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Profile-based intent detection and slot filling are important tasks aimed at reducing the ambiguity in user utterances by leveraging user-specific supporting profile information. However, research in these two tasks has not been extensively explored. To fill this gap, we propose a joint model, namely JPIS, designed to enhance profile-based intent detection and slot filling. JPIS incorporates the supporting profile information into its encoder and introduces a slot-to-intent attention mechanism to transfer slot information representations to intent detection. Experimental results show that our JPIS substantially outperforms previous profile-based models, establishing a new state-of-the-art performance in overall accuracy on the Chinese benchmark dataset ProSLU.

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2024 年 2 月 3 日

We introduce DrawTalking, a prototype system enabling an approach that empowers users to build interactive worlds by sketching and speaking. The approach emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study shows the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.

We develop a family of distributed clustering algorithms that work over networks of users. In the proposed scenario, users contain a local dataset and communicate only with their immediate neighbours, with the aim of finding a clustering of the full, joint data. The proposed family, termed Distributed Gradient Clustering (DGC-$\mathcal{F}_\rho$), is parametrized by $\rho \geq 1$, controling the proximity of users' center estimates, with $\mathcal{F}$ determining the clustering loss. Specialized to popular clustering losses like $K$-means and Huber loss, DGC-$\mathcal{F}_\rho$ gives rise to novel distributed clustering algorithms DGC-KM$_\rho$ and DGC-HL$_\rho$, while a novel clustering loss based on the logistic function leads to DGC-LL$_\rho$. We provide a unified analysis and establish several strong results, under mild assumptions. First, the sequence of centers generated by the methods converges to a well-defined notion of fixed point, under any center initialization and value of $\rho$. Second, as $\rho$ increases, the family of fixed points produced by DGC-$\mathcal{F}_\rho$ converges to a notion of consensus fixed points. We show that consensus fixed points of DGC-$\mathcal{F}_{\rho}$ are equivalent to fixed points of gradient clustering over the full data, guaranteeing a clustering of the full data is produced. For the special case of Bregman losses, we show that our fixed points converge to the set of Lloyd points. Numerical experiments on real data confirm our theoretical findings and demonstrate strong performance of the methods.

Semantic segmentation is a fundamental visual task that finds extensive deployment in applications with security-sensitive considerations. Nonetheless, recent work illustrates the adversarial vulnerability of semantic segmentation models to white-box attacks. However, its adversarial robustness against black-box attacks has not been fully explored. In this paper, we present the first exploration of black-box decision-based attacks on semantic segmentation. First, we analyze the challenges that semantic segmentation brings to decision-based attacks through the case study. Then, to address these challenges, we first propose a decision-based attack on semantic segmentation, called Discrete Linear Attack (DLA). Based on random search and proxy index, we utilize the discrete linear noises for perturbation exploration and calibration to achieve efficient attack efficiency. We conduct adversarial robustness evaluation on 5 models from Cityscapes and ADE20K under 8 attacks. DLA shows its formidable power on Cityscapes by dramatically reducing PSPNet's mIoU from an impressive 77.83% to a mere 2.14% with just 50 queries.

Recent advancements in deep reinforcement learning (DRL) techniques have sparked its multifaceted applications in the automation sector. Managing complex decision-making problems with DRL encourages its use in the nuclear industry for tasks such as optimizing radiation exposure to the personnel during normal operating conditions and potential accidental scenarios. However, the lack of efficient reward function and effective exploration strategy thwarted its implementation in the development of radiation-aware autonomous unmanned aerial vehicle (UAV) for achieving maximum radiation protection. Here, in this article, we address these intriguing issues and introduce a deep Q-learning based architecture (RadDQN) that operates on a radiation-aware reward function to provide time-efficient minimum radiation-exposure pathway in a radiation zone. We propose a set of unique exploration strategies that fine-tune the extent of exploration and exploitation based on the state-wise variation in radiation exposure during training. Further, we benchmark the predicted path with grid-based deterministic method. We demonstrate that the formulated reward function in conjugation with adequate exploration strategy is effective in handling several scenarios with drastically different radiation field distributions. When compared to vanilla DQN, our model achieves a superior convergence rate and higher training stability.

State estimation for legged robots is challenging due to their highly dynamic motion and limitations imposed by sensor accuracy. By integrating Kalman filtering, optimization, and learning-based modalities, we propose a hybrid solution that combines proprioception and exteroceptive information for estimating the state of the robot's trunk. Leveraging joint encoder and IMU measurements, our Kalman filter is enhanced through a single-rigid body model that incorporates ground reaction force control outputs from convex Model Predictive Control optimization. The estimation is further refined through Gated Recurrent Units, which also considers semantic insights and robot height from a Vision Transformer autoencoder applied on depth images. This framework not only furnishes accurate robot state estimates, including uncertainty evaluations, but can minimize the nonlinear errors that arise from sensor measurements and model simplifications through learning. The proposed methodology is evaluated in hardware using a quadruped robot on various terrains, yielding a 65% improvement on the Root Mean Squared Error compared to our VIO SLAM baseline. Code example: //github.com/AlexS28/OptiState

Despite recent significant strides achieved by diffusion-based Text-to-Image (T2I) models, current systems are still less capable of ensuring decent compositional generation aligned with text prompts, particularly for the multi-object generation. This work illuminates the fundamental reasons for such misalignment, pinpointing issues related to low attention activation scores and mask overlaps. While previous research efforts have individually tackled these issues, we assert that a holistic approach is paramount. Thus, we propose two novel objectives, the Separate loss and the Enhance loss, that reduce object mask overlaps and maximize attention scores, respectively. Our method diverges from conventional test-time-adaptation techniques, focusing on finetuning critical parameters, which enhances scalability and generalizability. Comprehensive evaluations demonstrate the superior performance of our model in terms of image realism, text-image alignment, and adaptability, notably outperforming prominent baselines. Ultimately, this research paves the way for T2I diffusion models with enhanced compositional capacities and broader applicability.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.

Autonomic computing investigates how systems can achieve (user) specified control outcomes on their own, without the intervention of a human operator. Autonomic computing fundamentals have been substantially influenced by those of control theory for closed and open-loop systems. In practice, complex systems may exhibit a number of concurrent and inter-dependent control loops. Despite research into autonomic models for managing computer resources, ranging from individual resources (e.g., web servers) to a resource ensemble (e.g., multiple resources within a data center), research into integrating Artificial Intelligence (AI) and Machine Learning (ML) to improve resource autonomy and performance at scale continues to be a fundamental challenge. The integration of AI/ML to achieve such autonomic and self-management of systems can be achieved at different levels of granularity, from full to human-in-the-loop automation. In this article, leading academics, researchers, practitioners, engineers, and scientists in the fields of cloud computing, AI/ML, and quantum computing join to discuss current research and potential future directions for these fields. Further, we discuss challenges and opportunities for leveraging AI and ML in next generation computing for emerging computing paradigms, including cloud, fog, edge, serverless and quantum computing environments.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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