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Our hands serve as a fundamental means of interaction with the world around us. Therefore, understanding hand poses and interaction context is critical for human-computer interaction. We present EchoWrist, a low-power wristband that continuously estimates 3D hand pose and recognizes hand-object interactions using active acoustic sensing. EchoWrist is equipped with two speakers emitting inaudible sound waves toward the hand. These sound waves interact with the hand and its surroundings through reflections and diffractions, carrying rich information about the hand's shape and the objects it interacts with. The information captured by the two microphones goes through a deep learning inference system that recovers hand poses and identifies various everyday hand activities. Results from the two 12-participant user studies show that EchoWrist is effective and efficient at tracking 3D hand poses and recognizing hand-object interactions. Operating at 57.9mW, EchoWrist is able to continuously reconstruct 20 3D hand joints with MJEDE of 4.81mm and recognize 12 naturalistic hand-object interactions with 97.6% accuracy.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · Performance · 評論員 · · Better ·
2024 年 5 月 23 日

Adapting Large Language Models (LLMs) to new tasks through fine-tuning has been made more efficient by the introduction of Parameter-Efficient Fine-Tuning (PEFT) techniques, such as LoRA. However, these methods often underperform compared to full fine-tuning, particularly in scenarios involving complex datasets. This issue becomes even more pronounced in complex domains, highlighting the need for improved PEFT approaches that can achieve better performance. Through a series of experiments, we have uncovered two critical insights that shed light on the training and parameter inefficiency of LoRA. Building on these insights, we have developed HydraLoRA, a LoRA framework with an asymmetric structure that eliminates the need for domain expertise. Our experiments demonstrate that HydraLoRA outperforms other PEFT approaches, even those that rely on domain knowledge during the training and inference phases.

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at //github.com/cocacola-lab/MineLand.

The presence of motion artifacts in magnetic resonance imaging (MRI) scans poses a significant challenge, where even minor patient movements can lead to artifacts that may compromise the scan's utility. This paper introduces Masked Motion Correction (MAMOC), a novel method designed to address the issue of Retrospective Artifact Correction (RAC) in motion-affected MRI brain scans. MAMOC uses masked autoencoding self-supervision and test-time prediction to efficiently remove motion artifacts, producing state-of-the-art, native resolution scans. Until recently, realistic data to evaluate retrospective motion correction methods did not exist, motion artifacts had to be simulated. Leveraging the MR-ART dataset, this work is the first to evaluate motion correction in MRI scans using real motion data, showing the superiority of MAMOC to existing motion correction (MC) methods.

Data augmentation (DA) is widely employed to improve the generalization performance of deep models. However, most existing DA methods use augmentation operations with random magnitudes throughout training. While this fosters diversity, it can also inevitably introduce uncontrolled variability in augmented data, which may cause misalignment with the evolving training status of the target models. Both theoretical and empirical findings suggest that this misalignment increases the risks of underfitting and overfitting. To address these limitations, we propose AdaAugment, an innovative and tuning-free Adaptive Augmentation method that utilizes reinforcement learning to dynamically adjust augmentation magnitudes for individual training samples based on real-time feedback from the target network. Specifically, AdaAugment features a dual-model architecture consisting of a policy network and a target network, which are jointly optimized to effectively adapt augmentation magnitudes. The policy network optimizes the variability within the augmented data, while the target network utilizes the adaptively augmented samples for training. Extensive experiments across benchmark datasets and deep architectures demonstrate that AdaAugment consistently outperforms other state-of-the-art DA methods in effectiveness while maintaining remarkable efficiency.

With the advent of Large Language Models (LLMs), the potential of Retrieval Augmented Generation (RAG) techniques have garnered considerable research attention. Numerous novel algorithms and models have been introduced to enhance various aspects of RAG systems. However, the absence of a standardized framework for implementation, coupled with the inherently intricate RAG process, makes it challenging and time-consuming for researchers to compare and evaluate these approaches in a consistent environment. Existing RAG toolkits like LangChain and LlamaIndex, while available, are often heavy and unwieldy, failing to meet the personalized needs of researchers. In response to this challenge, we propose FlashRAG, an efficient and modular open-source toolkit designed to assist researchers in reproducing existing RAG methods and in developing their own RAG algorithms within a unified framework. Our toolkit implements 12 advanced RAG methods and has gathered and organized 32 benchmark datasets. Our toolkit has various features, including customizable modular framework, rich collection of pre-implemented RAG works, comprehensive datasets, efficient auxiliary pre-processing scripts, and extensive and standard evaluation metrics. Our toolkit and resources are available at //github.com/RUC-NLPIR/FlashRAG.

Data plays a fundamental role in the training of Large Language Models (LLMs). Effective data management, particularly in the formulation of a well-suited training dataset, holds significance for enhancing model performance and improving training efficiency during pretraining and supervised fine-tuning phases. Despite the considerable importance of data management, the current research community still falls short in providing a systematic analysis of the rationale behind management strategy selection, its consequential effects, methodologies for evaluating curated datasets, and the ongoing pursuit of improved strategies. Consequently, the exploration of data management has attracted more and more attention among the research community. This survey provides a comprehensive overview of current research in data management within both the pretraining and supervised fine-tuning stages of LLMs, covering various noteworthy aspects of data management strategy design: data quantity, data quality, domain/task composition, etc. Looking toward the future, we extrapolate existing challenges and outline promising directions for development in this field. Therefore, this survey serves as a guiding resource for practitioners aspiring to construct powerful LLMs through effective data management practices. The collection of the latest papers is available at //github.com/ZigeW/data_management_LLM.

In aerial combat, dogfighting poses intricate challenges that demand an understanding of both strategic maneuvers and the aerodynamics of agile fighter aircraft. In this paper, we introduce TempFuser, a novel long short-term temporal fusion transformer designed to learn tactical and agile flight maneuvers in aerial dogfights. Our approach employs two distinct LSTM-based input embeddings to encode long-term sparse and short-term dense state representations. By integrating these embeddings through a transformer encoder, our model captures the tactics and agility of fighter jets, enabling it to generate end-to-end flight commands that secure dominant positions and outmaneuver the opponent. After extensive training against various types of opponent aircraft in a high-fidelity flight simulator, our model successfully learns to perform complex fighter maneuvers, consistently outperforming several baseline models. Notably, our model exhibits human-like strategic maneuvers even when facing adversaries with superior specifications, all without relying on explicit prior knowledge. Moreover, it demonstrates robust pursuit performance in challenging supersonic and low-altitude environments. Demo videos are available at //sites.google.com/view/tempfuser.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Knowledge graphs (KGs) capture knowledge in the form of head--relation--tail triples and are a crucial component in many AI systems. There are two important reasoning tasks on KGs: (1) single-hop knowledge graph completion, which involves predicting individual links in the KG; and (2), multi-hop reasoning, where the goal is to predict which KG entities satisfy a given logical query. Embedding-based methods solve both tasks by first computing an embedding for each entity and relation, then using them to form predictions. However, existing scalable KG embedding frameworks only support single-hop knowledge graph completion and cannot be applied to the more challenging multi-hop reasoning task. Here we present Scalable Multi-hOp REasoning (SMORE), the first general framework for both single-hop and multi-hop reasoning in KGs. Using a single machine SMORE can perform multi-hop reasoning in Freebase KG (86M entities, 338M edges), which is 1,500x larger than previously considered KGs. The key to SMORE's runtime performance is a novel bidirectional rejection sampling that achieves a square root reduction of the complexity of online training data generation. Furthermore, SMORE exploits asynchronous scheduling, overlapping CPU-based data sampling, GPU-based embedding computation, and frequent CPU--GPU IO. SMORE increases throughput (i.e., training speed) over prior multi-hop KG frameworks by 2.2x with minimal GPU memory requirements (2GB for training 400-dim embeddings on 86M-node Freebase) and achieves near linear speed-up with the number of GPUs. Moreover, on the simpler single-hop knowledge graph completion task SMORE achieves comparable or even better runtime performance to state-of-the-art frameworks on both single GPU and multi-GPU settings.

Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.

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