Convergence to a saddle point for convex-concave functions has been studied for decades, while recent years has seen a surge of interest in non-convex (zero-sum) smooth games, motivated by their recent wide applications. It remains an intriguing research challenge how local optimal points are defined and which algorithm can converge to such points. An interesting concept is known as the local minimax point, which strongly correlates with the widely-known gradient descent ascent algorithm. This paper aims to provide a comprehensive analysis of local minimax points, such as their relation with other solution concepts and their optimality conditions. We find that local saddle points can be regarded as a special type of local minimax points, called uniformly local minimax points, under mild continuity assumptions. In (non-convex) quadratic games, we show that local minimax points are (in some sense) equivalent to global minimax points. Finally, we study the stability of gradient algorithms near local minimax points. Although gradient algorithms can converge to local/global minimax points in the non-degenerate case, they would often fail in general cases. This implies the necessity of either novel algorithms or concepts beyond saddle points and minimax points in non-convex smooth games.
We consider minimizing a smooth and strongly convex objective function using a stochastic Newton method. At each iteration, the algorithm is given an oracle access to a stochastic estimate of the Hessian matrix. The oracle model includes popular algorithms such as the Subsampled Newton and Newton Sketch, which can efficiently construct stochastic Hessian estimates for many tasks. Despite using second-order information, these existing methods do not exhibit superlinear convergence, unless the stochastic noise is gradually reduced to zero during the iteration, which would lead to a computational blow-up in the per-iteration cost. We address this limitation with Hessian averaging: instead of using the most recent Hessian estimate, our algorithm maintains an average of all past estimates. This reduces the stochastic noise while avoiding the computational blow-up. We show that this scheme enjoys local $Q$-superlinear convergence with a non-asymptotic rate of $(\Upsilon\sqrt{\log (t)/t}\,)^{t}$, where $\Upsilon$ is proportional to the level of stochastic noise in the Hessian oracle. A potential drawback of this (uniform averaging) approach is that the averaged estimates contain Hessian information from the global phase of the iteration, i.e., before the iterates converge to a local neighborhood. This leads to a distortion that may substantially delay the superlinear convergence until long after the local neighborhood is reached. To address this drawback, we study a number of weighted averaging schemes that assign larger weights to recent Hessians, so that the superlinear convergence arises sooner, albeit with a slightly slower rate. Remarkably, we show that there exists a universal weighted averaging scheme that transitions to local convergence at an optimal stage, and still enjoys a superlinear convergence~rate nearly (up to a logarithmic factor) matching that of uniform Hessian averaging.
Escaping from saddle points and finding local minimum is a central problem in nonconvex optimization. Perturbed gradient methods are perhaps the simplest approach for this problem. However, to find $(\epsilon, \sqrt{\epsilon})$-approximate local minima, the existing best stochastic gradient complexity for this type of algorithms is $\tilde O(\epsilon^{-3.5})$, which is not optimal. In this paper, we propose LENA (Last stEp shriNkAge), a faster perturbed stochastic gradient framework for finding local minima. We show that LENA with stochastic gradient estimators such as SARAH/SPIDER and STORM can find $(\epsilon, \epsilon_{H})$-approximate local minima within $\tilde O(\epsilon^{-3} + \epsilon_{H}^{-6})$ stochastic gradient evaluations (or $\tilde O(\epsilon^{-3})$ when $\epsilon_H = \sqrt{\epsilon}$). The core idea of our framework is a step-size shrinkage scheme to control the average movement of the iterates, which leads to faster convergence to the local minima.
The monotone variational inequality is a central problem in mathematical programming that unifies and generalizes many important settings such as smooth convex optimization, two-player zero-sum games, convex-concave saddle point problems, etc. The extragradient method by Korpelevich [1976] is one of the most popular methods for solving monotone variational inequalities. Despite its long history and intensive attention from the optimization and machine learning community, the following major problem remains open. What is the last-iterate convergence rate of the extragradient method for monotone and Lipschitz variational inequalities with constraints? We resolve this open problem by showing a tight $O\left(\frac{1}{\sqrt{T}}\right)$ last-iterate convergence rate for arbitrary convex feasible sets, which matches the lower bound by Golowich et al. [2020]. Our rate is measured in terms of the standard gap function. The technical core of our result is the monotonicity of a new performance measure -- the tangent residual, which can be viewed as an adaptation of the norm of the operator that takes the local constraints into account. To establish the monotonicity, we develop a new approach that combines the power of the sum-of-squares programming with the low dimensionality of the update rule of the extragradient method. We believe our approach has many additional applications in the analysis of iterative methods.
Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the literature to date has focused on games with independent strategy sets; little is known about solving games with dependent strategy sets, which can be characterized as min-max Stackelberg games. We introduce two first-order methods that solve a large class of convex-concave min-max Stackelberg games, and show that our methods converge in polynomial time. Min-max Stackelberg games were first studied by Wald, under the posthumous name of Wald's maximin model, a variant of which is the main paradigm used in robust optimization, which means that our methods can likewise solve many convex robust optimization problems. We observe that the computation of competitive equilibria in Fisher markets also comprises a min-max Stackelberg game. Further, we demonstrate the efficacy and efficiency of our algorithms in practice by computing competitive equilibria in Fisher markets with varying utility structures. Our experiments suggest potential ways to extend our theoretical results, by demonstrating how different smoothness properties can affect the convergence rate of our algorithms.
We study the problem of testing whether a function $f: \mathbb{R}^n \to \mathbb{R}$ is a polynomial of degree at most $d$ in the \emph{distribution-free} testing model. Here, the distance between functions is measured with respect to an unknown distribution $\mathcal{D}$ over $\mathbb{R}^n$ from which we can draw samples. In contrast to previous work, we do not assume that $\mathcal{D}$ has finite support. We design a tester that given query access to $f$, and sample access to $\mathcal{D}$, makes $(d/\varepsilon)^{O(1)}$ many queries to $f$, accepts with probability $1$ if $f$ is a polynomial of degree $d$, and rejects with probability at least $2/3$ if every degree-$d$ polynomial $P$ disagrees with $f$ on a set of mass at least $\varepsilon$ with respect to $\mathcal{D}$. Our result also holds under mild assumptions when we receive only a polynomial number of bits of precision for each query to $f$, or when $f$ can only be queried on rational points representable using a logarithmic number of bits. Along the way, we prove a new stability theorem for multivariate polynomials that may be of independent interest.
Many existing algorithms for streaming geometric data analysis have been plagued by exponential dependencies in the space complexity, which are undesirable for processing high-dimensional data sets. In particular, once $d\geq\log n$, there are no known non-trivial streaming algorithms for problems such as maintaining convex hulls and L\"owner-John ellipsoids of $n$ points, despite a long line of work in streaming computational geometry since [AHV04]. We simultaneously improve these results to $\mathrm{poly}(d,\log n)$ bits of space by trading off with a $\mathrm{poly}(d,\log n)$ factor distortion. We achieve these results in a unified manner, by designing the first streaming algorithm for maintaining a coreset for $\ell_\infty$ subspace embeddings with $\mathrm{poly}(d,\log n)$ space and $\mathrm{poly}(d,\log n)$ distortion. Our algorithm also gives similar guarantees in the \emph{online coreset} model. Along the way, we sharpen results for online numerical linear algebra by replacing a log condition number dependence with a $\log n$ dependence, answering a question of [BDM+20]. Our techniques provide a novel connection between leverage scores, a fundamental object in numerical linear algebra, and computational geometry. For $\ell_p$ subspace embeddings, we give nearly optimal trade-offs between space and distortion for one-pass streaming algorithms. For instance, we give a deterministic coreset using $O(d^2\log n)$ space and $O((d\log n)^{1/2-1/p})$ distortion for $p>2$, whereas previous deterministic algorithms incurred a $\mathrm{poly}(n)$ factor in the space or the distortion [CDW18]. Our techniques have implications in the offline setting, where we give optimal trade-offs between the space complexity and distortion of subspace sketch data structures. To do this, we give an elementary proof of a "change of density" theorem of [LT80] and make it algorithmic.
The stochastic gradient Langevin Dynamics is one of the most fundamental algorithms to solve sampling problems and non-convex optimization appearing in several machine learning applications. Especially, its variance reduced versions have nowadays gained particular attention. In this paper, we study two variants of this kind, namely, the Stochastic Variance Reduced Gradient Langevin Dynamics and the Stochastic Recursive Gradient Langevin Dynamics. We prove their convergence to the objective distribution in terms of KL-divergence under the sole assumptions of smoothness and Log-Sobolev inequality which are weaker conditions than those used in prior works for these algorithms. With the batch size and the inner loop length set to $\sqrt{n}$, the gradient complexity to achieve an $\epsilon$-precision is $\tilde{O}((n+dn^{1/2}\epsilon^{-1})\gamma^2 L^2\alpha^{-2})$, which is an improvement from any previous analyses. We also show some essential applications of our result to non-convex optimization.
There is a dearth of convergence results for differentially private federated learning (FL) with non-Lipschitz objective functions (i.e., when gradient norms are not bounded). The primary reason for this is that the clipping operation (i.e., projection onto an $\ell_2$ ball of a fixed radius called the clipping threshold) for bounding the sensitivity of the average update to each client's update introduces bias depending on the clipping threshold and the number of local steps in FL, and analyzing this is not easy. For Lipschitz functions, the Lipschitz constant serves as a trivial clipping threshold with zero bias. However, Lipschitzness does not hold in many practical settings; moreover, verifying it and computing the Lipschitz constant is hard. Thus, the choice of the clipping threshold is non-trivial and requires a lot of tuning in practice. In this paper, we provide the first convergence result for private FL on smooth \textit{convex} objectives \textit{for a general clipping threshold} -- \textit{without assuming Lipschitzness}. We also look at a simpler alternative to clipping (for bounding sensitivity) which is \textit{normalization} -- where we use only a scaled version of the unit vector along the client updates, completely discarding the magnitude information. {The resulting normalization-based private FL algorithm is theoretically shown to have better convergence than its clipping-based counterpart on smooth convex functions. We corroborate our theory with synthetic experiments as well as experiments on benchmarking datasets.
Momentum methods, such as heavy ball method~(HB) and Nesterov's accelerated gradient method~(NAG), have been widely used in training neural networks by incorporating the history of gradients into the current updating process. In practice, they often provide improved performance over (stochastic) gradient descent~(GD) with faster convergence. Despite these empirical successes, theoretical understandings of their accelerated convergence rates are still lacking. Recently, some attempts have been made by analyzing the trajectories of gradient-based methods in an over-parameterized regime, where the number of the parameters is significantly larger than the number of the training instances. However, the majority of existing theoretical work is mainly concerned with GD and the established convergence result of NAG is inferior to HB and GD, which fails to explain the practical success of NAG. In this paper, we take a step towards closing this gap by analyzing NAG in training a randomly initialized over-parameterized two-layer fully connected neural network with ReLU activation. Despite the fact that the objective function is non-convex and non-smooth, we show that NAG converges to a global minimum at a non-asymptotic linear rate $(1-\Theta(1/\sqrt{\kappa}))^t$, where $\kappa > 1$ is the condition number of a gram matrix and $t$ is the number of the iterations. Compared to the convergence rate $(1-\Theta(1/{\kappa}))^t$ of GD, our result provides theoretical guarantees for the acceleration of NAG in neural network training. Furthermore, our findings suggest that NAG and HB have similar convergence rate. Finally, we conduct extensive experiments on six benchmark datasets to validate the correctness of our theoretical results.
This manuscript portrays optimization as a process. In many practical applications the environment is so complex that it is infeasible to lay out a comprehensive theoretical model and use classical algorithmic theory and mathematical optimization. It is necessary as well as beneficial to take a robust approach, by applying an optimization method that learns as one goes along, learning from experience as more aspects of the problem are observed. This view of optimization as a process has become prominent in varied fields and has led to some spectacular success in modeling and systems that are now part of our daily lives.