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We simulate behaviour of two independent reinforcement learning algorithms playing the Crawford and Sobel (1982) game of strategic information transmission. We adopt memoryless algorithms to capture learning in a static game where a large population interacts anonymously. We show that sender and receiver converge to Nash equilibrium play. The level of informativeness of the sender's cheap talk decreases as the bias increases and, at intermediate level of the bias, it matches the level predicted by the Pareto optimal equilibrium or by the second best one. Conclusions are robust to alternative specifications of the learning hyperparameters and of the game.

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2024 年 7 月 12 日

We explore denotational interpreters: denotational semantics that produce coinductive traces of a corresponding small-step operational semantics. By parameterising our denotational interpreter over the semantic domain and then varying it, we recover dynamic semantics with different evaluation strategies as well as summary-based static analyses such as type analysis, all from the same generic interpreter. Among our contributions is the first denotational semantics for call-by-need that is provably adequate in a strong, compositional sense. The generated traces lend themselves well to describe operational properties such as how often a variable is evaluated, and hence enable static analyses abstracting these operational properties. Since static analysis and dynamic semantics share the same generic interpreter definition, soundness proofs via abstract interpretation decompose into showing small abstraction laws about the abstract domain, thus obviating complicated ad-hoc preservation-style proof frameworks.

Long-horizon tasks, which have a large discount factor, pose a challenge for most conventional reinforcement learning (RL) algorithms. Algorithms such as Value Iteration and Temporal Difference (TD) learning have a slow convergence rate and become inefficient in these tasks. When the transition distributions are given, PID VI was recently introduced to accelerate the convergence of Value Iteration using ideas from control theory. Inspired by this, we introduce PID TD Learning and PID Q-Learning algorithms for the RL setting in which only samples from the environment are available. We give theoretical analysis of their convergence and acceleration compared to their traditional counterparts. We also introduce a method for adapting PID gains in the presence of noise and empirically verify its effectiveness.

We introduce the flower calculus, a deep inference proof system for intuitionistic first-order logic inspired by Peirce's existential graphs. It works as a rewriting system over inductive objects called ''flowers'', that enjoy both a graphical interpretation as topological diagrams, and a textual presentation as nested sequents akin to coherent formulas. Importantly, the calculus dispenses completely with the traditional notion of symbolic connective, operating solely on nested flowers containing atomic predicates. We prove both the soundness of the full calculus and the completeness of an analytic fragment with respect to Kripke semantics. This provides to our knowledge the first analyticity result for a proof system based on existential graphs, adapting semantic cut-elimination techniques to a deep inference setting. Furthermore, the kernel of rules targetted by completeness is fully invertible, a desirable property for both automated and interactive proof search.

Quantum machine learning (QML) requires significant quantum resources to achieve quantum advantage. Research should prioritize both the efficient design of quantum architectures and the development of learning strategies to optimize resource usage. We propose a framework called quantum curriculum learning (Q-CurL) for quantum data, where the curriculum introduces simpler tasks or data to the learning model before progressing to more challenging ones. We define the curriculum criteria based on the data density ratio between tasks to determine the curriculum order. We also implement a dynamic learning schedule to emphasize the significance of quantum data in optimizing the loss function. Empirical evidence shows that Q-CurL significantly enhances the training convergence and the generalization for unitary learning tasks and improves the robustness of quantum phase recognition tasks. Our framework provides a general learning strategy, bringing QML closer to realizing practical advantages.

We introduce the Binless Multidimensional Thermodynamic Integration (BMTI) method for nonparametric, robust, and data-efficient density estimation. BMTI estimates the logarithm of the density by initially computing log-density differences between neighbouring data points. Subsequently, such differences are integrated, weighted by their associated uncertainties, using a maximum-likelihood formulation. This procedure can be seen as an extension to a multidimensional setting of the thermodynamic integration, a technique developed in statistical physics. The method leverages the manifold hypothesis, estimating quantities within the intrinsic data manifold without defining an explicit coordinate map. It does not rely on any binning or space partitioning, but rather on the construction of a neighbourhood graph based on an adaptive bandwidth selection procedure. BMTI mitigates the limitations commonly associated with traditional nonparametric density estimators, effectively reconstructing smooth profiles even in high-dimensional embedding spaces. The method is tested on a variety of complex synthetic high-dimensional datasets, where it is shown to outperform traditional estimators, and is benchmarked on realistic datasets from the chemical physics literature.

Interactive Natural Language Processing (iNLP) has emerged as a novel paradigm within the field of NLP, aimed at addressing limitations in existing frameworks while aligning with the ultimate goals of artificial intelligence. This paradigm considers language models as agents capable of observing, acting, and receiving feedback iteratively from external entities. Specifically, language models in this context can: (1) interact with humans for better understanding and addressing user needs, personalizing responses, aligning with human values, and improving the overall user experience; (2) interact with knowledge bases for enriching language representations with factual knowledge, enhancing the contextual relevance of responses, and dynamically leveraging external information to generate more accurate and informed responses; (3) interact with models and tools for effectively decomposing and addressing complex tasks, leveraging specialized expertise for specific subtasks, and fostering the simulation of social behaviors; and (4) interact with environments for learning grounded representations of language, and effectively tackling embodied tasks such as reasoning, planning, and decision-making in response to environmental observations. This paper offers a comprehensive survey of iNLP, starting by proposing a unified definition and framework of the concept. We then provide a systematic classification of iNLP, dissecting its various components, including interactive objects, interaction interfaces, and interaction methods. We proceed to delve into the evaluation methodologies used in the field, explore its diverse applications, scrutinize its ethical and safety issues, and discuss prospective research directions. This survey serves as an entry point for researchers who are interested in this rapidly evolving area and offers a broad view of the current landscape and future trajectory of iNLP.

Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.

Causal discovery and causal reasoning are classically treated as separate and consecutive tasks: one first infers the causal graph, and then uses it to estimate causal effects of interventions. However, such a two-stage approach is uneconomical, especially in terms of actively collected interventional data, since the causal query of interest may not require a fully-specified causal model. From a Bayesian perspective, it is also unnatural, since a causal query (e.g., the causal graph or some causal effect) can be viewed as a latent quantity subject to posterior inference -- other unobserved quantities that are not of direct interest (e.g., the full causal model) ought to be marginalized out in this process and contribute to our epistemic uncertainty. In this work, we propose Active Bayesian Causal Inference (ABCI), a fully-Bayesian active learning framework for integrated causal discovery and reasoning, which jointly infers a posterior over causal models and queries of interest. In our approach to ABCI, we focus on the class of causally-sufficient, nonlinear additive noise models, which we model using Gaussian processes. We sequentially design experiments that are maximally informative about our target causal query, collect the corresponding interventional data, and update our beliefs to choose the next experiment. Through simulations, we demonstrate that our approach is more data-efficient than several baselines that only focus on learning the full causal graph. This allows us to accurately learn downstream causal queries from fewer samples while providing well-calibrated uncertainty estimates for the quantities of interest.

Technology ecosystems often undergo significant transformations as they mature. For example, telephony, the Internet, and PCs all started with a single provider, but in the United States each is now served by a competitive market that uses comprehensive and universal technology standards to provide compatibility. This white paper presents our view on how the cloud ecosystem, barely over fifteen years old, could evolve as it matures.

Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of \textbf{32 base attackers}. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (\textbf{6 $\times$ faster than AutoAttack}), and achieves the new state-of-the-art on $l_{\infty}$, $l_{2}$ and unrestricted adversarial attacks.

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