Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to jointly predict the bounding box locations and 3DMM parameters for multiple faces. First, we design a novel multitask learning framework that learns a disentangled representation of 3DMM parameters for a single face. Then, we leverage the trained single face model to generate ground truth 3DMM parameters for multiple faces to train another network that performs joint face detection and motion retargeting for images with multiple faces. Experimental results show that our joint detection and retargeting network has high face detection accuracy and is robust to extreme expressions and poses while being faster than state-of-the-art methods.
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database. The main idea is to refine the initial texture generated by a 3DMM based method with facial details from the input image. To this end, we propose to use graph convolutional networks to reconstruct the detailed colors for the mesh vertices instead of reconstructing the UV map. Experiments show that our method can generate high-quality results and outperforms state-of-the-art methods in both qualitative and quantitative comparisons.
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.
The task of detecting 3D objects in point cloud has a pivotal role in many real-world applications. However, 3D object detection performance is behind that of 2D object detection due to the lack of powerful 3D feature extraction methods. In order to address this issue, we propose to build a 3D backbone network to learn rich 3D feature maps by using sparse 3D CNN operations for 3D object detection in point cloud. The 3D backbone network can inherently learn 3D features from almost raw data without compressing point cloud into multiple 2D images and generate rich feature maps for object detection. The sparse 3D CNN takes full advantages of the sparsity in the 3D point cloud to accelerate computation and save memory, which makes the 3D backbone network achievable. Empirical experiments are conducted on the KITTI benchmark and results show that the proposed method can achieve state-of-the-art performance for 3D object detection.
It is becoming increasingly easy to automatically replace a face of one person in a video with the face of another person by using a pre-trained generative adversarial network (GAN). Recent public scandals, e.g., the faces of celebrities being swapped onto pornographic videos, call for automated ways to detect these Deepfake videos. To help developing such methods, in this paper, we present the first publicly available set of Deepfake videos generated from videos of VidTIMIT database. We used open source software based on GANs to create the Deepfakes, and we emphasize that training and blending parameters can significantly impact the quality of the resulted videos. To demonstrate this impact, we generated videos with low and high visual quality (320 videos each) using differently tuned parameter sets. We showed that the state of the art face recognition systems based on VGG and Facenet neural networks are vulnerable to Deepfake videos, with 85.62% and 95.00% false acceptance rates respectively, which means methods for detecting Deepfake videos are necessary. By considering several baseline approaches, we found that audio-visual approach based on lip-sync inconsistency detection was not able to distinguish Deepfake videos. The best performing method, which is based on visual quality metrics and is often used in presentation attack detection domain, resulted in 8.97% equal error rate on high quality Deepfakes. Our experiments demonstrate that GAN-generated Deepfake videos are challenging for both face recognition systems and existing detection methods, and the further development of face swapping technology will make it even more so.
This paper presents a novel Subject-dependent Deep Aging Path (SDAP), which inherits the merits of both Generative Probabilistic Modeling and Inverse Reinforcement Learning to model the facial structures and the longitudinal face aging process of a given subject. The proposed SDAP is optimized using tractable log-likelihood objective functions with Convolutional Neural Networks (CNNs) based deep feature extraction. Instead of applying a fixed aging development path for all input faces and subjects, SDAP is able to provide the most appropriate aging development path for individual subject that optimizes the reward aging formulation. Unlike previous methods that can take only one image as the input, SDAP further allows multiple images as inputs, i.e. all information of a subject at either the same or different ages, to produce the optimal aging path for the given subject. Finally, SDAP allows efficiently synthesizing in-the-wild aging faces. The proposed model is experimented in both tasks of face aging synthesis and cross-age face verification. The experimental results consistently show SDAP achieves the state-of-the-art performance on numerous face aging databases, i.e. FG-NET, MORPH, AginG Faces in the Wild (AGFW), and Cross-Age Celebrity Dataset (CACD). Furthermore, we also evaluate the performance of SDAP on large-scale Megaface challenge to demonstrate the advantages of the proposed solution.
While generic object detection has achieved large improvements with rich feature hierarchies from deep nets, detecting small objects with poor visual cues remains challenging. Motion cues from multiple frames may be more informative for detecting such hard-to-distinguish objects in each frame. However, how to encode discriminative motion patterns, such as deformations and pose changes that characterize objects, has remained an open question. To learn them and thereby realize small object detection, we present a neural model called the Recurrent Correlational Network, where detection and tracking are jointly performed over a multi-frame representation learned through a single, trainable, and end-to-end network. A convolutional long short-term memory network is utilized for learning informative appearance change for detection, while learned representation is shared in tracking for enhancing its performance. In experiments with datasets containing images of scenes with small flying objects, such as birds and unmanned aerial vehicles, the proposed method yielded consistent improvements in detection performance over deep single-frame detectors and existing motion-based detectors. Furthermore, our network performs as well as state-of-the-art generic object trackers when it was evaluated as a tracker on the bird dataset.
Image manipulation detection is different from traditional semantic object detection because it pays more attention to tampering artifacts than to image content, which suggests that richer features need to be learned. We propose a two-stream Faster R-CNN network and train it endto- end to detect the tampered regions given a manipulated image. One of the two streams is an RGB stream whose purpose is to extract features from the RGB image input to find tampering artifacts like strong contrast difference, unnatural tampered boundaries, and so on. The other is a noise stream that leverages the noise features extracted from a steganalysis rich model filter layer to discover the noise inconsistency between authentic and tampered regions. We then fuse features from the two streams through a bilinear pooling layer to further incorporate spatial co-occurrence of these two modalities. Experiments on four standard image manipulation datasets demonstrate that our two-stream framework outperforms each individual stream, and also achieves state-of-the-art performance compared to alternative methods with robustness to resizing and compression.
While most steps in the modern object detection methods are learnable, the region feature extraction step remains largely hand-crafted, featured by RoI pooling methods. This work proposes a general viewpoint that unifies existing region feature extraction methods and a novel method that is end-to-end learnable. The proposed method removes most heuristic choices and outperforms its RoI pooling counterparts. It moves further towards fully learnable object detection.
In this work, we present a method for tracking and learning the dynamics of all objects in a large scale robot environment. A mobile robot patrols the environment and visits the different locations one by one. Movable objects are discovered by change detection, and tracked throughout the robot deployment. For tracking, we extend the Rao-Blackwellized particle filter of previous work with birth and death processes, enabling the method to handle an arbitrary number of objects. Target births and associations are sampled using Gibbs sampling. The parameters of the system are then learnt using the Expectation Maximization algorithm in an unsupervised fashion. The system therefore enables learning of the dynamics of one particular environment, and of its objects. The algorithm is evaluated on data collected autonomously by a mobile robot in an office environment during a real-world deployment. We show that the algorithm automatically identifies and tracks the moving objects within 3D maps and infers plausible dynamics models, significantly decreasing the modeling bias of our previous work. The proposed method represents an improvement over previous methods for environment dynamics learning as it allows for learning of fine grained processes.
Detecting objects and estimating their pose remains as one of the major challenges of the computer vision research community. There exists a compromise between localizing the objects and estimating their viewpoints. The detector ideally needs to be view-invariant, while the pose estimation process should be able to generalize towards the category-level. This work is an exploration of using deep learning models for solving both problems simultaneously. For doing so, we propose three novel deep learning architectures, which are able to perform a joint detection and pose estimation, where we gradually decouple the two tasks. We also investigate whether the pose estimation problem should be solved as a classification or regression problem, being this still an open question in the computer vision community. We detail a comparative analysis of all our solutions and the methods that currently define the state of the art for this problem. We use PASCAL3D+ and ObjectNet3D datasets to present the thorough experimental evaluation and main results. With the proposed models we achieve the state-of-the-art performance in both datasets.