Adversarial examples represent a serious threat for deep neural networks in several application domains and a huge amount of work has been produced to investigate them and mitigate their effects. Nevertheless, no much work has been devoted to the generation of datasets specifically designed to evaluate the adversarial robustness of neural models. This paper presents CARLA-GeAR, a tool for the automatic generation of photo-realistic synthetic datasets that can be used for a systematic evaluation of the adversarial robustness of neural models against physical adversarial patches, as well as for comparing the performance of different adversarial defense/detection methods. The tool is built on the CARLA simulator, using its Python API, and allows the generation of datasets for several vision tasks in the context of autonomous driving. The adversarial patches included in the generated datasets are attached to billboards or the back of a truck and are crafted by using state-of-the-art white-box attack strategies to maximize the prediction error of the model under test. Finally, the paper presents an experimental study to evaluate the performance of some defense methods against such attacks, showing how the datasets generated with CARLA-GeAR might be used in future work as a benchmark for adversarial defense in the real world. All the code and datasets used in this paper are available at //carlagear.retis.santannapisa.it.
Existing transfer attack methods commonly assume that the attacker knows the training set (e.g., the label set, the input size) of the black-box victim models, which is usually unrealistic because in some cases the attacker cannot know this information. In this paper, we define a Generalized Transferable Attack (GTA) problem where the attacker doesn't know this information and is acquired to attack any randomly encountered images that may come from unknown datasets. To solve the GTA problem, we propose a novel Image Classification Eraser (ICE) that trains a particular attacker to erase classification information of any images from arbitrary datasets. Experiments on several datasets demonstrate that ICE greatly outperforms existing transfer attacks on GTA, and show that ICE uses similar texture-like noises to perturb different images from different datasets. Moreover, fast fourier transformation analysis indicates that the main components in each ICE noise are three sine waves for the R, G, and B image channels. Inspired by this interesting finding, we then design a novel Sine Attack (SA) method to optimize the three sine waves. Experiments show that SA performs comparably to ICE, indicating that the three sine waves are effective and enough to break DNNs under the GTA setting.
Deep neural networks (DNNs) are found to be vulnerable to adversarial noise. They are typically misled by adversarial samples to make wrong predictions. To alleviate this negative effect, in this paper, we investigate the dependence between outputs of the target model and input adversarial samples from the perspective of information theory, and propose an adversarial defense method. Specifically, we first measure the dependence by estimating the mutual information (MI) between outputs and the natural patterns of inputs (called natural MI) and MI between outputs and the adversarial patterns of inputs (called adversarial MI), respectively. We find that adversarial samples usually have larger adversarial MI and smaller natural MI compared with those w.r.t. natural samples. Motivated by this observation, we propose to enhance the adversarial robustness by maximizing the natural MI and minimizing the adversarial MI during the training process. In this way, the target model is expected to pay more attention to the natural pattern that contains objective semantics. Empirical evaluations demonstrate that our method could effectively improve the adversarial accuracy against multiple attacks.
Transfer-based adversarial attacks can evaluate model robustness in the black-box setting. Several methods have demonstrated impressive untargeted transferability, however, it is still challenging to efficiently produce targeted transferability. To this end, we develop a simple yet effective framework to craft targeted transfer-based adversarial examples, applying a hierarchical generative network. In particular, we contribute to amortized designs that well adapt to multi-class targeted attacks. Extensive experiments on ImageNet show that our method improves the success rates of targeted black-box attacks by a significant margin over the existing methods -- it reaches an average success rate of 29.1\% against six diverse models based only on one substitute white-box model, which significantly outperforms the state-of-the-art gradient-based attack methods. Moreover, the proposed method is also more efficient beyond an order of magnitude than gradient-based methods.
Existing adversarial example research focuses on digitally inserted perturbations on top of existing natural image datasets. This construction of adversarial examples is not realistic because it may be difficult, or even impossible, for an attacker to deploy such an attack in the real-world due to sensing and environmental effects. To better understand adversarial examples against cyber-physical systems, we propose approximating the real-world through simulation. In this paper we describe our synthetic dataset generation tool that enables scalable collection of such a synthetic dataset with realistic adversarial examples. We use the CARLA simulator to collect such a dataset and demonstrate simulated attacks that undergo the same environmental transforms and processing as real-world images. Our tools have been used to collect datasets to help evaluate the efficacy of adversarial examples, and can be found at //github.com/carla-simulator/carla/pull/4992.
Recent attacks on Machine Learning (ML) models such as evasion attacks with adversarial examples and models stealing through extraction attacks pose several security and privacy threats. Prior work proposes to use adversarial training to secure models from adversarial examples that can evade the classification of a model and deteriorate its performance. However, this protection technique affects the model's decision boundary and its prediction probabilities, hence it might raise model privacy risks. In fact, a malicious user using only a query access to the prediction output of a model can extract it and obtain a high-accuracy and high-fidelity surrogate model. To have a greater extraction, these attacks leverage the prediction probabilities of the victim model. Indeed, all previous work on extraction attacks do not take into consideration the changes in the training process for security purposes. In this paper, we propose a framework to assess extraction attacks on adversarially trained models with vision datasets. To the best of our knowledge, our work is the first to perform such evaluation. Through an extensive empirical study, we demonstrate that adversarially trained models are more vulnerable to extraction attacks than models obtained under natural training circumstances. They can achieve up to $\times1.2$ higher accuracy and agreement with a fraction lower than $\times0.75$ of the queries. We additionally find that the adversarial robustness capability is transferable through extraction attacks, i.e., extracted Deep Neural Networks (DNNs) from robust models show an enhanced accuracy to adversarial examples compared to extracted DNNs from naturally trained (i.e. standard) models.
Deep Learning (DL) is the most widely used tool in the contemporary field of computer vision. Its ability to accurately solve complex problems is employed in vision research to learn deep neural models for a variety of tasks, including security critical applications. However, it is now known that DL is vulnerable to adversarial attacks that can manipulate its predictions by introducing visually imperceptible perturbations in images and videos. Since the discovery of this phenomenon in 2013~[1], it has attracted significant attention of researchers from multiple sub-fields of machine intelligence. In [2], we reviewed the contributions made by the computer vision community in adversarial attacks on deep learning (and their defenses) until the advent of year 2018. Many of those contributions have inspired new directions in this area, which has matured significantly since witnessing the first generation methods. Hence, as a legacy sequel of [2], this literature review focuses on the advances in this area since 2018. To ensure authenticity, we mainly consider peer-reviewed contributions published in the prestigious sources of computer vision and machine learning research. Besides a comprehensive literature review, the article also provides concise definitions of technical terminologies for non-experts in this domain. Finally, this article discusses challenges and future outlook of this direction based on the literature reviewed herein and [2].
Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible image generation, image-to-image translation, facial attribute manipulation and similar domains. Despite the significant successes achieved to date, applying GANs to real-world problems still poses significant challenges, three of which we focus on here. These are: (1) the generation of high quality images, (2) diversity of image generation, and (3) stable training. Focusing on the degree to which popular GAN technologies have made progress against these challenges, we provide a detailed review of the state of the art in GAN-related research in the published scientific literature. We further structure this review through a convenient taxonomy we have adopted based on variations in GAN architectures and loss functions. While several reviews for GANs have been presented to date, none have considered the status of this field based on their progress towards addressing practical challenges relevant to computer vision. Accordingly, we review and critically discuss the most popular architecture-variant, and loss-variant GANs, for tackling these challenges. Our objective is to provide an overview as well as a critical analysis of the status of GAN research in terms of relevant progress towards important computer vision application requirements. As we do this we also discuss the most compelling applications in computer vision in which GANs have demonstrated considerable success along with some suggestions for future research directions. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.
Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction and graph clustering. However, they expose uncertainty and unreliability against the well-designed inputs, i.e., adversarial examples. Accordingly, various studies have emerged for both attack and defense addressed in different graph analysis tasks, leading to the arms race in graph adversarial learning. For instance, the attacker has poisoning and evasion attack, and the defense group correspondingly has preprocessing- and adversarial- based methods. Despite the booming works, there still lacks a unified problem definition and a comprehensive review. To bridge this gap, we investigate and summarize the existing works on graph adversarial learning tasks systemically. Specifically, we survey and unify the existing works w.r.t. attack and defense in graph analysis tasks, and give proper definitions and taxonomies at the same time. Besides, we emphasize the importance of related evaluation metrics, and investigate and summarize them comprehensively. Hopefully, our works can serve as a reference for the relevant researchers, thus providing assistance for their studies. More details of our works are available at //github.com/gitgiter/Graph-Adversarial-Learning.
Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably the revolutionary techniques are in the area of computer vision such as plausible image generation, image to image translation, facial attribute manipulation and similar domains. Despite the significant success achieved in computer vision field, applying GANs over real-world problems still have three main challenges: (1) High quality image generation; (2) Diverse image generation; and (3) Stable training. Considering numerous GAN-related research in the literature, we provide a study on the architecture-variants and loss-variants, which are proposed to handle these three challenges from two perspectives. We propose loss and architecture-variants for classifying most popular GANs, and discuss the potential improvements with focusing on these two aspects. While several reviews for GANs have been presented, there is no work focusing on the review of GAN-variants based on handling challenges mentioned above. In this paper, we review and critically discuss 7 architecture-variant GANs and 9 loss-variant GANs for remedying those three challenges. The objective of this review is to provide an insight on the footprint that current GANs research focuses on the performance improvement. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.