We present the first performance comparison of EdDSA and BLS signatures in committee-based consensus protocols through large-scale geo-distributed benchmarks. Contrary to popular beliefs, we find that small deployments (less than 40 validators) can benefit from the small storage footprint of BLS multi-signatures while larger deployments should favor EdDSA to improve performance. As an independent contribution, we present a novel way for committee-based consensus protocols to verify BLS multi-signed certificates by manipulating the aggregated public key using pre-computed values.
The core problem in zero-shot open vocabulary detection is how to align visual and text features, so that the detector performs well on unseen classes. Previous approaches train the feature pyramid and detection head from scratch, which breaks the vision-text feature alignment established during pretraining, and struggles to prevent the language model from forgetting unseen classes. We propose three methods to alleviate these issues. Firstly, a simple scheme is used to augment the text embeddings which prevents overfitting to a small number of classes seen during training, while simultaneously saving memory and computation. Secondly, the feature pyramid network and the detection head are modified to include trainable gated shortcuts, which encourages vision-text feature alignment and guarantees it at the start of detection training. Finally, a self-training approach is used to leverage a larger corpus of image-text pairs thus improving detection performance on classes with no human annotated bounding boxes. Our three methods are evaluated on the zero-shot version of the LVIS benchmark, each of them showing clear and significant benefits. Our final network achieves the new stateof-the-art on the mAP-all metric and demonstrates competitive performance for mAP-rare, as well as superior transfer to COCO and Objects365.
Deep Neural Networks use thousands of mostly incomprehensible features to identify a single class, a decision no human can follow. We propose an interpretable sparse and low dimensional final decision layer in a deep neural network with measurable aspects of interpretability and demonstrate it on fine-grained image classification. We argue that a human can only understand the decision of a machine learning model, if the features are interpretable and only very few of them are used for a single decision. For that matter, the final layer has to be sparse and, to make interpreting the features feasible, low dimensional. We call a model with a Sparse Low-Dimensional Decision SLDD-Model. We show that a SLDD-Model is easier to interpret locally and globally than a dense high-dimensional decision layer while being able to maintain competitive accuracy. Additionally, we propose a loss function that improves a model's feature diversity and accuracy. Our more interpretable SLDD-Model only uses 5 out of just 50 features per class, while maintaining 97% to 100% of the accuracy on four common benchmark datasets compared to the baseline model with 2048 features.
We propose DyGFormer, a new Transformer-based architecture for dynamic graph learning that solely learns from the sequences of nodes' historical first-hop interactions. DyGFormer incorporates two distinct designs: a neighbor co-occurrence encoding scheme that explores the correlations of the source node and destination node based on their sequences; a patching technique that divides each sequence into multiple patches and feeds them to Transformer, allowing the model to effectively and efficiently benefit from longer histories. We also introduce DyGLib, a unified library with standard training pipelines, extensible coding interfaces, and comprehensive evaluating protocols to promote reproducible, scalable, and credible dynamic graph learning research. By performing extensive experiments on thirteen datasets from various domains for transductive/inductive dynamic link prediction and dynamic node classification tasks, we observe that: DyGFormer achieves state-of-the-art performance on most of the datasets, demonstrating the effectiveness of capturing nodes' correlations and long-term temporal dependencies; the results of baselines vary across different datasets and some findings are inconsistent with previous reports, which may be caused by their diverse pipelines and problematic implementations. We hope our work can provide new insights and facilitate the development of the dynamic graph learning field. All the resources including datasets, data loaders, algorithms, and executing scripts are publicly available at //github.com/yule-BUAA/DyGLib.
Clustering is a fundamental machine learning task which has been widely studied in the literature. Classic clustering methods follow the assumption that data are represented as features in a vectorized form through various representation learning techniques. As the data become increasingly complicated and complex, the shallow (traditional) clustering methods can no longer handle the high-dimensional data type. With the huge success of deep learning, especially the deep unsupervised learning, many representation learning techniques with deep architectures have been proposed in the past decade. Recently, the concept of Deep Clustering, i.e., jointly optimizing the representation learning and clustering, has been proposed and hence attracted growing attention in the community. Motivated by the tremendous success of deep learning in clustering, one of the most fundamental machine learning tasks, and the large number of recent advances in this direction, in this paper we conduct a comprehensive survey on deep clustering by proposing a new taxonomy of different state-of-the-art approaches. We summarize the essential components of deep clustering and categorize existing methods by the ways they design interactions between deep representation learning and clustering. Moreover, this survey also provides the popular benchmark datasets, evaluation metrics and open-source implementations to clearly illustrate various experimental settings. Last but not least, we discuss the practical applications of deep clustering and suggest challenging topics deserving further investigations as future directions.
Deep neural networks (DNNs) have achieved unprecedented success in the field of artificial intelligence (AI), including computer vision, natural language processing and speech recognition. However, their superior performance comes at the considerable cost of computational complexity, which greatly hinders their applications in many resource-constrained devices, such as mobile phones and Internet of Things (IoT) devices. Therefore, methods and techniques that are able to lift the efficiency bottleneck while preserving the high accuracy of DNNs are in great demand in order to enable numerous edge AI applications. This paper provides an overview of efficient deep learning methods, systems and applications. We start from introducing popular model compression methods, including pruning, factorization, quantization as well as compact model design. To reduce the large design cost of these manual solutions, we discuss the AutoML framework for each of them, such as neural architecture search (NAS) and automated pruning and quantization. We then cover efficient on-device training to enable user customization based on the local data on mobile devices. Apart from general acceleration techniques, we also showcase several task-specific accelerations for point cloud, video and natural language processing by exploiting their spatial sparsity and temporal/token redundancy. Finally, to support all these algorithmic advancements, we introduce the efficient deep learning system design from both software and hardware perspectives.
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.
Meta-learning has gained wide popularity as a training framework that is more data-efficient than traditional machine learning methods. However, its generalization ability in complex task distributions, such as multimodal tasks, has not been thoroughly studied. Recently, some studies on multimodality-based meta-learning have emerged. This survey provides a comprehensive overview of the multimodality-based meta-learning landscape in terms of the methodologies and applications. We first formalize the definition of meta-learning and multimodality, along with the research challenges in this growing field, such as how to enrich the input in few-shot or zero-shot scenarios and how to generalize the models to new tasks. We then propose a new taxonomy to systematically discuss typical meta-learning algorithms combined with multimodal tasks. We investigate the contributions of related papers and summarize them by our taxonomy. Finally, we propose potential research directions for this promising field.
The dominating NLP paradigm of training a strong neural predictor to perform one task on a specific dataset has led to state-of-the-art performance in a variety of applications (eg. sentiment classification, span-prediction based question answering or machine translation). However, it builds upon the assumption that the data distribution is stationary, ie. that the data is sampled from a fixed distribution both at training and test time. This way of training is inconsistent with how we as humans are able to learn from and operate within a constantly changing stream of information. Moreover, it is ill-adapted to real-world use cases where the data distribution is expected to shift over the course of a model's lifetime. The first goal of this thesis is to characterize the different forms this shift can take in the context of natural language processing, and propose benchmarks and evaluation metrics to measure its effect on current deep learning architectures. We then proceed to take steps to mitigate the effect of distributional shift on NLP models. To this end, we develop methods based on parametric reformulations of the distributionally robust optimization framework. Empirically, we demonstrate that these approaches yield more robust models as demonstrated on a selection of realistic problems. In the third and final part of this thesis, we explore ways of efficiently adapting existing models to new domains or tasks. Our contribution to this topic takes inspiration from information geometry to derive a new gradient update rule which alleviate catastrophic forgetting issues during adaptation.
Visual information extraction (VIE) has attracted considerable attention recently owing to its various advanced applications such as document understanding, automatic marking and intelligent education. Most existing works decoupled this problem into several independent sub-tasks of text spotting (text detection and recognition) and information extraction, which completely ignored the high correlation among them during optimization. In this paper, we propose a robust visual information extraction system (VIES) towards real-world scenarios, which is a unified end-to-end trainable framework for simultaneous text detection, recognition and information extraction by taking a single document image as input and outputting the structured information. Specifically, the information extraction branch collects abundant visual and semantic representations from text spotting for multimodal feature fusion and conversely, provides higher-level semantic clues to contribute to the optimization of text spotting. Moreover, regarding the shortage of public benchmarks, we construct a fully-annotated dataset called EPHOIE (//github.com/HCIILAB/EPHOIE), which is the first Chinese benchmark for both text spotting and visual information extraction. EPHOIE consists of 1,494 images of examination paper head with complex layouts and background, including a total of 15,771 Chinese handwritten or printed text instances. Compared with the state-of-the-art methods, our VIES shows significant superior performance on the EPHOIE dataset and achieves a 9.01% F-score gain on the widely used SROIE dataset under the end-to-end scenario.
Since hardware resources are limited, the objective of training deep learning models is typically to maximize accuracy subject to the time and memory constraints of training and inference. We study the impact of model size in this setting, focusing on Transformer models for NLP tasks that are limited by compute: self-supervised pretraining and high-resource machine translation. We first show that even though smaller Transformer models execute faster per iteration, wider and deeper models converge in significantly fewer steps. Moreover, this acceleration in convergence typically outpaces the additional computational overhead of using larger models. Therefore, the most compute-efficient training strategy is to counterintuitively train extremely large models but stop after a small number of iterations. This leads to an apparent trade-off between the training efficiency of large Transformer models and the inference efficiency of small Transformer models. However, we show that large models are more robust to compression techniques such as quantization and pruning than small models. Consequently, one can get the best of both worlds: heavily compressed, large models achieve higher accuracy than lightly compressed, small models.