We present Generative Interpretable Fine-Tuning (GIFT) for parameter-efficient fine-tuning of pretrained Transformer backbones, which can be formulated as a simple factorized matrix multiplication in the parameter space or equivalently in the activation space, and thus embraces built-in interpretability. For a pretrained layer with weights $\omega\in \mathbb{R}^{d_{out}\times d_{in}}$, our proposed GIFT learns the fine-tuned weights $\hat{\omega}$ directly from $\omega$ as $\hat{\omega}=\omega \cdot (\mathbb{I}+\phi_{d_{in}\times r}\cdot \psi_{r\times d_{in}})$ where $\mathbb{I}$ is an identity matrix. $\Theta=(\phi, \psi)$ are the learnable parameters of the two linear layers of GIFT with $r$ being a hyper-parameter. $\Theta$ is shared by all the layers selected for fine-tuning, resulting in significantly fewer trainable parameters compared to Low-Rank Adaptation (LoRA). We perform comprehensive evaluations on natural language tasks (commonsense reasoning and sequence classification) and computer vision tasks (visual fine-grained classification). We obtain the best accuracy and parameter efficiency among baselines both on the Commonsense170k reasoning benchmark using LLaMA-1 (7B) and Llama-2 (7B)/-3 (8B) and on the FGVC and VTAB visual recognition benchmarks using ImageNet-21k pretrained Vision Transformer (ViT-B/16). Notably, we obtain 5.9% absolute increase in average accuracy with 53.8 times reduction of parameters on Commonsense170k using Llama-3 (8B) compared to LoRA. We obtain performance comparable to LoRA on the GLUE benchmark but with significantly fewer parameters using RoBERTa-Base/Large. We show the output of the first linear layer (i.e., $\omega\cdot \phi$) is surprisingly interpretable, which can play the role of a token-clustering head as a by-product to localize meaningful objects/parts in images for computer vision tasks. Our code is publicly available.
This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding. Project page: //qizekun.github.io/shapellm/
Graph Neural Networks (GNNs) have shown remarkable performance in various tasks. However, recent works reveal that GNNs are vulnerable to backdoor attacks. Generally, backdoor attack poisons the graph by attaching backdoor triggers and the target class label to a set of nodes in the training graph. A GNN trained on the poisoned graph will then be misled to predict test nodes attached with trigger to the target class. Despite their effectiveness, our empirical analysis shows that triggers generated by existing methods tend to be out-of-distribution (OOD), which significantly differ from the clean data. Hence, these injected triggers can be easily detected and pruned with widely used outlier detection methods in real-world applications. Therefore, in this paper, we study a novel problem of unnoticeable graph backdoor attacks with in-distribution (ID) triggers. To generate ID triggers, we introduce an OOD detector in conjunction with an adversarial learning strategy to generate the attributes of the triggers within distribution. To ensure a high attack success rate with ID triggers, we introduce novel modules designed to enhance trigger memorization by the victim model trained on poisoned graph. Extensive experiments on real-world datasets demonstrate the effectiveness of the proposed method in generating in distribution triggers that can by-pass various defense strategies while maintaining a high attack success rate.
3D Gaussian Splatting (3DGS) creates a radiance field consisting of 3D Gaussians to represent a scene. With sparse training views, 3DGS easily suffers from overfitting, negatively impacting rendering. This paper introduces a new co-regularization perspective for improving sparse-view 3DGS. When training two 3D Gaussian radiance fields, we observe that the two radiance fields exhibit point disagreement and rendering disagreement that can unsupervisedly predict reconstruction quality, stemming from the randomness of densification implementation. We further quantify the two disagreements and demonstrate the negative correlation between them and accurate reconstruction, which allows us to identify inaccurate reconstruction without accessing ground-truth information. Based on the study, we propose CoR-GS, which identifies and suppresses inaccurate reconstruction based on the two disagreements: (1) Co-pruning considers Gaussians that exhibit high point disagreement in inaccurate positions and prunes them. (2) Pseudo-view co-regularization considers pixels that exhibit high rendering disagreement are inaccurate and suppress the disagreement. Results on LLFF, Mip-NeRF360, DTU, and Blender demonstrate that CoR-GS effectively regularizes the scene geometry, reconstructs the compact representations, and achieves state-of-the-art novel view synthesis quality under sparse training views.
Retrieval Augmented Generation (RAG) techniques aim to mitigate hallucinations in Large Language Models (LLMs). However, LLMs can still produce information that is unsupported or contradictory to the retrieved contexts. We introduce LYNX, a SOTA hallucination detection LLM that is capable of advanced reasoning on challenging real-world hallucination scenarios. To evaluate LYNX, we present HaluBench, a comprehensive hallucination evaluation benchmark, consisting of 15k samples sourced from various real-world domains. Our experiment results show that LYNX outperforms GPT-4o, Claude-3-Sonnet, and closed and open-source LLM-as-a-judge models on HaluBench. We release LYNX, HaluBench and our evaluation code for public access.
We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity, VideoMamba leverages Mamba's linear complexity and selective SSM mechanism for more efficient processing. The proposed Spatio-Temporal Forward and Backward SSM allows the model to effectively capture the complex relationship between non-sequential spatial and sequential temporal information in video. Consequently, VideoMamba is not only resource-efficient but also effective in capturing long-range dependency in videos, demonstrated by competitive performance and outstanding efficiency on a variety of video understanding benchmarks. Our work highlights the potential of VideoMamba as a powerful tool for video understanding, offering a simple yet effective baseline for future research in video analysis.
In recent years, the rise of Large Language Models (LLMs) has spurred a growing demand for plug-and-play AI systems. Among the various AI techniques, prompt engineering stands out as particularly significant. However, users often face challenges in writing prompts due to the steep learning curve and significant time investment, and existing automatic prompt engineering (APE) models can be difficult to use. To address this issue, we propose PAS, an LLM-based plug-and-play APE system. PAS utilizes LLMs trained on high-quality, automatically generated prompt complementary datasets, resulting in exceptional performance. In comprehensive benchmarks, PAS achieves state-of-the-art (SoTA) results compared to previous APE models, with an average improvement of 6.09 points. Moreover, PAS is highly efficient, achieving SoTA performance with only 9000 data points. Additionally, PAS can autonomously generate prompt augmentation data without requiring additional human labor. Its flexibility also allows it to be compatible with all existing LLMs and applicable to a wide range of tasks. PAS excels in human evaluations, underscoring its suitability as a plug-in for users. This combination of high performance, efficiency, and flexibility makes PAS a valuable system for enhancing the usability and effectiveness of LLMs through improved prompt engineering.
Large Language Models (LLMs) have made great strides in recent years to achieve unprecedented performance across different tasks. However, due to commercial interest, the most competitive models like GPT, Gemini, and Claude have been gated behind proprietary interfaces without disclosing the training details. Recently, many institutions have open-sourced several strong LLMs like LLaMA-3, comparable to existing closed-source LLMs. However, only the model's weights are provided with most details (e.g., intermediate checkpoints, pre-training corpus, and training code, etc.) being undisclosed. To improve the transparency of LLMs, the research community has formed to open-source truly open LLMs (e.g., Pythia, Amber, OLMo), where more details (e.g., pre-training corpus and training code) are being provided. These models have greatly advanced the scientific study of these large models including their strengths, weaknesses, biases and risks. However, we observe that the existing truly open LLMs on reasoning, knowledge, and coding tasks are still inferior to existing state-of-the-art LLMs with similar model sizes. To this end, we open-source MAP-Neo, a highly capable and transparent bilingual language model with 7B parameters trained from scratch on 4.5T high-quality tokens. Our MAP-Neo is the first fully open-sourced bilingual LLM with comparable performance compared to existing state-of-the-art LLMs. Moreover, we open-source all details to reproduce our MAP-Neo, where the cleaned pre-training corpus, data cleaning pipeline, checkpoints, and well-optimized training/evaluation framework are provided. Finally, we hope our MAP-Neo will enhance and strengthen the open research community and inspire more innovations and creativities to facilitate the further improvements of LLMs.
This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA further reduces the computational and memory requirements of LoRA while enhancing learning performance. By leveraging orthogonal standard basis vectors to initialize one of the low-rank matrices, either A or B, SBoRA enables regional weight updates and memory-efficient fine-tuning. This approach gives rise to two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, resulting in a sparse update matrix with a majority of zero rows or columns. Consequently, the majority of the fine-tuned model's weights remain unchanged from the pre-trained weights. This characteristic of SBoRA, wherein regional weight updates occur, is reminiscent of the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at //github.com/cityuhkai/SBoRA
Despite the recent progress in Graph Neural Networks (GNNs), it remains challenging to explain the predictions made by GNNs. Existing explanation methods mainly focus on post-hoc explanations where another explanatory model is employed to provide explanations for a trained GNN. The fact that post-hoc methods fail to reveal the original reasoning process of GNNs raises the need of building GNNs with built-in interpretability. In this work, we propose Prototype Graph Neural Network (ProtGNN), which combines prototype learning with GNNs and provides a new perspective on the explanations of GNNs. In ProtGNN, the explanations are naturally derived from the case-based reasoning process and are actually used during classification. The prediction of ProtGNN is obtained by comparing the inputs to a few learned prototypes in the latent space. Furthermore, for better interpretability and higher efficiency, a novel conditional subgraph sampling module is incorporated to indicate which part of the input graph is most similar to each prototype in ProtGNN+. Finally, we evaluate our method on a wide range of datasets and perform concrete case studies. Extensive results show that ProtGNN and ProtGNN+ can provide inherent interpretability while achieving accuracy on par with the non-interpretable counterparts.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.