alignment (EA) refers to the task of linking entities in different knowledge graphs (KGs). Existing EA methods rely heavily on structural isomorphism. However, in real-world KGs, aligned entities usually have non-isomorphic neighborhood structures, which paralyses the application of these structure-dependent methods. In this paper, we investigate and tackle the problem of entity alignment between heterogeneous KGs. First, we propose two new benchmarks to closely simulate real-world EA scenarios of heterogeneity. Then we conduct extensive experiments to evaluate the performance of representative EA methods on the new benchmarks. Finally, we propose a simple and effective entity alignment framework called Attr-Int, in which innovative attribute information interaction methods can be seamlessly integrated with any embedding encoder for entity alignment, improving the performance of existing entity alignment techniques. Experiments demonstrate that our framework outperforms the state-of-the-art approaches on two new benchmarks.
Chain of thought (CoT) is a reasoning framework that can enhance the performance of Large Language Models (LLMs) on complex inference tasks. In particular, among various studies related to CoT, multi-path inference stands out as a simple yet effective improvement. However, there is no optimal setting for the number of inference paths. Therefore, we have to increase the number of inference paths to obtain better results, which in turn increases the inference cost. To address this limitation, we can utilize question-related role templates to guide LLMs into relevant roles, thereby increasing the possibility of correct inferences for each path and further reducing dependence on the number of inference paths while improving reasoning accuracy. However, placing LLMs into specific roles may reduce their reasoning diversity and performance on a few tasks where role dependence is low. To alleviate the excessive immersion of the LLM into a specific role, we propose Nash CoT by constructing a competitive system on each path that balances the generation from role-specific LLMs' and the general LLMs' generation, thereby ensuring both effective role adoption and diversity in LLM generation further maintaining the performance of multi-path inference while reducing the requirement of the number of inference paths. We evaluate Nash CoT across various inference tasks, including Arabic Reasoning, Commonsense Question Answering, and Symbolic Inference, achieving results that are comparable to or better than those of multi-path CoT with the equal number of inference paths.
We present a novel autonomous driving framework, DualAD, designed to imitate human reasoning during driving. DualAD comprises two layers: a rule-based motion planner at the bottom layer that handles routine driving tasks requiring minimal reasoning, and an upper layer featuring a rule-based text encoder that converts driving scenarios from absolute states into text description. This text is then processed by a large language model (LLM) to make driving decisions. The upper layer intervenes in the bottom layer's decisions when potential danger is detected, mimicking human reasoning in critical situations. Closed-loop experiments demonstrate that DualAD, using a zero-shot pre-trained model, significantly outperforms rule-based motion planners that lack reasoning abilities. Our experiments also highlight the effectiveness of the text encoder, which considerably enhances the model's scenario understanding. Additionally, the integrated DualAD model improves with stronger LLMs, indicating the framework's potential for further enhancement. Code and benchmarks are available at github.com/TUM-AVS/DualAD.
Alongside the rapid development of Large Language Models (LLMs), there has been a notable increase in efforts to integrate LLM techniques in information retrieval (IR) and search engines (SE). Recently, an additional post-ranking stage is suggested in SE to enhance user satisfaction in practical applications. Nevertheless, research dedicated to enhancing the post-ranking stage through LLMs remains largely unexplored. In this study, we introduce a novel paradigm named Large Language Models for Post-Ranking in search engine (LLM4PR), which leverages the capabilities of LLMs to accomplish the post-ranking task in SE. Concretely, a Query-Instructed Adapter (QIA) module is designed to derive the user/item representation vectors by incorporating their heterogeneous features. A feature adaptation step is further introduced to align the semantics of user/item representations with the LLM. Finally, the LLM4PR integrates a learning to post-rank step, leveraging both a main task and an auxiliary task to fine-tune the model to adapt the post-ranking task. Experiment studies demonstrate that the proposed framework leads to significant improvements and exhibits state-of-the-art performance compared with other alternatives.
We present ConceptFactory, a novel scope to facilitate more efficient annotation of 3D object knowledge by recognizing 3D objects through generalized concepts (i.e. object conceptualization), aiming at promoting machine intelligence to learn comprehensive object knowledge from both vision and robotics aspects. This idea originates from the findings in human cognition research that the perceptual recognition of objects can be explained as a process of arranging generalized geometric components (e.g. cuboids and cylinders). ConceptFactory consists of two critical parts: i) ConceptFactory Suite, a unified toolbox that adopts Standard Concept Template Library (STL-C) to drive a web-based platform for object conceptualization, and ii) ConceptFactory Asset, a large collection of conceptualized objects acquired using ConceptFactory suite. Our approach enables researchers to effortlessly acquire or customize extensive varieties of object knowledge to comprehensively study different object understanding tasks. We validate our idea on a wide range of benchmark tasks from both vision and robotics aspects with state-of-the-art algorithms, demonstrating the high quality and versatility of annotations provided by our approach. Our website is available at //apeirony.github.io/ConceptFactory.
Machine Learning (ML) models are trained using historical data to classify new, unseen data. However, traditional computing resources often struggle to handle the immense amount of data, commonly known as Big Data, within a reasonable time frame. Quantum Computing (QC) provides a novel approach to information processing, offering the potential to process classical data exponentially faster than classical computing through quantum algorithms. By mapping Quantum Machine Learning (QML) algorithms into the quantum mechanical domain, we can potentially achieve exponential improvements in data processing speed, reduced resource requirements, and enhanced accuracy and efficiency. In this article, we delve into both the QC and ML fields, exploring the interplay of ideas between them, as well as the current capabilities and limitations of hardware. We investigate the history of quantum computing, examine existing QML algorithms, and present a simplified procedure for setting up simulations of QML algorithms, making it accessible and understandable for readers. Furthermore, we conduct simulations on a dataset using both traditional machine learning and quantum machine learning approaches. We then compare their respective performances by utilizing a quantum simulator.
Careful robot manipulation in every-day cluttered environments requires an accurate understanding of the 3D scene, in order to grasp and place objects stably and reliably and to avoid mistakenly colliding with other objects. In general, we must construct such a 3D interpretation of a complex scene based on limited input, such as a single RGB-D image. We describe SceneComplete, a system for constructing a complete, segmented, 3D model of a scene from a single view. It provides a novel pipeline for composing general-purpose pretrained perception modules (vision-language, segmentation, image-inpainting, image-to-3D, and pose-estimation) to obtain high-accuracy results. We demonstrate its accuracy and effectiveness with respect to ground-truth models in a large benchmark dataset and show that its accurate whole-object reconstruction enables robust grasp proposal generation, including for a dexterous hand.
This paper presents SCALER, a versatile free-climbing multi-limbed robot that is designed to achieve tightly coupled simultaneous locomotion and dexterous grasping. Although existing quadruped-limbed robots have shown impressive dexterous skills such as object manipulation, it is essential to balance power-intensive locomotion and dexterous grasping capabilities. We design a torso linkage and a parallel-serial limb to meet such conflicting skills that pose unique challenges in the hardware designs. SCALER employs underactuated two-fingered GOAT grippers that can mechanically adapt and offer 7 modes of grasping, enabling SCALER to traverse extreme terrains with multi-modal grasping strategies. We study the whole-body approach, where SCALER uses its body and limbs to generate additional forces for stable grasping with environments, further enhancing versatility. Furthermore, we improve the GOAT gripper actuation speed to realize more dynamic climbing in a closed-loop control fashion. With these proposed technologies, SCALER can traverse vertical, overhang, upside-down, slippery terrains, and bouldering walls with non-convex-shaped climbing holds under the Earth's gravity.
The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.