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Accurate prediction of what types of patents that companies will apply for in the next period of time can figure out their development strategies and help them discover potential partners or competitors in advance. Although important, this problem has been rarely studied in previous research due to the challenges in modelling companies' continuously evolving preferences and capturing the semantic correlations of classification codes. To fill in this gap, we propose an event-based dynamic graph learning framework for patent application trend prediction. In particular, our method is founded on the memorable representations of both companies and patent classification codes. When a new patent is observed, the representations of the related companies and classification codes are updated according to the historical memories and the currently encoded messages. Moreover, a hierarchical message passing mechanism is provided to capture the semantic proximities of patent classification codes by updating their representations along the hierarchical taxonomy. Finally, the patent application trend is predicted by aggregating the representations of the target company and classification codes from static, dynamic, and hierarchical perspectives. Experiments on real-world data demonstrate the effectiveness of our approach under various experimental conditions, and also reveal the abilities of our method in learning semantics of classification codes and tracking technology developing trajectories of companies.

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專利(Patent)是專知網收錄整理的一個重要資料文檔板塊,旨在通過人機協作的方式整理、挖掘國內外發明專利信息,提供便于科技工作者查閱的高質量知識信息。

3D human modeling has been widely used for engaging interaction in gaming, film, and animation. The customization of these characters is crucial for creativity and scalability, which highlights the importance of controllability. In this work, we introduce Text-guided 3D Human Generation (\texttt{T3H}), where a model is to generate a 3D human, guided by the fashion description. There are two goals: 1) the 3D human should render articulately, and 2) its outfit is controlled by the given text. To address this \texttt{T3H} task, we propose Compositional Cross-modal Human (CCH). CCH adopts cross-modal attention to fuse compositional human rendering with the extracted fashion semantics. Each human body part perceives relevant textual guidance as its visual patterns. We incorporate the human prior and semantic discrimination to enhance 3D geometry transformation and fine-grained consistency, enabling it to learn from 2D collections for data efficiency. We conduct evaluations on DeepFashion and SHHQ with diverse fashion attributes covering the shape, fabric, and color of upper and lower clothing. Extensive experiments demonstrate that CCH achieves superior results for \texttt{T3H} with high efficiency.

Forged content shared widely on social media platforms is a major social problem that requires increased regulation and poses new challenges to the research community. The recent proliferation of hyper-realistic deepfake videos has drawn attention to the threat of audio and visual forgeries. Most previous work on detecting AI-generated fake videos only utilizes visual modality or audio modality. While there are some methods in the literature that exploit audio and visual modalities to detect forged videos, they have not been comprehensively evaluated on multi-modal datasets of deepfake videos involving acoustic and visual manipulations. Moreover, these existing methods are mostly based on CNN and suffer from low detection accuracy. Inspired by the recent success of Transformer in various fields, to address the challenges posed by deepfake technology, in this paper, we propose an Audio-Visual Transformer-based Ensemble Network (AVTENet) framework that considers both acoustic manipulation and visual manipulation to achieve effective video forgery detection. Specifically, the proposed model integrates several purely transformer-based variants that capture video, audio, and audio-visual salient cues to reach a consensus in prediction. For evaluation, we use the recently released benchmark multi-modal audio-video FakeAVCeleb dataset. For a detailed analysis, we evaluate AVTENet, its variants, and several existing methods on multiple test sets of the FakeAVCeleb dataset. Experimental results show that our best model outperforms all existing methods and achieves state-of-the-art performance on Testset-I and Testset-II of the FakeAVCeleb dataset.

Accident of struck-by machines is one of the leading causes of casualties on construction sites. Monitoring workers' proximities to avoid human-machine collisions has aroused great concern in construction safety management. Existing methods are either too laborious and costly to apply extensively, or lacking spatial perception for accurate monitoring. Therefore, this study proposes a novel framework for proximity monitoring using only an ordinary 2D camera to realize real-time human-machine collision warning, which is designed to integrate a monocular 3D object detection model to perceive spatial information from 2D images and a post-processing classification module to identify the proximity as four predefined categories: Dangerous, Potentially Dangerous, Concerned, and Safe. A virtual dataset containing 22000 images with 3D annotations is constructed and publicly released to facilitate the system development and evaluation. Experimental results show that the trained 3D object detection model achieves 75% loose AP within 20 meters. Besides, the implemented system is real-time and camera carrier-independent, achieving an F1 of roughly 0.8 within 50 meters under specified settings for machines of different sizes. This study preliminarily reveals the potential and feasibility of proximity monitoring using only a 2D camera, providing a new promising and economical way for early warning of human-machine collisions.

The idea of next-generation ports has become more apparent in the last ten years in response to the challenge posed by the rising demand for efficiency and the ever-increasing volume of goods. In this new era of intelligent infrastructure and facilities, it is evident that cyber-security has recently received the most significant attention from the seaport and maritime authorities, and it is a primary concern on the agenda of most ports. Traditional security solutions can be applied to safeguard IoT and Cyber-Physical Systems (CPS) from harmful entities. Nevertheless, security researchers can only watch, examine, and learn about the behaviors of attackers if these solutions operate more transparently. Herein, honeypots are potential solutions since they offer valuable information about the attackers. It can be virtual or physical. Virtual honeypots must be more realistic to entice attackers, necessitating better high-fidelity. To this end, Digital Twin (DT) technology can be employed to increase the complexity and simulation fidelity of the honeypots. Seaports can be attacked from both their existing devices and external devices at the same time. Existing mechanisms are insufficient to detect external attacks; therefore, the current systems cannot handle attacks at the desired level. DT and honeypot technologies can be used together to tackle them. Consequently, we suggest a DT-assisted honeypot, called TwinPot, for external attacks in smart seaports. Moreover, we propose an intelligent attack detection mechanism to handle different attack types using DT for internal attacks. Finally, we build an extensive smart seaport dataset for internal and external attacks using the MANSIM tool and two existing datasets to test the performance of our system. We show that under simultaneous internal and external attacks on the system, our solution successfully detects internal and external attacks.

Probabilistic hierarchical time-series forecasting is an important variant of time-series forecasting, where the goal is to model and forecast multivariate time-series that have underlying hierarchical relations. Most methods focus on point predictions and do not provide well-calibrated probabilistic forecasts distributions. Recent state-of-art probabilistic forecasting methods also impose hierarchical relations on point predictions and samples of distribution which does not account for coherency of forecast distributions. Previous works also silently assume that datasets are always consistent with given hierarchical relations and do not adapt to real-world datasets that show deviation from this assumption. We close both these gap and propose PROFHiT, which is a fully probabilistic hierarchical forecasting model that jointly models forecast distribution of entire hierarchy. PROFHiT uses a flexible probabilistic Bayesian approach and introduces a novel Distributional Coherency regularization to learn from hierarchical relations for entire forecast distribution that enables robust and calibrated forecasts as well as adapt to datasets of varying hierarchical consistency. On evaluating PROFHiT over wide range of datasets, we observed 41-88% better performance in accuracy and significantly better calibration. Due to modeling the coherency over full distribution, we observed that PROFHiT can robustly provide reliable forecasts even if up to 10% of input time-series data is missing where other methods' performance severely degrade by over 70%.

Deep networks typically learn concepts via classifiers, which involves setting up a model and training it via gradient descent to fit the concept-labeled data. We will argue instead that learning a concept could be done by looking at its moment statistics matrix to generate a concrete representation or signature of that concept. These signatures can be used to discover structure across the set of concepts and could recursively produce higher-level concepts by learning this structure from those signatures. When the concepts are `intersected', signatures of the concepts can be used to find a common theme across a number of related `intersected' concepts. This process could be used to keep a dictionary of concepts so that inputs could correctly identify and be routed to the set of concepts involved in the (latent) generation of the input.

Contrastive explanations, where one decision is explained in contrast to another, are supposed to be closer to how humans explain a decision than non-contrastive explanations, where the decision is not necessarily referenced to an alternative. This claim has never been empirically validated. We analyze four English text-classification datasets (SST2, DynaSent, BIOS and DBpedia-Animals). We fine-tune and extract explanations from three different models (RoBERTa, GTP-2, and T5), each in three different sizes and apply three post-hoc explainability methods (LRP, GradientxInput, GradNorm). We furthermore collect and release human rationale annotations for a subset of 100 samples from the BIOS dataset for contrastive and non-contrastive settings. A cross-comparison between model-based rationales and human annotations, both in contrastive and non-contrastive settings, yields a high agreement between the two settings for models as well as for humans. Moreover, model-based explanations computed in both settings align equally well with human rationales. Thus, we empirically find that humans do not necessarily explain in a contrastive manner.9 pages, long paper at ACL 2022 proceedings.

Parameter-efficient fine-tuning (PEFT) has shown its effectiveness in adapting the pre-trained language models to downstream tasks while only updating a small number of parameters. Despite the success, most existing methods independently adapt to each task without considering knowledge transfer between tasks and are limited to low-data regimes. To overcome this issue, we propose Prototype-based HyperAdapter (PHA), a novel framework built on the adapter-tuning and hypernetwork. It introduces an instance-dense retriever and a prototypical hypernetwork to generate the conditional modules in a sample-efficient manner. This leads to comparable performance improvements against existing PEFT methods on multi-task learning and few-shot transfer learning. More importantly, when the available data size gets smaller, our method outperforms other strong baselines by a large margin. Based on our extensive empirical experiments across various datasets, we demonstrate that PHA strikes a better trade-off between trainable parameters, accuracy on stream tasks, and sample efficiency.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.

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